CUSTOM WAR TACTICS
April & May 2009, by Norm
April & May 2009, by Norm
Map Progress = 97%
Units = 98%
Unit placement = 100%
Terrain = 100%
Concepts = 100%
Balance = 100%
Armor System = 100%
Weapon System = 100%
Troop Command System = 100%
Troop Spawning System = 100%
Magic System = 100%
Spells = 98
Shop System = 100%
War Earnings System = 100%
Revival System = 100%
Random Drops System = 100%
Mystery Boxes = 100%
"Life Force" System = 0%
Unit placement = 100%
Terrain = 100%
Concepts = 100%
Balance = 100%
Armor System = 100%
Weapon System = 100%
Troop Command System = 100%
Troop Spawning System = 100%
Magic System = 100%
Spells = 98
Shop System = 100%
War Earnings System = 100%
Revival System = 100%
Random Drops System = 100%
Mystery Boxes = 100%
"Life Force" System = 0%
Gameplay
In this game you will play as the general of an army, and it's time for war. First thing's first: Choose your weapon of choice.
•Dagger - Its very fast, but weak damage. Wind Elemental.
•Katana - Medium speed and damage, splash. Lightning Elemental.
•Bow & Arrow - Medium speed and high damage. Fire Elemental.
•Katana - Medium speed and damage, splash. Lightning Elemental.
•Bow & Arrow - Medium speed and high damage. Fire Elemental.
You control your general character throughout the course of the game. You lead your troops in an attempt to own the enemy camp. The game is meant for 2v2 battle, so it's best that way of course.
As you're hacking and slashing your way through enemy forces, feel free to use numerous abilities that are at your disposal. The game will allow players to input up to three spells at a time, this will result in new, more powerful spells. As you decimate the enemy forces, you collect War Earnings (Cash) which is what you want.
Okay, so you got the cash. Now what? Access the control menu off to the side of the map. You will see a more specialized control menu to the side, but ignore that for now. The one I'm talking about is where you can spend your cash to improve your guy. Here are your options:
$2250 Magic - Investing in this will allow you to cast more spells more often.
$3000 Armor - Improving your armor will make your defense higher, so you don't die as often.
$3000 Weapon - This will give you a new weapon that owns more shit than your last one.
$3600 Attack - Increases your attack damage by 2.*
$4600 Reinforcements - This will increase the number of troops that you command on the battlefield.
$5500 Train Troops - This will train your troops so that they pwn more.
*Only available for purchase if you have the best weapon for your weapon type.
"What's that over there" you ask? Well, you wouldn't be a general if you didn't actually command the troops would you? There is a unit that can be moved to any of 7 beacons, of on no beacons. When your commander unit is on a beacon, all troops under your control will patrol to that region of the battlefield. When your commander unit is on no beacons, your troops will hold their ground around the area that you left them. This is where tactics come into play.
Oh... There's more? Yes, there is.
As you're hacking and slashing your way through enemy forces, feel free to use numerous abilities that are at your disposal. The game will allow players to input up to three spells at a time, this will result in new, more powerful spells. As you decimate the enemy forces, you collect War Earnings (Cash) which is what you want.
Okay, so you got the cash. Now what? Access the control menu off to the side of the map. You will see a more specialized control menu to the side, but ignore that for now. The one I'm talking about is where you can spend your cash to improve your guy. Here are your options:
$2250 Magic - Investing in this will allow you to cast more spells more often.
$3000 Armor - Improving your armor will make your defense higher, so you don't die as often.
$3000 Weapon - This will give you a new weapon that owns more shit than your last one.
$3600 Attack - Increases your attack damage by 2.*
$4600 Reinforcements - This will increase the number of troops that you command on the battlefield.
$5500 Train Troops - This will train your troops so that they pwn more.
*Only available for purchase if you have the best weapon for your weapon type.
"What's that over there" you ask? Well, you wouldn't be a general if you didn't actually command the troops would you? There is a unit that can be moved to any of 7 beacons, of on no beacons. When your commander unit is on a beacon, all troops under your control will patrol to that region of the battlefield. When your commander unit is on no beacons, your troops will hold their ground around the area that you left them. This is where tactics come into play.
Oh... There's more? Yes, there is.
