so, is there a way to change a death of a specific building instead of just exploding and rubble? I tried it with PyICE and when i saved it and looked at it again, it was the same. Is it possible or am i doing something wrong?
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ALL PRAISE YOUR SUPREME LORD CORBO
We can't tell if you're doing something wrong if you don't tell us what you're doing...
fuck you all
Go into the iscript and replace the death animation. That's how you do it.
Also, make sure you're saving it properly... When you compile it in IceCC/PyIce, make sure to name the outputted file as iscript.bin. Also, when you add it to your MPQ, put it under scripts\, not arr\.
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so you can't make every building have it's own different death
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PyMS and ProTRG developer
Yes you can... Tassadar just told you how to do it. What corbo was saying is we have no idea what you did to your iscript so how the hell are we supposed to tell you where you screwed up? Explain what you did step by step, and post up your units script.
CommandCenterDeath:
playsnd 7 # Misc\ExploLrg.wav
imgol 334 0 0 # Building Explosion (Large) (thingy\tBangX.grp)
wait 3
liftoffcondjmp CommandCenterLocal00
lowsprul 274 0 0 # Terran Building Rubble (Large) (death\Tcommand.grp)
wait 1
end
there,
when i saved the edit, it just went back to the original
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Then you are not saving it right...
tell us how exactly did you save it and put it in MPQ
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How about 'cause you
didn't actually change anything? That's exactly the same as the default command center death iscript.
Haha, lol. You must have forgotten to save the text file before compiling it.
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or you just didn't compile it right...
The first time I came in contact with IceCC I had soo much trouble trying to get the changes saved in the game that I actually gave up after a month of non-stopping trying, iceCC was reborn within me after like 3 years when I started to pick modding back up again... @_@||... I just didn't get it the first time.. and I just got it the second time...
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