Tilesets
Apr 9 2009, 10:56 am
By: Undead-Fox  

Apr 9 2009, 10:56 am Undead-Fox Post #1



What tilesets will SC2 have? Does anyone know?
Most importantly (to me) will it have an Installation-esque tileset?
Nothing gives a better dark scenario than the Installation tileset of SC.



None.

Apr 9 2009, 11:37 am Vi3t-X Post #2



WarCraft III allowed for the mixing of tileset palletes. I think that can more easily explain what you need.



None.

Apr 9 2009, 12:00 pm Undead-Fox Post #3



That... doesn't explain anything at all.

I want to know what tilesets there will be.



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Apr 10 2009, 12:09 am Fierce Post #4



I've seen space, desert, jungle, and badlands so far. So I assume there will be all the classic tile sets.



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Apr 10 2009, 2:47 am ClansAreForGays Post #5



You know, there's actually a good chance installation levels won't be in SC. And calling these new 3D plains "tile sets" is a little bogus.




Apr 10 2009, 2:55 am Elvang Post #6



It'll be more likely we get a blank map and just brush it and mess with terrain settings (height/water/cliff). I don't really remember seeing anything that looked like you couldn't achieve something similar in the WC3 editor.



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Apr 10 2009, 3:05 am Vi3t-X Post #7



Quote from Undead-Fox
That... doesn't explain anything at all.

I want to know what tilesets there will be.
Then wait for updates. My point was that you wouldn't have predefined tilesets, but rather mixes of various sets. And besides, would you really call it a tileset if it doesn't use tiles? (Or does it still use tiles..?)



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Apr 10 2009, 5:32 am Lt.Church Post #8




there u go a blend of what looks like installation in there.



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Apr 10 2009, 9:22 am Undead-Fox Post #9



I call them tilesets for ease of knowing what it is.

If I walked in somewhere and asked: What sort of 3D Modeling Plains are in StarCraft 2, not everyone is going to know what I'm talking about.
But anyone who's played StarCraft, will have had to have seen the word Tileset at one point or another, and know that it means what the map is made out of.

And I understand that it's WarCraft 3 in Space, and WarCraft 3's ability to meld tilesets together.
All I want to know is if there's a way to create the same feel and look that Installation has in StarCraft.
Obviously the basic ones will be there like Badlands, Jungle, Space Platform, etc., but Installation is a special case in StarCraft tilesets.
It's the only tileset that can truly create a dark feeling when you play it. Dead marine bodies everywhere, broken machinery, vents, etc.

And whereas no, we might not have specific tilesets, we'll still have brushes for each of the pieces of terrain.
If you want me to be more technical and not ask about a tileset then:
Will there be Installation brushes?

[Addition to above post]
And actually, that all looks like it's just Space Platform, judging by the patterns on it. Installation is very clean-cut smooth floors and grates.

Hence why I'd like to know if there will be anything able to create those same dark feelings in a StarCraft 2 map.



None.

Apr 10 2009, 10:13 am Elvang Post #10



Ultimately I suppose it depends on whether there is a need for one of the campaign missions to take place 'inside' an installation.



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Apr 10 2009, 1:54 pm Fierce Post #11



Quote from Lt.Church

there u go a blend of what looks like installation in there.

I hope they change the way the terrain blends because that looks ugly.



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Apr 10 2009, 2:34 pm Vi3t-X Post #12



Quote from Fierce
Quote from Lt.Church

there u go a blend of what looks like installation in there.

I hope they change the way the terrain blends because that looks ugly.
You can change it yourself. Not all "tilesets" will be exact.

Quote
And I understand that it's WarCraft 3 in Space, and WarCraft 3's ability to meld tilesets together.
No it's StarCraft II.

Quote
All I want to know is if there's a way to create the same feel and look that Installation has in StarCraft.
Chances are there will be Installation "tilesets" in StarCraft II.

Quote
It's the only tileset that can truly create a dark feeling when you play it. Dead marine bodies everywhere, broken machinery, vents, etc.
All tilesets, specifically Desert and Twilight can give similar ambiances.

Quote
And whereas no, we might not have specific tilesets, we'll still have brushes for each of the pieces of terrain.
You're most likely correct.

Quote
And actually, that all looks like it's just Space Platform, judging by the patterns on it. Installation is very clean-cut smooth floors and grates.

Hence why I'd like to know if there will be anything able to create those same dark feelings in a StarCraft 2 map.
Personally, I don't see how a planet cannot be similar to Earth.
Parts of it is a desert, some snow, some jungle, etc...

I wouldn't just call it a "Space Platform" since it has dirt on it.



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Apr 10 2009, 4:28 pm Syphon Post #13



Space Platform now has Asteroid pieces.



