Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Problem with Computer Units Un-burrowing
Problem with Computer Units Un-burrowing
Apr 5 2009, 12:01 am
By: Oo.DaMeiN.oO  

Apr 5 2009, 12:01 am Oo.DaMeiN.oO Post #1



I have the computer owning say.. 30 units, at a certain time these units are given to P1-6, depending on scores accumulated throughout the game.

Now, it gives fine, but when it gives them back to the computer all the units un-burrow.

I have burrowed disabled for 1-6 and researched for P8 ( Computer )

Is this fixable?



None.

Apr 5 2009, 12:06 am Pigy_G Post #2



Are the units heros? I think hero units can burrow even if It's disabled.. Might be wrong though, and if the units were owned by a player that had burrow researched they learn how to burrow.



None.

Apr 5 2009, 12:08 am Oo.DaMeiN.oO Post #3



No, just regular units.

No players other than the AI have burrow researched.



None.

Apr 5 2009, 12:09 am Biophysicist Post #4



Quote
Are the units heros? I think hero units can burrow even if It's disabled..
Wrong. Nothing can Burrow if Burrow is disabled. Not even Lurkers. (Or did you mean "not researched"? Heroes can burrow if the tech isn't researched.)

Anyway. Using hero units should fix this.



None.

Apr 5 2009, 12:16 am Oo.DaMeiN.oO Post #5



Hmmm, if what I am trying now does not work I'll try that. Thanks.

EDIT:
The hero units did work, but another snag.

I need 4 burrowable units, but there are only 3.

I'll see what I can think of, but if anyone have any ideas let me know :)

Post has been edited 1 time(s), last time on Apr 5 2009, 12:49 am by NudeRaider. Reason: merged posts



None.

Apr 5 2009, 12:39 am KilaByte Post #6



Quote from Oo.DaMeiN.oO
The hero units did work, but another snag.

I need 4 burrowable units, but there are only 3.

I'll see what I can think of, but if anyone have any ideas let me know :)

Zergling, Hydralisk, Lurker, Drone?



None.

Apr 5 2009, 12:41 am Oo.DaMeiN.oO Post #7



Those are not Hero's <.<

Only burrowable hero's are Ling, Hydra and Defiler.



None.

Apr 5 2009, 12:45 am KilaByte Post #8



Quote from Oo.DaMeiN.oO
Those are not Hero's <.<

Only burrowable hero's are Ling, Hydra and Defiler.

Sorry, didn't know you needed hero's.
There might be a way to make a normal hero burrow using EUD. I don't know though.



None.

Apr 5 2009, 12:50 am NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Try infested terrans. I'm not sure if they'll do, but it's worth a try.




Apr 5 2009, 1:21 am Oo.DaMeiN.oO Post #10



Infested did not work, but I have found out a solution for this.

Thanks :)



None.

Apr 5 2009, 10:07 am NudeRaider Post #11

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Would you please tell us what it is? Others might run into a similar problem and could use your solution.




Apr 6 2009, 4:35 am Pinky Post #12



Well I believe it would have been an AI SCRIPT: AI scripts (junk yard dog I know for a fact) cause the comps to unburrow and run around.



None.

Apr 7 2009, 2:46 pm Oo.DaMeiN.oO Post #13



Here is a complete break-down of how I had them setup before, below will be the addition I added/what I removed.

Collapsable Box


Code
"DisplayMVPLeaderBoard" is set
Current player commands at least 1 Zerg Zergling

Set deaths for current player: add 1 for Right Wall Flame Trap
Kill 1 Zerg Zergling for current player
Preserve Trigger


Code
Current player has suffered at least 1 Right Wall Flame Trap

Create 1 Zerg Zergling at "P1MVPUnits" for Player 8
Preserve Trigger


When all the lings have been re-created all other untis are given to P8 that are remaining.



None.

Apr 7 2009, 3:02 pm Pigy_G Post #14



What about a spider mine?



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