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Final call for scmdraft

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Creator: Suicidal Insanity
Time: Feb 27 2009, 10:47 pm
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Post #141     okeee Apr 6 2009, 3:10 pm

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some usability issues:
- locations are often accidentally moved after checking it. maybe you can assign another key such as middle mouse, or key combination to move locations
- when a unit is selected, and change to another player the selected unit is automatically changed as well

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Post #142     Suicidal Insanity Apr 6 2009, 10:47 pm

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Quote from okeee
some usability issues:
- locations are often accidentally moved after checking it. maybe you can assign another key such as middle mouse, or key combination to move locations
- when a unit is selected, and change to another player the selected unit is automatically changed as well
Dont know how you can check a location, and the second thing is working as intended.

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Post #143     rockz Apr 7 2009, 3:05 am

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double click on location brings up properties box, sometimes that causes the location to move?

Press enter to avoid this situation.

I'd love some better scrolling options. Now, when I press the arrow keys to scroll and move the cursor, it moves very slowly. If there are a lot of sprites, this also happens, or if there is a grid active. The mouse wheel doesn't work either. I'd very much enjoy a ctrl+wheel to zoom, and possibly a shift + middle click to pan.

This is a great wallpaper to use if you want to go into an epileptic fit every time you sit down in front of your laptop, which I guess is a better option than watching Naruto.
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Post #144     Hug A Zergling Apr 7 2009, 11:54 am

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I remember I use to have a problem with the terrain pallet, I resized it, and it went small, and I was unable to enlarge it again. I don't know if anyone else had this problem, but this might be an error to fix. Oh, and mac support ^^

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Post #145     rockz Apr 7 2009, 4:40 pm

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Quote from Hug A Zergling
I remember I use to have a problem with the terrain pallet, I resized it, and it went small, and I was unable to enlarge it again. I don't know if anyone else had this problem, but this might be an error to fix. Oh, and mac support ^^
http://www.virtualbox.org/

This is a great wallpaper to use if you want to go into an epileptic fit every time you sit down in front of your laptop, which I guess is a better option than watching Naruto.
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Post #146     ForTheSwarm Apr 8 2009, 12:51 am

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Once in awhile I will be unable to change the terrain. For example, I'd select "Dirt", then later, I would be unable to select "Jungle" or "High Dirt". I click on the other terrain, but the selection immediately turns back.

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Post #147     Wormer Apr 8 2009, 6:45 am

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Quote from ForTheSwarm
Once in awhile I will be unable to change the terrain. For example, I'd select "Dirt", then later, I would be unable to select "Jungle" or "High Dirt". I click on the other terrain, but the selection immediately turns back.
Right! This happens because the selection is done by releasing the mouse. The scenario is as follows: you click on the item but not releasing the mouse button yet, then you accidentally move the mouse out of the item and finally release the button.
I think I've reported this to SI somewhere later (not in this topic). This is very annoying. SI, could you make the selection done by mouse down event (not mouse up)?

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Post #148     Mp)Polkaman Apr 8 2009, 10:24 pm

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no fail with Vista?

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Post #149     Suicidal Insanity Apr 9 2009, 7:47 pm

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Quote from Mp)Polkaman
no fail with Vista?
Huh?

Well I've been running vista for 1.5 years now, and scmdraft has been working fine ;)

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Post #150     Suicidal Insanity Apr 12 2009, 12:05 am

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My text file with all the stuff copied pasted to sort through is waaay to long, but I think next is locations in alphabetical order. Cue requests to list them by locationID again in the future...

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Post #151     NudeRaider Apr 12 2009, 12:39 am

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Yeah, I knew that. Nice to hear that you're starting to get things done.
Whatever you do, make sure you make ScmDraft accept EUDs in the text trigger editor. Because this is currently preventing some maps from being produced as you can't mass create EUD triggers.

Next on the list should be all the minor fixes which can be done in a couple of minutes.
With all these done you will have added a considerable portion of user-friendlyness.

The last priority should be bugs. Get ScmDraft to be as stable and clean as possible.

If then is still time left, just go for what looks reasonable and doable. ;)

Godspeed.

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Devilesk: "AND OUT OF THE GOODNESS OF MY HEART [...]" - wait what??
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Post #152     Suicidal Insanity Apr 12 2009, 10:42 am

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Actually, bugs are number 1, and you have no idea what "a couple of minutes" means :P

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Post #153     NudeRaider Apr 12 2009, 11:04 am

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Well if you want it quantitized maybe everything that can be done in under half an hour.

Looked through the first page (so there are probably more), this is what I got and what I'd assume fits this category. I might be wrong with one point or another, as I don't know your code.
  • X/Y fields for unit positioning.

  • Ask for compile on exit text editor (if not done so already)

  • When browsing the wav list, play the sounds on keypress (e.g. Space). It's annoying to always have to klick on the sound and then on [Play Selected] to check if it's the one you're looking for

  • Let ScmDraft open read-only maps, or give a appropriate message.

  • When placing square terrain you can't aim for the middle of a square, but must rather point to the lower right (if I remember correctly), which makes drawing long lines annoying.

  • No select profile screen at start OR only displayed when starting the first time.

  • Make default color for text in the String editor cyan.

  • Make the textbox for editing unit names larger.