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Apr 10 2009, 5:08 pm Corbo Post #14

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from Lt.Church

there u go a blend of what looks like installation in there.
HAHA, poor bastards all they did was apply opacity masks all over.

It's done on many MMOs to keep the sprite/loading/eficiency at best. It never looks pretty, though.

I agree with most that they're not "tilesets". I'd call them environments.



fuck you all

Apr 10 2009, 8:31 pm Centreri Post #15

Relatively ancient and inactive

I'll stick with what Corbo suggested and call it an environment.

Even if there's no installation environment, there'll be plenty of ways to make your maps as gloomy as you want. Lighting effects, fog, weather controls, and unit recoloration will make the lack of an installation environment a small inconvenience.



None.

Apr 10 2009, 8:34 pm Corbo Post #16

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from Centreri
Even if there's no installation environment, there'll be plenty of ways to make your maps as gloomy as you want. Lighting effects, fog, weather controls, and unit recoloration will make the lack of an installation environment a small inconvenience.

This.
Even if Installation is out I'm pretty sure, that besides setting fog, weather and all that jazz there WILL BE (or at least has to be) an interior environment.



fuck you all

Apr 12 2009, 1:39 pm Undead-Fox Post #17



Quote
And I understand that it's WarCraft 3 in Space, and WarCraft 3's ability to meld tilesets together.
Quote
No it's StarCraft II.
... I ... just wow. You're the one who compared it to WC3 in the first place.

Quote
It's the only tileset that can truly create a dark feeling when you play it. Dead marine bodies everywhere, broken machinery, vents, etc.
Quote
All tilesets, specifically Desert and Twilight can give similar ambiances.
But they don't have the Terran feeling. There's dirt everywhere, or cracked ground.
You can't remake, for example, the movie Aliens, with Desert or Twilight. To make the same effect, you need to be in a clean, metal, 'installation' of some sort.

Quote
And actually, that all looks like it's just Space Platform, judging by the patterns on it. Installation is very clean-cut smooth floors and grates.

Hence why I'd like to know if there will be anything able to create those same dark feelings in a StarCraft 2 map.
Quote
Personally, I don't see how a planet cannot be similar to Earth.
Parts of it is a desert, some snow, some jungle, etc...

I wouldn't just call it a "Space Platform" since it has dirt on it.
I wasn't talking about the very blatently obvious dirt and such, I was talking about the reason for posting that picture.
He said he thought it looked like Installation was mixed in there, but what he thinks could be Installation, is Space Platform.



None.

Apr 13 2009, 12:41 am Vi3t-X Post #18



Quote from Corbo
Quote from Centreri
Even if there's no installation environment, there'll be plenty of ways to make your maps as gloomy as you want. Lighting effects, fog, weather controls, and unit recoloration will make the lack of an installation environment a small inconvenience.

This.
Even if Installation is out I'm pretty sure, that besides setting fog, weather and all that jazz there WILL BE (or at least has to be) an interior environment.
Inside a Zerg Hive?



None.

Apr 13 2009, 2:17 am Corbo Post #19

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from Vi3t-X
Quote from Corbo
Quote from Centreri
Even if there's no installation environment, there'll be plenty of ways to make your maps as gloomy as you want. Lighting effects, fog, weather controls, and unit recoloration will make the lack of an installation environment a small inconvenience.

This.
Even if Installation is out I'm pretty sure, that besides setting fog, weather and all that jazz there WILL BE (or at least has to be) an interior environment.
Inside a Zerg Hive?
I was thinking more of a concept where inside normal terrain you could enter dungeons like caves and such, providing more than just new enviroment feelings but also the creation of more strategical actions like, imagine for example a REALLY unbalanced terrain where you have just one entrance to enemy's base and you have a cave right on that entrance, you could always do a surprise attack and such.

But then again, terrain like this would require the engine to have a huge capability of controlling transparencies (they'll have to turn down the opacity a bit for the top terrain so you can see your selected units and such) and besides the engine factors that are, somewhat, doable it will be EXTREMLY HARD to balance such concept of an in-environment cave.


Inside a zerg hive would be AWFUL seeing blizzard's current work on the zerg race, but the concept would be awesome, specially if you can imagine yourself in a terran mission and you're invading a zerg hive. It's like suicide, specially since you can't build on creep. It'd kinda have to be a solo mission to retrieve or a kamikazee mission to destroy a cerebrate lulz.

For the record, I think the current twillight we've seen has a really dark/creepy feeling. Check the video of twillight archon.



fuck you all

Apr 20 2009, 4:55 pm BeDazed Post #20



Why do people even bring up WC3 to SC2? The two use different engines. And that tilesets can probably be designed by users.



None.

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