However, remove unit and kill unit work on them just fine.
Can you explain that to me?
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Just to say something to my own thread. I Solved the problem with nydus canals. Everyone who took 2 minutes to play my map saw how it works and that there are no enemys or sth like this. Its a defence , so most of the answers were totally *for the ass* , sorry
.... but anyways , no prob anymore , so thanks for the idea with nydus canals even if it doesnīt look as nice as beacons
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However, remove unit and kill unit work on them just fine.
Can you explain that to me?
The Kill Unit at Location and Remove Unit at Location do not work, since they are location based, like I said, however, just the Kill Unit and Remove Unit
will immediately kill/remove them, however, it just kills all of them, so you can't use it to detect where they are.
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Good, but visible, and takes too much time
I think detecting them is a bit of a lost cause, at least detecting them with a usable system..
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4x4 Location.
Layered across map evenly (otherwise 6x6 stacked).
Create burowed zergling at center of locaition.
Create DT at center of location.
Scanner sweep detects Zergling, DT attacks.
Hidden stuff ftw.
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You could use two wraiths at the top right and top left of the map and have it visioned to you. Set them to random suicide mission. When you scanner sweep you'll see the observers near it and they will go after it. Find the pixel coordinates of both wraiths and put in the formula Lethal used for FRAGS and you have where you scanner sweeped. A downside is that may take awhile to get the pixel coordinates for accurate results because of the larger map size.
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