wrong, because I cannot see why this is not running properly.
Every player commands 1 sniper, and each team ( 2 teams in total ) commands 1 flag at a certain area.
Object obviously; kill your opponents and capture their flag
Now, each time you kill an opposing teams sniper, +1 Hunter Killer (Hydralisk) is created at the specified players location ( See below ) for Player 8
Each time you die, +1 to razings is set
Each time you get +5 kills without dying, +1 Devouring One (Zergling) is created at the specified players location ( See below ) For Player 8 ( Also goes for +10 kills without dying )
Each time you retrieve their flag, +1 Unclean One (Defiler) is create at the specified players location ( See below ) For Player 8
"P1MVPUnits" Each time you are rewarded a point of some type, a unit is created here for P8.
If say P2 got the point, the location would instead be "P2MVPUnits" and so on until P6.
"MVPUnits" Is a location enclosing all 6 players MVPUnits location.
Player 8
Player 8 has suffered exactly 0 deaths of Right Wall Flame Trap
Modify death counts for Player 8: set to 1260 for Right Wall Flame Trap
Modify death counts for Player 8: set to 1 for Right Wall Missile Trap
Comment "StartMVP"
Player 8
Player 8 has suffered at least 1 deaths of Right Wall Flame Trap
Modify deaths for Player 8: subtract 1 for Right Wall Flame Trap
Preserve Trigger
Comment "SubtractMVPCounter"
Players 1-6
Player 8 has suffered exactly 0 deaths of Right Wall Flame Trap
Player 8 has suffered exactly 1 deaths of Right Wall Missile Trap
Give all [any units] owned by Player 8 at "P1MVPUnits" to Current Player
Modify score for current player: set to 0 units
Preserve Trigger
Comment "GiveMVPUnits"
( For each player the "P1MVPUnits" change to specified player; IE: P2MVPUnits, P3MVPUnits etc. etc. )
All Players
Player 8 has suffered exactly 1 deaths of Right Wall Missile Trap
Player 8 brings exactly 0 [any unit] to "MVPUnits"
Modify death counts for Player 8: set to 2 Right Wall Missile Trap
Preserve Trigger
Comment "SetThatHumansHaveGainedControlOfMVPUnits"
Players 1-6
Player 8 has suffered exactly 2 of Right Wall Missile Trap
Current player has suffered exactly 0 deaths of Right Wall Missile Trap
Current player has lowest score razings
Modify deaths for Current Player: set to 1 for Right Wall Missile Trap
Modify score for Current Player: add 1 units
Preserve Trigger
Comment "DeathMVP"
( The +1 to Right Wall Flame Trap for CP is set to stop the trigger running 24/7 as it calculates the rest )
Players 1-6
Player 8 has suffered exactly 2 of Right Wall Missile Trap
Current player commands at least 1 Hunter Killer (Hydralisk)
Current player commands the most Hunter Killer (Hydralisk) at "MVPUnits"
Modify score for Current Player: add 1 units
Give all Hunter Killer (Hydralisk) owned by Current Player at "P1MVPUnits" to Player 8
Preserve Trigger
Comment "KillMVP"
( Each location changes via player, as explained above in "GiveMVPUnits" )
Players 1-6
Player 8 has suffered exactly 2 of Right Wall Missile Trap
Current player commands at least 1 Unclean One (Defiler)
Current player commands the most Unclean One (Defiler) at "MVPUnits"
Modify score for Current Player: add 1 units
Give all Unclean One (Defiler) owned by Current Player at "P1MVPUnits" to Player 8
Preserve Trigger
Comment "FlagMVP"
( Each location changes via player, as explained above in "GiveMVPUnits" )
Players 1-6
Player 8 has suffered exactly 2 of Right Wall Missile Trap
Current player commands at least 1 Devouring One (Zergling)
Current player commands the most Devouring One (Zergling) at "MVPUnits"
Modify score for Current Player: add 1 units
Give all Devouring One (Zergling) owned by Current Player at "P1MVPUnits" to Player 8
Preserve Trigger
Comment "BonusMVP"
( Each location changes via player, as explained above in "GiveMVPUnits" )
All Players
Player 8 has suffered exactly 2 deaths of Right Wall Missile Trap
Force 1 brings exactly 0 [any units] to "MVPUnits"
Force 2 brings exactly 0 [any units] to "MVPUnits"
Modify deaths for Player 8: set to 3 for Right Wall Missile Trap
Preserve Trigger
Comment "SetThatHumansHaveGivenControlOfMVPUnitsBack"
Player 8
Player 8 has suffered exactly 0 deaths of Right Wall Flame Trap
Player 8 has suffered exactly 3 deaths of Right Wall Missile Trap
Modify deaths for Player 8: set to 1260 Right Wall Flame Trap
Modify deaths for Player 8: set to 1 Right Wall Missile Trap
Set "DisplayMVPLeaderboard"
Modify deaths for Force 1: set to 0 Right Wall Missile Trap
Modify deaths for Force 2: set to 0 Right Wall Missile Trap
Preserve Trigger
Comment "ResetMVPCalc"