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Creator: poiuy_qwert Time: Oct 2 2007, 5:00 am |
| poiuy_qwert | Oct 2 2007, 5:00 am | Post #1 |
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PyMS Developer
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PyGRP is a GRP converter written in Python. It is capable of converting
StarCraft GRP files to and from a group of 8-Bit, BMP files. This program is intended for Mac users, but since it is written in Python, it will work on Windows (or any os for that matter). Windows users must download the latest Python from http://www.python.org, Mac users should have Python already, if not get it from the same place. It currently only has a command line interface, but I might eventually get around to adding a GUI if people ask for it. All bugs/features/constructive criticism are welcome! Changes -------- v1.5 - Added support for palette file types: * RIFF .pal * JASC .pal * ZSoft .pcx (What StarCraft uses) * StarCraft TileSet .wep - Added support for uncompressed GRP's (like 'game\icons.grp') - Added support for loading RLE compressed BMP's (can't convert to RLE encoded BMP's, only from) - Fixed various bugs v1.2 - Fixed various bugs v1.1 - The <out> parameter no longer needs to be specified Download |
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This post was edited 3 times, last edit by poiuy_qwert: Dec 20 2007, 5:06 am.
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| ShadowFlare | Oct 2 2007, 5:36 am | Post #2 |
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Hmm, interesting. How well would you say it does the conversion to GRP so far?
(I decided to reply here, too, since you seem to have more posts here) |
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| poiuy_qwert | Oct 2 2007, 12:58 pm | Post #3 |
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PyMS Developer
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I tested on a couple GRP's from StarDat.mpq and all compiled to a bit smaller then the origionals.
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| LegacyWeapon | Oct 7 2007, 11:55 pm | Post #6 |
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It's Maplantis.org not .net
Edit: I had to change .\Palette to ./Palette to get it to work on my compy Otherwise, great job! I like it a lot
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This post was edited 2 times, last edit by LegacyWeapon: Oct 8 2007, 12:03 am.
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| poiuy_qwert | Oct 8 2007, 6:19 am | Post #7 |
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PyMS Developer
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Ah yes, sorry about that. Fixed for next version.
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| poiuy_qwert | Dec 12 2007, 1:24 am | Post #8 |
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PyMS Developer
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Bump for update.
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This post was edited 2 times, last edit by poiuy_qwert: Jun 9 2008, 9:33 pm.
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| poiuy_qwert | Dec 17 2007, 5:37 am | Post #9 |
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PyMS Developer
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For the next release PyGRP will not be alone. Im changing the project to PyMS (Modding Suite), and will be including tools for as many of the files as I can do. There will be NO GUI's until everything is complete and stable (unless i change my mind). That means everything will be command line and hard file based. Right now I currently have:
- GRP (Uncompressed and Compressed) to/from BMP's (RLE loading supported) - Palette files (Can do everything PalEdit II can except having a GUI) - Units.dat (Opening and decompiling. No recompile yet) - IScript.bin (Opening and decompiling. No recompile yet) - TBL files Things I know for sure will be included (maybe not for the first release but eventually): - GOT files - LO* files - All DAT files Things I want to add but might not because of various reasons: - FNT files - Tileset files (I WILL do these if I can figure out a good way to let users edit them without a GUI) - Grafting files (I was thinking I could make something that would output valid FireGraft .fgd files for Mac users to make their mods available to Windows users, but I have no idea who would want to do that) Any comments/ideas welcome. Also: Please post feedback on PyGRP!!!!!!!! |
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This post was edited 2 times, last edit by poiuy_qwert: Jun 9 2008, 9:32 pm.
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| NightKev | Dec 29 2007, 2:20 am | Post #11 |
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Interesting, a Starcraft modding program made in Python. I guess Python is more popular than I thought.
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| Centreri | Jan 15 2008, 2:51 am | Post #12 |
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U DONT WANT COMMUNISM
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Not really. Just somewhat universal, so anyone can install it.
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