Staredit Network > Forums > SC1 Terrain > Topic: New Bunker Blend
New Bunker Blend
Mar 13 2009, 12:52 pm
By: Zero Ame  

Mar 13 2009, 12:52 pm Zero Ame Post #1



Saw AllStarEllis's bunker blend here -->http://www.staredit.net/topic/6402/ And decided to make a new blend that didnt require having fire wall turrets.

Also blended the high dirt to low dirt so cliffs can be made around it.




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Mar 13 2009, 2:52 pm Excalibur Post #2

The sword and the faith

That looks really nice. Could prove very useful.




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Mar 13 2009, 3:47 pm Zero Ame Post #3



Ya, trying to find a good blend for either high dirt -> asphalt or high dirt -> structure.

Would love to use this in an RPG/Defense/Builders & Attackers style maps.

If anyone has any ideas on how to blend it plz post screenies.

If anyone wants the maps file to mess around with it or to even use the terrain just wait, I'll attach it to original post after i get home from school



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Mar 13 2009, 7:12 pm lil-Inferno Post #4

Just here for the pie

For badlands, I think that Tuxedo-Templar's badland compilation works absolutely great and has a blend for that. I'm not sure the exact place to download it, but I think I got it somewhere on the forums. Failing that, google is your friend.

EDIT: Found it: Linky.




Mar 13 2009, 7:13 pm Devourer Post #5

Hello

Nice work.
you got a back-wards verison of it? (could you make a bunker? with 4 walls I mean)



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Mar 13 2009, 7:57 pm Falkoner Post #6



SEXY, very nice, I'd love to see how it looks as like a prison wall or something :P



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Mar 13 2009, 8:01 pm Symmetry Post #7

Dungeon Master

His blend to high dirt is better, but I like your compound -> compound blend. Very nice.



:voy: :jaff: :voy: :jaff:

Mar 13 2009, 8:03 pm Pyro682 Post #8



You can really make that work in any WWI / WWII map, for like the trenches or something. Fantastic.



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Mar 13 2009, 8:36 pm Zero Ame Post #9



Quote from Devourer
Nice work.
you got a back-wards verison of it? (could you make a bunker? with 4 walls I mean)
Not yet but you can bet i'll be working on it.

Quote from name:Killer_Kow
His blend to high dirt is better, but I like your compound -> compound blend. Very nice.
Whos blend? And thank you.



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Mar 13 2009, 8:57 pm Symmetry Post #10

Dungeon Master

Quote from Zero Ame
Whos blend? And thank you.

Allstar's, the one you referenced in your first post. Yours has a little bit of (albeit not very noticeable) blockiness that his seems to avoid.



:voy: :jaff: :voy: :jaff:

Mar 13 2009, 8:59 pm Zero Ame Post #11



New blend thx to tux's blend map. But still having some slight issues now with blending from mid floor to bottom floor.


Map is attached

Attachments:
terrain.scm
Hits: 7 Size: 59.12kb



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Mar 13 2009, 10:37 pm AllStarEllis Post #12



Ahaha, nice work. Just pointing out, my blend doesn't REQUIRE flame walls, I just thought they looked nice.
The only reason it works without blockiness on mine, is because I used sprites... None the less nice blendering :]

Also, I have created a "The thing" map using my blend, it has a backwards version of the blend in it too. from structure -> asphalt and Structure -> Structure I might upload it later but a the moment I can't be bothered to put the triggers in.



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Mar 13 2009, 10:38 pm Devourer Post #13

Hello

Zero Ame, post another picture of the second blend without having a unit selected (to disable those grey spots)



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Mar 14 2009, 3:21 am Zero Ame Post #14





:)



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Mar 14 2009, 10:45 am AllStarEllis Post #15



:D I fixered it :D


map attached. ^^

Attachments:
terrain.scm
Hits: 6 Size: 59.29kb



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Mar 14 2009, 1:56 pm Symmetry Post #16

Dungeon Master

I don't care that you used sprites to do it, that looks sick as hell.



:voy: :jaff: :voy: :jaff:

Mar 14 2009, 3:04 pm Pigy_G Post #17



Bit of a different take on it here.

Attachments:
terrain.scm
Hits: 7 Size: 59.2kb



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Mar 14 2009, 3:07 pm Zero Ame Post #18



I like allstars a lot more then urs pigy :/



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Mar 14 2009, 3:27 pm Zero Ame Post #19



Ta Da
Using Tux's blends map I got the perfect 0 sprite blend
V1

V2


Now I just need to see allstars backwards blends.

Post has been edited 1 time(s), last time on Mar 14 2009, 3:35 pm by Zero Ame.



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Mar 14 2009, 4:21 pm xYoshix Post #20



I never thought that Badlands terrain could look so good ^^ V1 is very well done



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