DevolvesMade By : SileNtEcho
A Clan CheF ProductioN
Brief descriptionBasically this map is Evolves, but opposite. This map was completely remade, which means no editting or working on existing map what so ever. The Objective of this game is to devolve to the last evolution, not evolve into strongest. The 2nd objective is to kill the bunker, but it is nearly impossible to kill.
SpecificationsMap Size : 192x128
Tileset : Jungle
Players : 6
Computers 2
Features- Sticky Mass
- Mass to Spawner
- Specials
- Devolution
- Bizzaro?
-What's new in your map that others have not done before?Devolution, Brah! Noob level Computer Ping Pong @ Top of MapScreenshots / DemoEbay!?
DownloadDOWNLOAD HERE!!
Made with Showcase Template (keep this link to help propagate this template or you get smitten!)[/quote]
History :
-Removed Epoch +5000
-Replaced with Base Killer
To Do List :
-Victory Trigger
-Balancing? Maybe not.
Attachments:
Post has been edited 18 time(s), last time on Sep 3 2008, 11:33 pm by Echo.
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Downloaded this and tried it out...and I must say, I love the idea. It played really good also, but I didn't quite understand what some of the thigns you could get with the gas were. I understood anti-air, and the ground units. but base killer, whats that? I guessed an infested terran or something but couldn't say for sure. Besides not knowing what they did it was a great game.
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Haha thanks. Yeah, you have to play it twice to actually figure it. I tried to make it easy friendlly, but I was really rushing to finish the map.
The base killer is a tank that helps you kill bunkers but it has low HP but high armor, which can easily die if you try to rush without any army. It does 0 damage and only works when sieged. Named Rantent's Igloo
Anti-Air is a valkyrie that can help you in the early games to kill battlecruisers, corsairs, scouts, and arbitars. Named Isolated_Purity
Anti-Ground is a lurker that helps against land. Named Stevus
Base Defender is a hydralisk that can only stay near your bunker. Named Pylon Protector (After o)KABOOM(o & Rantent)
Base Offender is a wraith named that can help you throughout the game. Named Google.
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Oh man, i can't believe i never thought of that.
Great idea, makes it so much better. I will try later.
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Yeah I was planning on making this a long time ago but I just said If I don't do anything I won't get anywhere, so I just made it. I agree that it is better because it requires more strategy instead of mindlessly massing.
Suggestions are always welcome. Feel free to suggest unit change, hero change, etc.
Post has been edited 1 time(s), last time on Sep 3 2008, 1:51 am by Echo.
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BUG REPORT#1 If you leave your vulture on what you want to buy, any time you devolve it steals all your gas and you don't get your guy.
#2 not necessarily a bug but, pretty annoying...When you get stuck with corsairs on like the 5th devolution, and your opponents don't have air... I agree with the firebats as one of that last ones because I was about to win, but the corsairs in the begin is REALLY annoying.
#3 When we kill all of our opponents bunkers, and we don't win the map...That was weird?
END BUG REPORTBesides that, great game!
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Is this bug from the latest version? I haven't experienced it.
The corsairs are a bit weak but that is why I made it a short term thing.
And yeah I left it as no victory trigger.
Tell me if it is from the latest version and I'll fix it up. Thanks!
Additional :
Updated! I fixed most of the problems.
Post has been edited 1 time(s), last time on Sep 3 2008, 10:49 pm by Echo.
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Umm, I'm not sure if its the latest version, but it says in the map description
<03>D<06>evolves
A Clan CheF ProductioN
Made By : SileNtEcho@USEast
August 30th, 2008
Visit us at StarEdit.Net for more great maps
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The latest version should say Brought to you by Coca Cola in the mission briefing.
It is avaliable in DLDB.
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Ok! Just downloaded the new version.
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Okay cool, tell me if you spot any bugs. I haven't tried out all the players.
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I just saw that "bizzaro world" thing. What if you put a vulture for player 24 or whatever, which makes the tiles all crazy and inverted?
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
I just saw that "bizzaro world" thing. What if you put a vulture for player 24 or whatever, which makes the tiles all crazy and inverted?
Wasn't that in an older patch? The offset (and therefore the unit) probably would've changed.
Eh, I don't know. I want to keep the terrain clean.
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ANNOYING REPORTI'm doing a 1v2 and my base is just surrounded by battlecruisers/scouts/corsairs, my dragoons finally kill enough to get my 5th gas, so I choose to spawn a valkyrie....and "unit is unplaceable" and I'm out my 5 gas....I would have totally obliterated their guys...instead they killed my bunker.
END ANNOYING REPORT
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I just saw that "bizzaro world" thing. What if you put a vulture for player 24 or whatever, which makes the tiles all crazy and inverted?
That was p20 wraith and it still works.
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ANNOYING REPORT
I'm doing a 1v2 and my base is just surrounded by battlecruisers/scouts/corsairs, my dragoons finally kill enough to get my 5th gas, so I choose to spawn a valkyrie....and "unit is unplaceable" and I'm out my 5 gas....I would have totally obliterated their guys...instead they killed my bunker.
END ANNOYING REPORT
Okay. I'll change all units to be spawned near sci vessal (The Heroes). I'm also going to change all bunker men to have 255 armor and 25 HP so they have a chance of actually getting into bunker without being killed right away.
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Okay. I'll change all units to be spawned near sci vessal (The Heroes). I'm also going to change all bunker men to have 255 armor and 25 HP so they have a chance of actually getting into bunker without being killed right away.
Can you also maybe add a check, so it makes sure that there aren't enemy units within a certain distance, and wait tell their gone so it doesn't screw you over in that way either? Not absolutely needed, but I see problems if your getting attacked at your spawn and get say a lurker or a tank. Your screwed if they are on top of your spawn.
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You could just create the units in a remote location and then move them. When moved and there is no more room in the location it's being moved to it moves outside of the location with no unplacable errors.
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Okay, but I'm not going to do that for the regular spawning devolution units because it is their own fault if they don't mass themselves and lose units from unplaceable units.
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