Inventory
There is another space, and that is your personal inventory. Here you will be able to manage your general. It displays your current weapon and current armor. This is also where the gateway is located. Use it to have spells. There is a pretty good selection of equipment that your general can have:
Daggers
Dirk [10 Attack]
Silver Dagger [14 Attack]
Assassin Dagger [20 Attack]
Orchalcum Dirk [28 Attack]
Dragon Fang [38 Attack] (Powers up Wind Spells)
Bows
Shortbow [11 Attack]
Elvin Bow [19 Attack]
Perseus Bow [29 Attack]
Artemis Bow [41 Attack]
Burning Bow [55 Attack] (Powers up Fire Spells)
Katanas
Wooden Katana [8 Attack]
Kotetsu [16 Attack]
Bashura [26 Attack]
Murasame [36 Attack]
Kali Blade [50 Attack] (Powers up Lightning Spells)
Armor
Leather Chestplate [20 Defense]
Chainmail [28 Defense]
Plated Armor [40 Defense]
Mystic Robe [56 Defense]
Dragonscale Mail [76 Defense]
Robe of Lords [100 Defense]
And that brings us to... Spells!
General Abilities
1Z = Blade Fury - Short range blade attack.
1D = Cure* - Heals small amount of HP to self.
2Z = Blade Aura - Better version of Blade Fury.
2D = Cure 2* - Heals small amount of HP to self, restore HP for nearby troops.
1Z 1D = Shockwave - Stuns enemy generals.
3Z = Death Strike - Instantly eliminate up to 10 enemy troops. + Blade attack.
3D = Light Aura - Invincibility to self.
2Z 1D = Life Drain - Steals life from enemy troops to heal your own.
2D 1Z = Illuminating Aura - Invincibility to troops.
*If you choose Katana, Curative spells convert to Shield spells.
Wind Spells
1T = Cyclone - MP drain to enemy generals.
1Z 1T = Throwing Daggers - Ranged dagger attack.
1D 1T = Vortex - Pulls enemy generals toward you.
2T = Cyclone 2 - Longer MP drain to enemy generals.
3T = Typhon Rage - Long range wind attack.
1Z 2T = Tornado - Wind attack that pulls in enemy generals.
1D 2T = Dragon Breath - Long range wind attack.
2Z 1T = Dagger Rain - Better version of Throwing Daggers.
2D 1T = Hurricane - Wind spell that slows enemy generals that approach you and confuses enemy troops.
1Z 1D 1T = Razor Wind - Powerful Wind spell for immediate area.
Lightning Spells
1T = Bolt - Lightning attack.
1Z 1T = Telepot - Warp to base, leaving an after-image to attack.
1D 1T = Shock - Drains MP from enemies.
2T = Bolt 2 - Better version of bolt.
3T = Particle Storm - Disables enemy generals from using spells.
1Z 2T = Crying Heavens - Powerful ranged lightning attack.
1D 2T = Recharge - Replenishes shields to 100%.
2Z 1T = Lightning Strike - Powerful ranged lightning attack.
2D 1T = Static Charge - Stuns enemy generals.
1Z 1D 1T = Kali's Curse - Lowers HP of all units in immediate area.
Fire Spells
1T = Fire Bomb - Summons fire bomb.
1Z 1T = Flaming Arrows - Ranged fire arrow attack.
1D 1T = Flame Enchantment - Adds fire enchantment to your attack.
2T = Burn Ray - Fire damage to area around you.
3T = Burn Ray 2 - Better version of burn ray.
1Z 2T = Scorch - Rapes MP of enemy generals in your immediate area.
1D 2T = Greater Flame Aura - More powerful version of Flame Aura.
2Z 1T = Immolation Arrows - Longer ranged and more powerful fire arrow attack.
2D 1T = Flame Aura - Fire dances around you, damaging enemies.
1Z 1D 1T = Volcano - Long range fire attack.
[align=center]Units
Daggers
Dirk [10 Attack]
Silver Dagger [14 Attack]
Assassin Dagger [20 Attack]
Orchalcum Dirk [28 Attack]
Dragon Fang [38 Attack] (Powers up Wind Spells)
Bows
Shortbow [11 Attack]
Elvin Bow [19 Attack]
Perseus Bow [29 Attack]
Artemis Bow [41 Attack]
Burning Bow [55 Attack] (Powers up Fire Spells)
Katanas
Wooden Katana [8 Attack]
Kotetsu [16 Attack]
Bashura [26 Attack]
Murasame [36 Attack]
Kali Blade [50 Attack] (Powers up Lightning Spells)
Armor
Leather Chestplate [20 Defense]
Chainmail [28 Defense]
Plated Armor [40 Defense]
Mystic Robe [56 Defense]
Dragonscale Mail [76 Defense]
Robe of Lords [100 Defense]
And that brings us to... Spells!