Maybe I have another bug (crash on certain map). I'm testing right now.

And I hope you realize the potential that text based EUDs offer. You have to trust my opinion as an expert mapper on this. Text-EUDs are more important than ANY bugfix (for the mapping community).
You must not sacrifice it to for getting ScmDraft bug-free. Although I understand that from your programmer's point of view bugs are priority 1.
This post was edited 2 times, last edit by NudeRaider: Apr 12 2009, 11:11 am.

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Devilesk: "AND OUT OF THE GOODNESS OF MY HEART [...]" - wait what??
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Post #154     Suicidal Insanity Apr 12 2009, 12:06 pm

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Can you list the various actions which are used for EUDs again? Or conditions?

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Post #155     NudeRaider Apr 12 2009, 12:25 pm

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Quote from Heinermann
Command, Accumulate, Kill, Command the Most/Least, Most/Least Kills, and Score can all be used. Since the player number is four bytes, you can pretty much read any memory after player 1's minerals at 0x0057F0D0.
Well of course deaths too, but that's obvious.

EDIT:
Preliminary bugreport:
Stacked map revealers (via the stacking option of ScmD) for multiple players seem to cause the crash mentioned above. Removed them and it's stable for like 4 hours now. Testing with a fresh map to confirm. Stand by...
This post was edited 1 time, last edit by NudeRaider: Apr 12 2009, 3:01 pm.

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Devilesk: "AND OUT OF THE GOODNESS OF MY HEART [...]" - wait what??
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Post #156     rockz Apr 12 2009, 3:40 pm

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I mentioned earlier about how starforge handles triggers, via a config file, which you can switch between numbers/text. Deaths is really the only important one, as it's commonplace. The leaderboard for kills can be used to display most addresses after the kill table.

This is a great wallpaper to use if you want to go into an epileptic fit every time you sit down in front of your laptop, which I guess is a better option than watching Naruto.
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Post #157     Kaias Apr 12 2009, 5:10 pm

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I went through the thread and compiled a list of the ones I care more about

GREATER LIST

+



LESSER LIST

+



RIDICULOUS LIST

+



FIX LIST

+



Thanks for the awesome editor

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Post #158     Suicidal Insanity Apr 12 2009, 5:19 pm

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Wouldn't just one of them be enough then, if it can read all memory? (for the EUDs)

Preliminary bugreport:
Stacked map revealers (via the stacking option of ScmD) for multiple players seem to cause the crash mentioned above. Removed them and it's stable for like 4 hours now. Testing with a fresh map to confirm. Stand by... <- A fix which isn't public prevents a very seldom crash with scanner sweeps. DO you have any?

EDIT:
- Sometimes when I validate in textual editor and save all the unnamed trings move up a number (switch 06 -> switch 07) <- Are you using the latest version? (IE the one only linked in the latest news on my site)

- When editing properties of a group of units you can select which of those you want to be affected. Make this selection carry over to the selection (red circles) in the editor (Unit Layer) <- this has been possible for many years.
This post was edited 3 times, last edit by NudeRaider: Apr 12 2009, 6:59 pm.  Reason given: merged posts

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Post #159     Kaias Apr 12 2009, 5:37 pm

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Quote from Suicidal Insanity
- Sometimes when I validate in textual editor and save all the unnamed trings move up a number (switch 06 -> switch 07) <- Are you using the latest version? (IE the one only linked in the latest news on my site)
Ah, I didn't notice it had been fixed since updated my version. I had just manually named all the switches I worked with to switch 01, switch 02 etc to get around this.

Quote from Suicidal Insanity
- When editing properties of a group of units you can select which of those you want to be affected. Make this selection carry over to the selection (red circles) in the editor (Unit Layer) <- this has been possible for many years.
I copied a few from a list, and forgot to delete that one.

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Post #160     NudeRaider Apr 12 2009, 6:53 pm

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Quote from Suicidal Insanity
- When editing properties of a group of units you can select which of those you want to be affected. Make this selection carry over to the selection (red circles) in the editor (Unit Layer) <- this has been possible for many years.
No, I'm afraid not. Let me show you:

Here's a small group of units selected:
(user posted image)

Now I open the unit properties dialog:
(user posted image)

And deselect the units:
(user posted image)
But as you can see they are still selected (red/yellow circles around the units).
And they are still after closing the properties dialog.

However this has no priority, as you can delete them from the dialog, which is enough in most cases.

About my bug report... I'm not sure if the map revealers are the cause. My tests are inconsistent right now. I'll post more if I can say something definite.
The map *had* scanner sweeps. We tested that earlier, remember? But in the current version of this map there are no scanner sweeps anymore and I'm afraid I have deleted your bugfix version you sent me back then.

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Devilesk: "AND OUT OF THE GOODNESS OF MY HEART [...]" - wait what??
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[05:57 pm]
Wing Zero -- I guess i just had him confused as someone else.
[05:56 pm]
Wing Zero -- thats wierd, I could have sworn he did.
[05:46 pm]
NudeRaider -- Just checked. FTS never changed his name.
[05:40 pm]
Oh_Man -- lol
[05:25 pm]
Wing Zero -- Yeah I miss the "last 3 name changes" feature.
[04:55 pm]
NudeRaider -- *fts
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