Okay , Nydus canals could work instead of beacons.... can someone tell me if itīs possible to make creep on the map without creepers? I tried to disable them but then starcraf crashes... thx for help...
Well, there isn't a way to do so without buildings, but if the plan was so that you would only have to select one area at a time with the system, then perhaps it would be okay just to cover some portions of the map with creep.
just use that system
requires: 1 creeper
reruires: some up to many locations
make a 2x2 location at each "spot" where creep should appear and one location somewhere of the map, best: on an area where noone has units or can see it. that location is called X
the other ones att he map are called 1,2,3....
create 1 creeper colony @ X
trigger:
condition: always
action: move creeper from X to 1
action: move creeper from 1 to X
action: move creeper from X to 2
action: move creeper from 2 to X
action: move crepper from X to 3
and so on..
I tihnk you are wondering why always teleporting the creeper back to X...
simple answer:
it is NOT required, but if a ground unit stays on "2" the creeper colony will stuck @ "1"
little hint:
create in the map editor in the area where should be creep so many colonys till everything is creeped.... the first trigger should be: remove all creepers @ arena.... because if you let a creep "respawn" it'll go back more slowly up to never^^
this system requires hyper trigger;
if you don't know what these are:
players: all players
condition: always
action: comment [not reuired]
action: preverse trigger
action: wait 0 millisecounds
action: wait 0 millisecounds
action: wait 0 millisecounds
action: wait 0 millisecounds
and so on....
these will make the triggers and waits work more faster
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