General Abilities
1Z = Blade Fury - Short range blade attack.
1D = Cure* - Heals small amount of HP to self.
2Z = Blade Aura - Better version of Blade Fury.
2D = Cure 2* - Heals small amount of HP to self, restore HP for nearby troops.
1Z 1D = Shockwave - Stuns enemy generals.
3Z = Death Strike - Instantly eliminate up to 10 enemy troops. + Blade attack.
3D = Light Aura - Invincibility to self.
2Z 1D = Life Drain - Steals life from enemy troops to heal your own.
2D 1Z = Illuminating Aura - Invincibility to troops.
*If you choose Katana, Curative spells convert to Shield spells.
Wind Spells
1T = Cyclone - MP drain to enemy generals.
1Z 1T = Throwing Daggers - Ranged dagger attack.
1D 1T = Vortex - Pulls enemy generals toward you.
2T = Cyclone 2 - Longer MP drain to enemy generals.
3T = Typhon Rage - Long range wind attack.
1Z 2T = Tornado - Wind attack that pulls in enemy generals.
1D 2T = Dragon Breath - Long range wind attack.
2Z 1T = Dagger Rain - Better version of Throwing Daggers.
2D 1T = Hurricane - Wind spell that slows enemy generals that approach you and confuses enemy troops.
1Z 1D 1T = Razor Wind - Powerful Wind spell for immediate area.
Lightning Spells
1T = Bolt - Lightning attack.
1Z 1T = Telepot - Warp to base, leaving an after-image to attack.
1D 1T = Shock - Drains MP from enemies.
2T = Bolt 2 - Better version of bolt.
3T = Particle Storm - Disables enemy generals from using spells.
1Z 2T = Crying Heavens - Powerful ranged lightning attack.
1D 2T = Recharge - Replenishes shields to 100%.
2Z 1T = Lightning Strike - Powerful ranged lightning attack.
2D 1T = Static Charge - Stuns enemy generals.
1Z 1D 1T = Kali's Curse - Lowers HP of all units in immediate area.
Fire Spells
1T = Fire Bomb - Summons fire bomb.
1Z 1T = Flaming Arrows - Ranged fire arrow attack.
1D 1T = Flame Enchantment - Adds fire enchantment to your attack.
2T = Burn Ray - Fire damage to area around you.
3T = Burn Ray 2 - Better version of burn ray.
1Z 2T = Scorch - Rapes MP of enemy generals in your immediate area.
1D 2T = Greater Flame Aura - More powerful version of Flame Aura.
2Z 1T = Immolation Arrows - Longer ranged and more powerful fire arrow attack.
2D 1T = Flame Aura - Fire dances around you, damaging enemies.
1Z 1D 1T = Volcano - Long range fire attack.
[align=center]Units
So, of course you will have some intense units to control via they are your troops. Here is a rough estimate on their stats:
(M = Melee units, R = Ranged unit)
Tier 1
M Abomination (Broodling) (23-68) HP, 0 Def, (6) Attack +35 Earnings
Tier 2
M Pyrokenetic (Firebat) (37-112) HP, 2 Def, (6 x 2) Attack +55 Earnings
R Archer (Ghost) (20-60) HP, 0 Def, (9) Attack +80 Earnings
Tier 3
M Rabid Wolf (Zergling) (57-170) HP, 1 Def, (10) Attack +75 Earnings
R Elite Archer (Duran) (32-95) HP, 1 Def, (10) Attack +110 Earnings
Tier 4
M Hooded Figure (DT) (75-225) HP, 4 Def, (16) Attack +120 Earnings
R Mist Spawn (Hunter Killer) (50-150) HP, 2 Def, (13) Attack +140 Earnings
Tier 5
M Avenger (Fenix Zlot) (77-230) HP, 5 Def, (11 x 2) Attack +180 Earnings
R Battle Armor (Goliath) (53-160) HP, 8 Def, (15) Attack +180 Earnings
(M = Melee units, R = Ranged unit)
Tier 1
M Abomination (Broodling) (23-68) HP, 0 Def, (6) Attack +35 Earnings
Tier 2
M Pyrokenetic (Firebat) (37-112) HP, 2 Def, (6 x 2) Attack +55 Earnings
R Archer (Ghost) (20-60) HP, 0 Def, (9) Attack +80 Earnings
Tier 3
M Rabid Wolf (Zergling) (57-170) HP, 1 Def, (10) Attack +75 Earnings
R Elite Archer (Duran) (32-95) HP, 1 Def, (10) Attack +110 Earnings
Tier 4
M Hooded Figure (DT) (75-225) HP, 4 Def, (16) Attack +120 Earnings
R Mist Spawn (Hunter Killer) (50-150) HP, 2 Def, (13) Attack +140 Earnings
Tier 5
M Avenger (Fenix Zlot) (77-230) HP, 5 Def, (11 x 2) Attack +180 Earnings
R Battle Armor (Goliath) (53-160) HP, 8 Def, (15) Attack +180 Earnings
Note:
•Troops will upgrade to the next Tier Automatically every 12 minutes into the game.
