Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Armageddon Theory
Armageddon Theory
Dec 15 2008, 2:00 am
By: Lord Malvanis  

Dec 15 2008, 2:00 am Lord Malvanis Post #1



What if there was an "Armageddon" thing in our observer python/blahblah maps?
My Trigger code:

Armageddon
Players:
All Players
Conditions:
Current Player suffers x deaths of Nuclear Missile
Actions:
Display text message <06>Armageddon!
End scenario in defeat for Current Player

Would this be possible to do, or do nukes not die and just make explosions?
And of course the trigger would have to be remade for each player, this is just an example of how it would be layed out



None.

Dec 15 2008, 2:31 am Centreri Post #2

Relatively ancient and inactive

Try it?



None.

Dec 15 2008, 2:35 am Matt Burch Post #3



I think he's asking as to how to do the condition.



None.

Dec 15 2008, 2:38 am Centreri Post #4

Relatively ancient and inactive

Find unit ID of nuke and yes, the deaths trigger. If nuke has no ID or it crashes, it doesn't work. Pretty simple.. just use the text-based editor to put the nuke in.



None.

Dec 15 2008, 2:48 am Lord Malvanis Post #5



Player: 1
Condition: Suffers 1 Death of Nuclear Missile
Actions: Text Message, Wait 3000, End Scenario in defeat.

Did not work according to my test map

Did I trigger wrong?

Attachments:
Armageddon Test.scm
Hits: 0 Size: 48.71kb



None.

Dec 15 2008, 5:24 am ClansAreForGays Post #6



You really care about making sure everyone loses the game if say 10 nukes go off just so you can simulate a nuclear winter scenario? really? Really? REALLY?!




Dec 15 2008, 7:48 pm Lord Malvanis Post #7



[quotename ClansAreForGays]
Quote
You really care about making sure everyone loses the game if say 10 nukes go off just so you can simulate a nuclear winter scenario? really? Really? REALLY?!

Everybody has a different opinion on different things, get used to people not thinking the same way you do.



None.

Dec 15 2008, 8:56 pm StrikerX22 Post #8



No, I gotta go with Clans with this one. This idea, while you might like to apply it to normal ums maps, is a stupid addition to a normal melee-based map. You're wanting to make an automatic Draw for some unlikely scenario with a method that is unlikely itself (infested terrans don't die on suicide, etc). This is so utterly pointless. This isn't an opinion thing. This is a waste of time. If you're looking on how to simulate it for a normal UMS map, then keep track of the nukes being created and as they disappear, in a strict way. Don't attempt to make some random defeat for Melee.

For instance, let's say you have a spot on the Melee map called "bad spot." And you say, play a normal game, but if anyone, and i mean ANYONE, puts a unit in the BAD spot, EVERYONE loses!1 You can give any reason you like for the bad spot existing. But this nuke thing is worse, because you have to spend time actually figuring out how to do it. Besides, last time I checked, players on a map didn't play across the whole world, but rather a small area of land, relatively speaking, perhaps big city-sized or so. You'd have to have quite a concentration of nukes to make it "Armageddon," wouldn't you? Just a guess. Fallout is fallout, but these are likely small nukes, for strategic purposes.



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