Could you please make it that when you select a unit, either at the bottom or in properties it displays it's unit ID, like which slot it was placed on the map? I.e, first unit is ID 1, 2nd is 2. ect. <- why?
Because with the way SCM Draft currently places units, they are assigned their ID upon placement, rather than assigned left to right then bottom to top if on the same pixel, like Staredit does. Often this messes up grid systems in maps expecting to have actions happen from bottom to top, when it actually happens from newest unit ID to oldest.
Don't add this to the bottom, do it in the display properties, I'm fine having that be a bit more cluttered.
Make Scmdraft able to use Disable Sprites, like starforge. <- disable flag? ...
Currently SCM Draft is still a bit buggy when working with sprites, while StarForge is less so, rather than making it like SF, if you can manage to make sprites work as smoothly as units currently do, that'd be the best.
-"Fit inverted to unit" option for automated creation of inverted locations. <- wtf?
I'd say this is a LAST feature you should look at, as it's just an excess function that is
rarely used, however, a little better selection support for inverted locations would be nice, or even a button in it's dialog to invert it, that'd probably be simple enough to make
Also, I forgot to mention that I get those temporary files spammed all over my maps folder, and I think it's from closing SCM Draft unexpectedly or something, not like force quitting it, but just quitting, perhaps you could look into that a little bit? It may not be as easy to fix as I would think.
None.