•Killing a Defense Mechanism from the enemy base results in +450 Earnings.
•There is a 0.6% Chance to get +600 Earnings from each kill IF you have <300 Earnings
•There is a 0.6% Chance to get +1050 Earnings from each kill IF you have <1200 Earnings
•There is a 0.6% Chance to obtain a Scroll of Revival from each kill IF you do not already have one.
•Troops will upgrade to the next Tier Automatically every 12 minutes into the game.
•Killing a Defense Mechanism from the enemy base results in +450 Earnings.
•There is a 0.6% Chance to get +600 Earnings from each kill IF you have <300 Earnings
•There is a 0.6% Chance to get +1050 Earnings from each kill IF you have <1200 Earnings
•There is a 0.6% Chance to obtain a Scroll of Revival from each kill IF you do not already have one.
Mystery Boxes
Okay, so you're fighting out on the battlefield and you see a mystery package floating in the air... What else would be expected but to get what's inside of it? When you get a mystery box, some pretty intense things can happen:
•NOTHING! - Yep, that's right. You just ran past everyone to get the mystery box, and it's completely and totally 100% Empty. F ur life man.
•Paralysis - Sucks... You are now a sitting duck for the next 10 seconds. Better hope no one is nearby waiting to own your shit.
•Infuse - Great! your Magic gets fully recharged. Unfortunately, your HP is reduced to critical.
•Strength Augment - This is great. You will now have 4 extra attack power on all your shit.
•Revival Scroll - Only works if you are scroll-less at the moment. Adds one completely free Revival Scroll to your inventory.
•War Funds - +$750, no strings attached. Getting one of these early on can give you a serious advantage.
•MP - Plain and simple. This restores 15MP instantly.
•Negative War Funds - Sucks... 350 Earnings are out the window. It's nothing to be happy about.
•Summoned Minion - Summons a pretty cool minion that you can have fighting along side of you for one minute. This box is stackable.
•NOTHING! - Yep, that's right. You just ran past everyone to get the mystery box, and it's completely and totally 100% Empty. F ur life man.
•Paralysis - Sucks... You are now a sitting duck for the next 10 seconds. Better hope no one is nearby waiting to own your shit.
•Infuse - Great! your Magic gets fully recharged. Unfortunately, your HP is reduced to critical.
•Strength Augment - This is great. You will now have 4 extra attack power on all your shit.
•Revival Scroll - Only works if you are scroll-less at the moment. Adds one completely free Revival Scroll to your inventory.
•War Funds - +$750, no strings attached. Getting one of these early on can give you a serious advantage.
•MP - Plain and simple. This restores 15MP instantly.
•Negative War Funds - Sucks... 350 Earnings are out the window. It's nothing to be happy about.
•Summoned Minion - Summons a pretty cool minion that you can have fighting along side of you for one minute. This box is stackable.
•Charge - Getting this box will auto-recharge your medical pad, eliminating the 60 second wait to use it. If you chose the Katana, this box will also restore your shields.
Screenshots
I feel like stabbing some noobs.
Goin up my rampz.
Leather Chestplates look sexy on me.
Just checking out this Mother Effin' Mystery Box.
Commanding some troops. These guys are the lowest level troops available.
After stacking the paper, I blew 3k on this armor.
If you really need some help, you can always count on a useless Mystery Box.
Map is about 98% done, the only thing I need to do is some testing and the Life Force system, which shouldn't take too long.
Post has been edited 27 time(s), last time on May 17 2009, 7:28 pm by Norm.
None.