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Final call for scmdraft

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Creator: Suicidal Insanity
Time: Feb 27 2009, 10:47 pm
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Post #101     NudeRaider Mar 22 2009, 1:08 pm

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Thats another idea that the half done implementation was never finished due to compatibility problems with other editors.
Who cares about compatibility with other editors?
Your current version isn't even fully compatible due to string recycling, so there isn't much lost.

And if you create the ultimate editor nobody is going to use another editor, so problem solved by itself.

1-2 years ago Starforge was an option for some, but since you're still working on ScmD there's almost no reason left to use anything else. I say do what you can for ScmDraft and monopolize map making. We'll all benefit from it.

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Post #102     O)Lt.Church Mar 22 2009, 2:59 pm

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Thats another idea that the half done implementation was never finished due to compatibility problems with other editors.
Who cares about compatibility with other editors?
Your current version isn't even fully compatible due to string recycling, so there isn't much lost.

And if you create the ultimate editor nobody is going to use another editor, so problem solved by itself.

1-2 years ago Starforge was an option for some, but since you're still working on ScmD there's almost no reason left to use anything else. I say do what you can for ScmDraft and monopolize map making. We'll all benefit from it.

._. Starforge is still an option for me until i have autocompleting text triggers... Seems other people have requested it in this thread, really the only thing that is holding me to starforge.

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Post #103     Roy Mar 23 2009, 12:36 am

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Switching between the text trigger editor and the classic one has two annoyances. First, the text trigger editor doesn't carry some information regarding "Create Unit With Properties" (example: Can't copy/paste invincible hallucination actions). Second, any EUD unit value is read as "Invalid Unit" in the text editor, and is automatically set to UnitID:228 after saving.

Another one for EUDs: In Classic Trigedit, the number of deaths have a limit of 9 digits, but a lot of values I use go up to 10 digits. Removing the limit for entering digits/characters in this (as well as the previously mentioned unit naming in Unit and Hero Settings) would be great.

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Post #104     Vrael Mar 23 2009, 1:50 am

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And perhaps some sort of "bookmark" that you can put in the triggers somewhere for classic.
This post was edited 2 times, last edit by Vrael: Mar 24 2009, 4:25 am.  Reason given: Learned about the "u" and "d" keys

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Post #105     [Vi3t-X]:] Mar 23 2009, 2:32 am

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Hello.
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Move + Specified Number.

SCMDraft is coded in VB right?

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Post #106     Suicidal Insanity Mar 23 2009, 5:23 pm

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^^^^^^^^^^^^^^
Thats a joke, right?




Quote from NudeRaider
Quote from Suicidal Insanity
Thats another idea that the half done implementation was never finished due to compatibility problems with other editors.
Who cares about compatibility with other editors?
Your current version isn't even fully compatible due to string recycling, so there isn't much lost.
Which can be disabled by an option, and wont completely fuck up if you edit the map in staredit etc and dont touch the relevant strings.

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Post #107     MC˛poiuy_qwert Mar 23 2009, 7:28 pm

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I attempted to use the embedded MPQ in STFs newest EXE by adding it to a new profiles data mpqs, but it crashes once I've selected the profile and hit Ok to load the map editor. I get "Something Bad Has Happened" with TrigEdit and it saves TrigEdit.dmp (see dl below). I took TrigEdit out of the plugins folder and tried again and got the same error except its an error for "SCMDraft 2 beta 0.7.5" (even though I have SCMDraft 2.0 beta 0.8.0.0), and saves a dmp (see dl). I then copied all the files i thought necessary for making the map editor into a new MPQ (only dat files, iscript file, and grp's. no firegraft stuff, smk's, wav's or menu pcx's), but still get the same as my last try.
Here are all the dmp's, the SCMDraft dmp with (2) is obviously my second attempt with the new mpq. Here is also the minimal MPQ i used when i got the (2) dmp.

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Post #108     Hug A Zergling Mar 23 2009, 9:20 pm

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MAC SUPPORT!

Even if it wasn't as good as the PC version, it would be good.

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Post #109     rockz Mar 23 2009, 10:05 pm

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お や す み
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bootcamp.

