Here is a complete break-down of how I had them setup before, below will be the addition I added/what I removed.
Here's the complete break-down of the triggers/locations/unit
Locations
P1MVPUnits - Players 1-6 have a small box for 1 square at the bottom left corner which create specific units when events happen
MVPUnits - A location that covers all player-specific MVP Locations ( Etc. P1MVPUnits )
Units
Hunter Killer (Hydralisk) - Each time you kill an opponent 1 Hunter Killer (Hydralisk) is created in your MVPUnit location for Player 8
Unclean One (Defiler) - Each time you return a flag from your opponents base 1 Unclean One (Defiler) is created in your MVPUnit location for Player 8
Zerg Zergling - When you reach 5 or 10 kills on an opponent without dying 1 Zerg Zergling is created in your MVPUnit location for Player 8
( 1260 Right Wall Flame Trap is a timer set which lasts approximately 2:40 seconds )
( The switch "DisplayMVPLeaderboard" activates the leaderboard that displays "units" )
Conditions
Player 8 has suffered exactly 0 Right Wall Flame Trap
Player 8 has suffered exactly 0 Right Wall Missile Trap
Actions
Modify death counts for Player 8: Set to 1260 for Right Wall Flame Trap
Modify death counts for Player 8: Set to 1 for Right Wall Missile Trap
Preserve Trigger
Conditions
Player 8 has suffered at least 1 Right Wall Flame Trap
Actions
Modify death count for Player 8: Subtract 1 for Right Wall Flame Trap
Preserve Trigger
Conditions
Player 8 has suffered exactly 0 deaths of Right Wall Flame Trap
Player 8 has suffered exactly 1 deaths of Right Wall Missile Trap
Player 8 brings at least 1 [any unit] to "P1MVPUnits"
Actions
Give all [any unit] owned by Player 8 at "P1MVPUnits" to Player 1
Preserve Trigger
( This trigger is given to players 1-6, with the change of location to the specific player )
Conditions
Player 8 has suffered exactly 0 deaths for Right Wall Flame Trap
Player 8 has suffered exactly 1 deaths for Right Wall Missile Trap
Player 8 brings exactly 0 [any unit] to "MVPUnits"
Actions
Modify death count for Player 8: Set to 2 for Right Wall Missile Trap
Modify score for All Players: Set to 0 units
Preserve Trigger
Conditions
Player 8 has suffered exactly 0 Right Wall Flame Trap
Player 8 has suffered exactly 2 RIght Wall Missile Trap
All players bring at least 1 Hunter Killer (Hydralisk) to "Anywhere"
Current player commands the most Hunter Killer (Hydralisk)
Actions
Modify death count for Player 8: Set to 3 for Right Wall Flame Trap
Modify score for Current Player: Add 1 units
Preserve Trigger
( This trigger is given to players 1-6 )
Conditions
Player 8 has suffered exactly 0 deaths for Right Wall Flame Trap
Player 8 has suffered exactly 2 deaths for Right Wall Missile Trap
All Players bring exactly 0 Hunter Killer (Hydralisk) to "Anywhere"
Actions
Modify death count for Player 8: Set to 3 for Right Wall Missile Trap
Preserve Trigger
( This trigger is given to players 1-6 )
Conditions
Player 8 has suffered exactly 0 deaths of Right Wall Flame Trap
Player 8 has suffered exactly 3 deaths of Right Wall Missile Trap
All players bring at least 1 Zerg Zergling to "Anywhere"
Current player commands the most Zerg Zergling
Actions
Modify death count for Player 8: Set to 4 Right Wall Missile Trap
Modify score for Current Player: Add 1 units
Preserve Trigger
( This trigger is given to player 1-6 )
[code]
Conditions
Player 8 has suffered exactly 0 deaths of Right Wall Flame Trap
Player 8 has suffered exactly 3 deaths of Right Wall Missile Trap
All players bring at exactly 0 Zerg Zergling to "Anywhere"
Actions
Modify death count for Player 8: Set to 4 Right Wall Missile Trap
Preserve Trigger
( This trigger is given to players 1-6 )
Conditions
Player 8 has suffered exactly 0 deaths of Right Wall Flame Trap
Player 8 has suffered exactly 4 deaths of Right Wall Missile Trap
All players bring at least 1 Unclean One (Defiler) to "Anywhere"
Current player commands the most Unclean One (Defiler)
Actions
Modify death count for Player 8: Set to 5 Right Wall Missile Trap
Modify score for Current Player: Add 1 units
Preserve Trigger
( This trigger is given to players 1-6 )
Conditions
Player 8 has suffered exactly 0 deaths of Right Wall Flame Trap
Player 8 has suffered exactly 4 deaths of Right Wall Missile Trap
All players bring exactly 0 Unclean One (Defiler) to "Anywhere"
Actions
Modify death count for Player 8: Set to 5 Right Wall Missile Trap
Preserve Trigger
Conditions
Player 8 has suffered exactly 0 deaths of Right Wall Flame Trap
Player 8 has suffered exactly 5 deaths of Right Wall Missile Trap
Current player has lowest razings
Actions
Modify death count for Player 8: Set to 6 Right Wall Missile Trap
Modify score for Current Player: Add 1 units
Preserve Trigger
( This trigger is given to players 1-6 )
Conditions
Player 8 has suffered exactly 0 deaths of Right Wall Flame Trap
Player 8 has suffered exactly 6 deaths of Right Wall Missile Trap
Actions
Modify death count for Player 8: Set to 1260 Right Wall Flame Trap
Modify death count for Player 8: Set to 1 Right Wall Missile Trap
Set "DisplayMVPLeaderBoard"
Modify score for Player 8: Set to 0 units
Preserve Trigger
When all the lings have been re-created all other untis are given to P8 that are remaining.