The map is based on two things: buying/upgrading units and using spells. Both cost the same resource - money (minerals) - which you acquire by killing enemies that run along a path. The defense type is 'individual', meaning that you worry only about your arena and do not interact with other players, except mocking them and their defenses.
What's special about it? Your units get stacked in 'cells' (marked with Khalys Crystal on the screenshot). This system doesen't use zerg's burrow ability to stack the units - it can stack almost any ground unit as long as it fits into a 1x1 tile space.
There are three types of units:
Ghost => Hero Ghost (good vs. small targets)
Hydra => Hero Hydra (good vs. big targets)
Templar (good vs. everything damage-wise, but loses out in attack speed and range, as well as stacking speed and cost)
As for the spells, here is the current idea:
1. Berserk: Gives all your fighters in the selected cell to P7, who has 255 upgrades, allowing them to rape everything. At the end of the round the berserk ends and the units die.
2. Meteor: a meteor falls at the selected point. Duh. Deals a ton of damage.
3. Chain lightning: distributes N damage among all enemies in the arena. N is to be decided.
4. Stun: stuns all enemy movement for some time.
(maybe more, not sure).
If you're wondering how will I deal damage, the answer is Direct Damage System.
If you're wondering how will you select points for spells and unit creation, the answer is 'Corsair'.
If you're wondering how will you select the units you buy and cast spells, the naswer is 'dropship system'.
Now, the only important thing left for me to decide is the size of the arena. In the current setup, it is screen-size, and all players get constant center-screen. This makes it both cool and uncool. So I'm here asking you guys what would you prefer: a screen-sized arena or a big arena?
Here's how it will look if it will be left screen-size. The white represents the hood.
...help me decide, SEN!
None.