This is a great wallpaper to use if you want to go into an epileptic fit every time you sit down in front of your laptop, which I guess is a better option than watching Naruto.
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Post #110     Vrael Mar 24 2009, 4:26 am

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One odd bug to report: if you try to resize the trigedit window, the buttons on the right hand side start to scroll up and out of the viewing window, no matter which way you try and resize it.

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Post #111     Hug A Zergling Mar 24 2009, 7:08 pm

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Quote from Zachary Taylor
bootcamp.
I just bought a Mac and Mac accessories...I don't have money for Vista. Plus, I don't wanna spend all that just for SCMDraft.
This post was edited 2 times, last edit by Hug A Zergling: Mar 24 2009, 7:15 pm.

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Post #112     O)Lt.Church Mar 24 2009, 10:01 pm

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Quote from Hug A Zergling
Quote from Zachary Taylor
bootcamp.
I just bought a Mac and Mac accessories...I don't have money for Vista. Plus, I don't wanna spend all that just for SCMDraft.

buy an OEM XP its cheaper and better. and it isnt just for SCMDraft alot of programs run better on windows, some dont even have mac ports.

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Post #113     samsizzle! Mar 25 2009, 12:45 am

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OH I ALMOST FORGOT. It would be nice to have an option to make the isometrical terrain not random and stick to one set of subtiles. Or an option for zero terrain clutter or a percentage of terrain clutter like in starforge.

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Post #114     Suicidal Insanity Mar 25 2009, 8:52 am

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I'll check the trigger resizing and STF bugs, one of the reasons for the profiles was so that herc could use the editor so if it stopped working thats not good. Perhaps some of the fancier hacks he has in the MPQ?...

You could try wine + scmdraft, I have no idea if it works. I dont have a mac nor do I know how to code on a mac so I cannot write a mac port.

While you cant change clutter, atm you can use the subtile brush to update the terrain to a specific subtile. I probably will spend some time soon to determine the exact clutter algorithm staredit uses and then it could be implemented via sliders, I am fairly sure its not a linearly random function, but a multipolynomial fit should figure it out =)

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Post #115     ws-Chubacca Mar 25 2009, 10:23 am

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able to select more than 1 tile in the tileset index

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Post #116     Ahli Mar 25 2009, 11:26 am

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Nothing yet! Almost done. Very powerful, very strong.
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Quote from ws-Chubacca
able to select more than 1 tile in the tileset index
uhm, and which tile you will place then? randomly one of that?

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Post #117     Falkoner Mar 25 2009, 10:12 pm

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I think he means like being able to select them in the same way as the Ctrl clicking when selecting terrain, so the terrain you copy more than 1 at a time would have to be next to eachother in the index, but it'd be nice a lot of the time.

http://FalksZone.zxq.net - StarCraft 1 Basic Tutorials and Programs
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Post #118     Morphling Mar 27 2009, 12:16 am

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Whenever I open this map is scmd is says, "Would you like to save a diagnostic file," and then crashes. It is just the one map since I can open other maps. Another note, it uses EUD conditions and actions(atleast I think). I can also open it in starforge without problems.
Attachments:
scx file
RONGYU_D6B_py.scx (135.48 kb)
2 hits.
This post was edited 1 time, last edit by Morphling: Mar 27 2009, 12:50 am.

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Post #119     [Riney]:] Mar 27 2009, 9:48 am

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This is gonna sound retarded, but have an option to turn on WASD movement.

The way I hold my keyboard, it would benefit me so much.

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Post #120     Suicidal Insanity Mar 27 2009, 7:13 pm

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Quote from Morphling
Whenever I open this map is scmd is says, "Would you like to save a diagnostic file," and then crashes. It is just the one map since I can open other maps. Another note, it uses EUD conditions and actions(atleast I think). I can also open it in starforge without problems.
It looks like it is a protected map that was partially unprotected. I fixed the crash, however it will still fail to load due to missing sections etc.

And STF now works, whoever came up with the idea of null strings as unit names needs to be found :P
This post was edited 1 time, last edit by Suicidal Insanity: Mar 27 2009, 7:22 pm.

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