Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: i need this EUD trigger
i need this EUD trigger
Feb 26 2009, 8:33 pm
By: DeathKiller2  

Feb 26 2009, 8:33 pm DeathKiller2 Post #1



i need a EUD trigger that can detect if a unit is being attacked or when he is at low health
if some 1 can find the offset please convert it into a trigger and post it here please
or is this even possible?



None.

Feb 26 2009, 8:39 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Health detection is explained in one of the stickied links




Feb 26 2009, 8:46 pm DeathKiller2 Post #3



Quote from NudeRaider
Health detection is explained in one of the stickied links
oh thanks but now is there a EUD that can detect if a unit is being attacked?



None.

Feb 26 2009, 11:02 pm rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

The basic theory here would be to constantly detect life and set a dc to be the life of the unit during the previous trigger run. If you use binary countoffs on two values (both current and last trigger's hp) one will be bigger than the other when you subtract them. If the current has a remainder, you gained life. If the previous dc has a remainder, you have been attacked or lost life. The amount will be the amount you actually lost, so you can detect that damage.

It's a very convoluted process. If you didn't know enough to look in the sticky for help, you will have no hope of achieving something like this any time soon.

If you want "low health" that's SO much easier. Check my tutorial in the sticky to detect unit HP, and with that you can detect when a unit is less than a certain value. You should be able to do it if you can follow directions.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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Sylph-Of-Space -- woah! nice! thank you!
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O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
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O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
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O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
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O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
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