"Kind of bland" is easy to fix. Try placing doodads and vary your terrain use.
Relatively ancient and inactive
And put spaces inside the massive rocks. No one'd build there anyway.
None.
Too tight, bad layout, un-salvage-able.
dont know why, but these 2 long hills looks so.... un-naturally
the map is at least well balanced *thumbs up*
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dont know why, but these 2 long hills looks so.... un-naturally
the map is at least well balanced *thumbs up*
No, it is not balanced. Tight and almost completely cliff-able means terran instant-win. Z also might have a bit of a problem with the nat, but not too much. Expo layout is baaaaad.
If you don't know what balance is, don't comment on it.
Post has been edited 2 time(s), last time on Oct 23 2008, 10:13 pm by Excalibur.