Green lines mark where ramps are, in case it's difficult to see.
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This is IMO the best map I've ever made, at least concept wise (decoration may need a face lift).
Impassible doodads behind minerals fix pathing (thanks largely to StarParty for telling me this, although this concept is mine so don't give him too much credit ) Remember that though the pathing is fixed, don't be stupid and click the very corner of the map and tell me the pathing is broken. You still need to click in their base to go to their base. AFAIK you cannot jump the minerals (impassible doodads underneath).
Used lancets "Charches" idea. This should allow for some exciting things to happen in the middle Remember that only ultralisks cannot pass under the arches.
Gameplay is intended to be unique, fast paced, with no non-sense-macro-styles. All bases are unsafe, all races should require early units for pressure and defence. Scouting will be absolutely pivotal.
Impassible doodads behind minerals fix pathing (thanks largely to StarParty for telling me this, although this concept is mine so don't give him too much credit ) Remember that though the pathing is fixed, don't be stupid and click the very corner of the map and tell me the pathing is broken. You still need to click in their base to go to their base. AFAIK you cannot jump the minerals (impassible doodads underneath).
Used lancets "Charches" idea. This should allow for some exciting things to happen in the middle Remember that only ultralisks cannot pass under the arches.
Gameplay is intended to be unique, fast paced, with no non-sense-macro-styles. All bases are unsafe, all races should require early units for pressure and defence. Scouting will be absolutely pivotal.
I expect this map to be imbalanced. I don't expect anyone to figure why if it never becomes popular. This map is a theory crafter's dream, and I acknowledge I'm going to receive a lot of comments telling me how impossible it is for one race or another in one match up or another (but I still don't like it ).
If you do play it, replays may be uploaded here
PS: If you're going to post "6 pool sunken rush", don't bother. I've heard it 50 times already. I knew it was a possibility while I was making the map. Seriously, that's not helpful to me. I can stop a sunken rush on this map, and if you don't think I could stop a 6 pool, you should just play me on it and we'll see
Post has been edited 1 time(s), last time on Oct 10 2007, 4:43 pm by Chef.
None.