Staredit Network > Forums > SC1 Terrain > Topic: Temple To Dirt
Temple To Dirt
Jan 8 2009, 11:48 pm
By: blacklight28  

Jan 8 2009, 11:48 pm blacklight28 Post #1



Anyone have a good walkable temple to dirt blend? Or is there even a possible temple to dirt blend that's walkable?



None.

Jan 9 2009, 12:45 am stickynote Post #2



There is, but it's going to be either blocky or sprite infested.



None.

Jan 9 2009, 1:03 am blacklight28 Post #3



Gah, k, I'll just use some sprites then.



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Jan 9 2009, 2:07 am Toothfariy Post #4



i bet u could do jungle to temple using bridge parts, then go to ruins then to jngle, then dirt



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Jan 9 2009, 4:32 am stickynote Post #5



He wants it to be full y walkable. I assume that means that you can walk directly from the temple to the dirt.



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Jan 9 2009, 9:54 am rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

They're called stairs, and they only work straight down.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jan 9 2009, 11:56 am Toothfariy Post #7



well, stairs go temple to jungle

and i think he wants to have it go off the back end of a temple or somthin like that



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Jan 9 2009, 5:11 pm Jello-Jigglers Post #8



For the not walkable part -

http://i230.photobucket.com/albums/ee21/Jello-Jigglers/Temple-dirt.png

But the walkable ramp part will be hard.



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Jan 9 2009, 11:29 pm blacklight28 Post #9



The temple isn't exactly a cliff or anything. The temple is on the same level as the dirt, that's why I don't go to stairs then jungle then dirt.



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Jan 9 2009, 11:36 pm l)ark_ssj9kevin Post #10

Just here for the activity... well not really

Why not just use ruins? Just asking.



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Jan 9 2009, 11:42 pm blacklight28 Post #11



I like temple =) I'll make it sprite infested if I need to.



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Jan 10 2009, 12:41 am stickynote Post #12



Here are my temple to dirt experiments.

Attachments:
Temple to Dirt.scm
Hits: 32 Size: 39.35kb



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Jan 10 2009, 1:59 am blacklight28 Post #13



Good stuff but I need it to be completely level with the dirt and walkable -_-

EDIT: Actually, I don't need it to be dirt... I just need it to be temple to anything, but it needs to be walkable... Well, the anything is anything that can be transitioned into dirt smoothly.

Post has been edited 1 time(s), last time on Jan 10 2009, 2:39 am by blacklight28.



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Jan 10 2009, 9:35 am Devourer Post #14

Hello

Quote from stickynote
Here are my temple to dirt experiments.
wow, the middle one is a great work!
It just seems like it is a bit "unborruwed" it comes out of the ground, I like the effect, nice



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Jan 10 2009, 4:38 pm Pigy_G Post #15



Yeah middle one is nice, I've done something like that. Bridge tiles ftw.



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Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
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