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badlands has the same dirt and cliffs as jungle, so you'd only need to add the dead grass, some doodads, the asphalt and structure stuff. Even better, if you did it with a badlands map open you could sort of create "placables" like the end of asphalt, the edges, then the basic middle tiles. I know it'd be tedious, but you wouldn't need every variation, you'd have to be selective.
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Adding some badlands terrain to jungle is the only one that's even remotely feasible with the number of null tiles, anyways. You have to realise that not all the null tiles are actually in maps, and that you'd never be able to place them isometrically too. If you're still dedicated to doing this, decompile the frames of each megatile for the section of badlands, change the palette to the jungle one, recompile, reshape into the null area, then import into the jungle .cv5 Good luck. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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You could go to map dimensions in SCMDraft2 and hit jungle or something and then click resize? But then it would be extremely blocky and there would be null terrain everywhere, but it works.
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