Anyone have a working anti-maphack method like crashing sprites and excluding EUD triggers?
Post has been edited 1 time(s), last time on Mar 4 2009, 5:37 am by Barack Obama.
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If you're familiar with the vision kill trick, where a siege tank on high ground is put in a corner or somthin, and someone on lowground cant be seen unless they are maphacking, so then the tank kills the unit and then theres you'r map hack detection. then you can do whatever you want, center view on a crashing sprite or what have you
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Toothfairy, that "trick" has always been flawed, as the maphack does not make the unit AIs see the units, just you, they won't attack if they can't see them.
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Toothfairy, that "trick" has always been flawed, as the maphack does not make the unit AIs see the units, just you, they won't attack if they can't see them.
ah, i've never been able to test that, but i've read it like everywhere
i suppose you could hide a crashing sprite above some place that they view often, and if they turn on their hack they can see it. but if you aren't hacking, its on undiscovered terrain.
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Toothfairy, that "trick" has always been flawed, as the maphack does not make the unit AIs see the units, just you, they won't attack if they can't see them.
ah, i've never been able to test that, but i've read it like everywhere
i suppose you could hide a crashing sprite above some place that they view often, and if they turn on their hack they can see it. but if you aren't hacking, its on undiscovered terrain.
Well what I'm asking is if there's a specific crashing sprite that will work. Apparently the newer maphacks have sprite crash prevention.
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I'm testing it out right now, trying to find one that works, his latest patch to the hack said that he had to decrease something in the sprite protection, so I think that means that there's a hole somewhere..
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Can't you just place a Cantina from Units>Neutral>Neutral or something, and place one of thosE? The weird scout lookin ones where no1 should have vision except for the map hackers?
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you could just use basically any unit that crashes when disabled and place a disabled unit sprite of it somewhere, that way he cant just remove vision of sprites as they use the same image access as a regular unit, may i recommend a ghost with "use as cover" "flag 10" "disabled" "two states", now im not totally sure if anything besides disabled is doing anything but thats the settings i always use for em..
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Can't you just place a Cantina from Units>Neutral>Neutral or something, and place one of thosE? The weird scout lookin ones where no1 should have vision except for the map hackers?
no. maphack blocks those from being drawn.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
you could just use basically any unit that crashes when disabled and place a disabled unit sprite of it somewhere, that way he cant just remove vision of sprites as they use the same image access as a regular unit, may i recommend a ghost with "use as cover" "flag 10" "disabled" "two states", now im not totally sure if anything besides disabled is doing anything but thats the settings i always use for em..
I'll try that but, can you or someone else confirm that it works?
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SDE, BWAPI owner, hacker.
Only the "draw as sprite" and "disabled" fields are actually used.
Only the "draw as sprite" and "disabled" fields are actually used.
So would a ghost unit sprite with draw as sprite and disabled checked crash maphacks?
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it crashes normal people, i dont have a maphack to check if it works in the specific way i believe the work around was implemented however.
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It does not crash the hacks, I think you guys should test your theories before posting them, the sprite crash protection is very very well made, even invalid portrait crashes are blocked, it's pretty impressive, if you want to test them, get Zynastor's Map Hack from BW Hacks.
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SDE, BWAPI owner, hacker.
So would a ghost unit sprite with draw as sprite and disabled checked crash maphacks?
Draw as sprite unchecked.
Yes crashing on invalid frame is an easy fix, but it may be possible for another iscript opcode to crash the game on view, unless all the play frame ops converge to some draw image function. If that's the case, that means your hopes for crashing players using disabled units are crushed, and you'd have to resort to EUD or some other method.
It does not crash the hacks, I think you guys should test your theories before posting them, the sprite crash protection is very very well made, even invalid portrait crashes are blocked, it's pretty impressive, if you want to test them, get Zynastor's Map Hack from BW Hacks.
So do you have a working sprite or method?
Does anyone have one?
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Just to let you know Devilesk, Zynastor is very active right now. Any sprite method you come up with would be patched in a matter of days. If you want a method that's going to last longer than a week or two, I suggest trying something other than sprites.
Quote from name:Andrew Jackson
Just to let you know Devilesk, Zynastor is very active right now. Any sprite method you come up with would be patched in a matter of days. If you want a method that's going to last longer than a week or two, I suggest trying something other than sprites.
Do you know of any other methods that exist?
Also, if someone does have one then it would be best if you PMed me instead rather than posting it publicly.
Post has been edited 1 time(s), last time on Mar 4 2009, 3:07 am by Barack Obama.
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SDE, BWAPI owner, hacker.
Or you could hand the map over for experimental compression/protection. ;o
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Or you could hand the map over for experimental compression/protection. ;o
Protection != preventing maphack