well i guess it could still be in iscript, but then why doesnt it work if you keep the tank still and seige?
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Well allright, I actually figured out a problem by my self! I have successfully created (with lots of help) a FULLY FUNCTIONAL marine that can switch weapons!!!!
How the magic was made:
-i have weapons for all four units, basesand turrets
-In Advanced, for the bases: Mechanical-BattleReactions-FullAutoAttack-UseMediumOverlays are checked.
for the turrets: Invincable-Subunit-FullAutoAttack are checked.
-AI actions: Guard(Normal), Guard(Normal),Guard(Normal),Attack Unit(Normal),Guard(Normal) and NormalMovement/NormalAttack and AI internal: 3 for the bases
Guard(Subunit), Guard(Subunit),Guard(Subunit),StayInrange,Guard(Subunit) and NormalMovement/NormalAttack and AI internal: 3 for the turrets
I dont know how much is nessessary, but the problem was fixed in the Advanced tab.
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oh please dont' say that Rory...
mankind dominated the world by constantly solving problems on their own...
and as a human being, you definately do have the ability to solve problems...
don't sound like that you can't do anything...
because YOU can...
best wishes on the modding journey
and i think... the problem resides within the battlereaction thingy...
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It's weird cause normal siege tanks don't have the setup like the one that you have, and yet they work perfectly fine...
I STILL thinks that there is some way to solve this using iscript only, I don't wanna mess up the dat for my tank...
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