Warlords
Desert
Desert
A new map based mostly off of Dynasty Warriors, but with a fresh StarCraft approach. Capture bases with your hero, or your armies, and fight for total control!
Specs:
x The map is 4v4, with absoutely NO computer players. Each player will have a Hero unit, and two Sub Commanders, each with their own army under their command.
x Under each of the Sub Commanders, there are five unit types. They are Zealots, Zerglings, Dark Templars, Hydralisks, and Hero Ghosts. The second unit for each player will have hero counterparts for the normal units, so that they work correctly with the AI.
x The players will ONLY be able to control their Hero. The remainder of their units are controlled by the "Minimap" on the left side of the map. There, the players will be able to issue the orders for their troops, quickly, so they can return to controlling their hero.
x There are 27 different capture points on the map, each unique with their abilities, such as providing tactically placed Catapults (Tanks) near bases, or providing a solid defensive gate that'll allow a player to focus on restoring their troops while the countless legions advance.
x Players will level based off of kills made by their armies, allowing them to assign points into seven unique stats.
Map Specifics:
- 192x192 Map size.
- 8 player map. Suggested 6 player minimum.
- 6 Heroes to choose from, each with 3 unique spells each, and a fourth to summon and mount the player's Horse.
- Total AI control over everything except the player's hero.
- "Minimap" to command the AI troops across the battlefield.
- 27 total capture points. 2 Main Bases, 9 Supply Bases, 4 Defense Bases, 4 Attack Bases, and 8 Troop Gates. Each has a specific bonus, except the Main Bases; they have the features of everything except the Troop Gates.
Story:
It is the dawn of a newer age. People fight with new weapons each year, and are trained to be faster, stronger, and more deadly. Some people seek power, and desire to rule the land. Thats where your story begins. Each team fights for dominance over a large battlefield for the claims to the land, no matter how barren or how lush it is. It is their land, and will be so as long as they fight and die for it.
Start as a Commander of a unit of two smaller units, who are outfitted decently, and trained to fight till the bitter end. You must fight for dominance over the land and prove your might along with up to three others, in an attempt to rule the land for yourself! But before you are able to rule the land, you must fight and control it, as up to four others command an army much like your own.. Time will tell who the stronger will be.
Units:
Heroes:
- Commander [Broadsword]
Unit: Zeratul
HP: 5400 / 100
Damage: 40 + 6
Armor: 2
Speed: Slow
Role: Tank. Has great defensive spells, and is a good choice for newer players.
- Commander [Spear]
Unit: Firebat
HP: 5600
Damage: 28 + 4
Armor: 4
Speed: Fast
Role: Frontline specialist. Good splash damage provides an easier time dealing with masses of troops.
- Commander [Lance]
Unit: Archon
HP: 5800
Damage: 30 + 5
Armor: 4
Speed: Moderate
Role: Semi-ranged Frontlne Support. Excelent splash damage that is slightly ranged, and can reach behind some troops.
- Commander [Claws]
Unit: Infested Kerrigan
HP: 6000
Damage: 48 + 8
Armor: 2
Speed: Slow
Role: Precision Damage. Strongest attack and upgrade rate.
- Commander [Crossbow]
Unit: Goliath
HP: 5200
Damage: 30 + 4
Armor: 2
Speed: Slow
Role: Semi-Armored Range Support. Good for picking off targets. Strong ranged Skills.
- Commander [Longbow]
Unit: Ghost
HP: 5000
Damage: 28 + 4
Armor: 2
Speed: Slow
Role: Long-range Support. Best at picking off targets.
Non Player Units:
- 1st/2nd Squad [Short Sword]
Unit: Zealot / Fenix (Zealot)
HP: 480 / 10
Damage: 16 + 2
Armor: 2
- 1st/2nd Squad [Rapier]
Unit: Zergling / Devouring One
HP: 540
Damage: 8 + 1
Armor: 1
- 1st/2nd Squad [Broadsword]
Unit: Dark Templar / Dark Templar (Hero) -- (Yes, I'm aware that the Hero isn't as fast as the normal DT. Its alright, because everyone will have both types.)
HP: 720 / 20
Damage: 28 + 4
Armor: 2
- 1st/2nd Squad [Crossbow]
Unit: Hydralisk / Hunter Killer
HP: 280
Damage: 18 + 1
Armor: 1
- 1st/2nd Squad [Longbow]
Unit: Samir Duran / Alexei Stukov
HP: 200
Damage: 16 + 1
Armor: 0
- 1st Squad Comm. [Spear]
Unit: Gui Montag
HP: 3800
Damage: 25 + 5
Armor: 4
- 2nd Squad Comm. [Longbow]
Unit: Sarah Kerrigan
HP: 3200
Damage: 26 + 3
Armor: 2
Screenshots: (More to come.)
Screen Shots
Progression:
Terrain
Progress: 100%
Triggers
Progress: 6%
Units and Placement
Progress: 90%
Naming
Progress: 70%
Post has been edited 4 time(s), last time on May 2 2009, 12:29 pm by Darkling.
Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.