Staredit Network > Forums > SC1 Terrain > Topic: Rp Terrain
Rp Terrain
Aug 28 2007, 11:00 pm
By: sharf
Pages: 1 2 3 >
 

Aug 28 2007, 11:00 pm sharf Post #1



Been doing some terrain for my friend's RP, thought I'd post some.


This one is going to be built into a cliff somewhere, but this is what I got so far

A cool ruins ramp from a cliff

Another Ramp, and per request, the unit movement too.


Post has been edited 3 time(s), last time on Sep 15 2007, 8:57 pm by sharf.



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Aug 28 2007, 11:42 pm Kusion Post #2



Looks good, everything seems clean and perfect. Hope to see more later on.



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Aug 28 2007, 11:46 pm Akar Post #3



Excellent, very clean!



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Aug 28 2007, 11:52 pm Falkoner Post #4



Looks good, although everything has improper terrain height, although most people playing won't care, it just looks kinda weird when something suddenly goes up a cliff without rising at all.



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Aug 29 2007, 12:04 am RoryFenrir Post #5



whoa that cave under the ramp is awsome, thats like one of the coolest jungle things ive seen



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Aug 29 2007, 12:10 am sharf Post #6



Looks good, although everything has improper terrain height, although most people playing won't care, it just looks kinda weird when something suddenly goes up a cliff without rising at all.

I dont get what you mean? There is a ramp at every spot, there is one spot though where i could see your point... it's done that way so it looks more like a gradual hill then a ramp.



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Aug 29 2007, 12:26 am Fallen Post #7



Man dude that is nice... i didnt see any major blockage. But on the first one can units get into that small nook abovethe bridge on the right



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Aug 29 2007, 12:40 am Falkoner Post #8



I know the spot you are talking about, I mean another spot, you might notice that in many areas the ground that goes to one height comes around and eventually comes to another spot that is higher or lower than the first spot.



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Aug 29 2007, 12:41 am EzDay281 Post #9



A bit of blockiness, though it's still yummy looking.

I suppose you'll already have noticed most of these on your own, but...
( all for first picture only, is the second one shrunken down? )
On the ramp next to the bridge, there's a couple of very noticable lines in the cliff. There's also a slightly noticable one in the very top-right of the image. There's a couple of really bad ones on the other ramp, too. I suppose small ramps were giving you trouble. There's also a line where some slightly-darker-dirt cuts off suddenly on the right side of the upper ramp.

edit:
/me offers <3 to terrain design in third picture

Post has been edited 4 time(s), last time on Aug 29 2007, 1:06 am by EzDay281.



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Aug 29 2007, 1:02 am sharf Post #10



@ Fallen thanks, yea they can, doesnt go very far though.

@ Falkoner Which picture? I still don't get what you mean.

@ EzDay281 Yea... some spots are blocky... on the dirt over hang of the cliffs on image 1, theres that one that i just cant find a good replacement, and the small ramps do have a bit of blockyness, for these purposes its good, if I have the time i may try and fix them

Thanks for your comments

P.S. added another Image.



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Aug 29 2007, 1:57 am Falkoner Post #11



Picture 1: The only real terrain height problems here are what you want, so I won't go into that.

Picture 2: Okay, second picture has a pretty big error, you might notice that while the left side has 2 layers, it somehow matches up to the area with 3 layers, even though the dirt below the two is the same, and cliffs don't just pop out of hills, they gradually come out, and then, the cliff somehow goes from double to ONE on the left side of the ramp.



Picture 3: In this picture you are obviously going for some sort of hill, but there is a slight problem, even if it is supposed to be a hill, somehow the cliff in the pit is the same height as the one it is sitting in, it would work as a hill if it was a double cliff, but this problem also makes the double cliff you made incorrect, the 1's with the x's in the picture below show the main error.



Explained?

Post has been edited 2 time(s), last time on Aug 29 2007, 1:58 am by Falkoner.



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Aug 29 2007, 2:06 am sharf Post #12



in the second one, that 3rd height, it is intended, the rock is sunken into the ground indecating a slight increase
and to the left of the ramp, idf you notice it is still on the 2nd level, the ramp opens up to the seond natural ramp between level 1 and 2
I see hwat you mean though

picture 3 the first 1, on the ground very bottom, that is lvel one then what you have labled one on the bottom dirt on the cliff, thats just a transition its still level 2, then the third 1 is level 3, with a natural incline, then the "2" is really level 4



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Aug 29 2007, 2:11 am Falkoner Post #13



It would work, but the ground goes all the way around from one cliff to another:



And it seems odd that there would be a natural incline for something like that.



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Aug 29 2007, 2:18 am sharf Post #14



of course, the dirt part is sunken in, even though there is a cliff its sunken, so a slight natural incline is evedent. At the top edge of the highdirt to dirt section, you can see a bit of cliff, where it drops off, indicating the slope.



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Aug 29 2007, 2:21 am Falkoner Post #15



That's a pretty sudden slope :P I think if you added a bit more high dirt before that slope it wouldn't be so strange looking.



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Aug 29 2007, 3:35 am Excalibur Post #16

The sword and the faith

If i may say, extended or not, your going to need a masterpiece to top Neo Ticondera, due out sometime next month.




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Aug 29 2007, 4:23 am Ei47 Post #17



Wowa, i have no idea how you have the patience or skill to do that. XD when i try to fancify my terrain, i copy paste once, than i slap my keyboard and give up.



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Aug 29 2007, 8:47 pm Jello-Jigglers Post #18



Hey sharf long time no talk lol. Looking pretty good but don't listen to all the haters saying stuff about height issues because thats the illusion most extended terrain has and sc doesn't have the capability to show inclined planes except with the ramps so dont even worry. :D Keep working pal.



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Aug 29 2007, 10:02 pm sharf Post #19



thats the whole point...lol



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Aug 30 2007, 12:22 am XGhozt Post #20



Whoa, that's trippy, talk about optical illusions. :|



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