Intro/Story
Set far in the past on Aiur, towards the closing days Aeon of Strife the Dark and High Templar seek for a means to end the war and secure victory. The Soothsayers, ancient Protoss mages capable of turning the tide of any battle reveal themselves, and now the race is on between the two factions to sway them to their side and end the war forever.
Gameplay
Split between two balanced races, the High and Dark Templar, with very limited offensive and defensive capabilities. The really advantages in battle come from controlling Soothsayers. Soothsayers are randomly sprinkled around the map at the beginning of a game, and can be built once recovered. Each player can only control three at once, and each has a unique power. Think of it like an RTS mixed with Pokémon. Other features include...
- Two resource system without building geyser buildings. They are rather preplaced, and setting up a base will automatically capture them. Also, flipped the roles of minerals and 'gas' 'cause I'm awesome.
- Sweet GRPs!
- Completely impossible to do well in a game with Corban turtling.
- Cooldown based spells? Possibly. We'll see.
- Another thing I don't talk about here AT ALL.
Units/Tech Tree
Resources
Tech Trees
Units
- Nexus - Builds Probes, Witnesses.
- Pylon - Psi field, control.
- Forge - Research upgrades, and up the tech tree.
- Barracks - Builds Zealots and Vindicators.
- Citadel - Lets you bring down your Soothsayers, ups tech tree.
- Photon Cannon - Just your run of the mill AA/AG. Detects.
- Probe - Exactly the same as your basic SC counterpart.
- Witness - Pretty much a non-cloaked precursor to the Observer. Flies, detects, no armament.
- Zealot - Just your run of the mill Zealot.
- Vindicator - A ground ranged unit. Shoots lightning gun. Pew pew. Attacks air and ground.
- Ziggurat - The DT Nexus. Produces Navs and Matriarchs.
- Garrison - The DT Barracks. Produces Guerillas, Slayers, and Heels.
- Shrine - The DT Citadel. Ups tech tree and allows you to call down your Soothsayers into battle.
- Scorpio - The DT AG defense.
- Plasma Ballista - The DT AA defense. Also, detects.
- Nav - Essentially, the probe. But darker. (Like Batman)
- Matriarch - Provides supply, detects. Basically an Overlord.
- Guerilla - The DT hand to hand unit. Attacks, and all that.
- Slayer - The DT ranged unit. Attacks ground only.
- Heel - The DT scout. Cloaked, fast, no attack.
None.