This map called Absorb N Reflect is a map that falls under 2 categories; it is an arena, and a sort of melee map. The point of the map is to of course 'Absorb N Reflect'.
'Note': This image doesn't do my terrain any justice D:
As you can see, there are two arenas, one on the right and one on the left. The left arena is where your 1 of 8 characters will be fighting through the other up to 5 opponents to kill P8 units, known as Energy. To absorb an energy you simply kill it with your character, or your one of 3 of your characters spells.
Here is a shot of the left arena terrain where energy will travel along a random path. I haven't counted, but there should be somewhere around 20 different paths that p8 units can walk along.
Once an energy is killed on the left arena, you will gain experience corresponding to the difficulty of the kill, and you will receive a copy of the energy absorbed. The copy will appear in your base on the right arena. There are six bases, 1 per player, and a 'hill' in the midst of the right arena. In each base each player has 1 cannons, and a missile turret. The missile turret represents a life, and each player has four extra lives in the bottom left of the map. Other players try to kill your lives, and you defend your own with your absorbed energies.
Each player's mana is constantly generating, and you can upgrade the gen speed, as well as your maximum HP for your character, or choose 30 ore. Each character is different, and you should choose your upgrades well, a spellcaster does NOT need maximum hp, as a fighter does not need maximum mana gen.
Everytime the timer on the map hits 0, the stakes for being killed by an opponent grow larger. For the first 4 minutes, when a there is a pvp death, the winner is given 2 ore. Once the timer hits 0 the winner will be given 6 ore, and the next time the timer hits 0, 10 ore, and so on. When a player is killed, their unit respawns in 20 seconds, and that player's mana constantly drains. The player is then respawned in one of 6 random locations on the left arena.
The energies that spawn spawn at random, with 8 different possible units to spawn. Once the timer hits 0 for the second time, a new list of p8 units will spawn, all of which are much tougher.
At the bottom right of the map there is an ingame tutorial to explain the key points of the map at the shuttle.
I rate this map at about 95% done.
Bugs Fixed since first upload in condescending chronological order:
Remade respawn triggers with deathcounts
Respawn bug fixed
Minor Balancing
Re-made SteamMachine's spells 2 and 3
Added MossWorm's first spell
Minor Balancing
Remade Mossworm's first spell
Fixed up Mossworms spell 1, made spell 2 and 3
Major balancing
New character with spell
Moar balancing
Re Created Upgrade layout
Recently Changed:
New map uploaded, Version beta 8.
Removed walls on the right arena. Added dueling system (a little buggy atm). Added Zone Control to the right arena. Lowered timer. More balancing of characters.
Important:
This map has been changed quite a bit.. The reason that it has taken me so dang long to finish this map is my schoolwork. I'm really busy during the school year, and now that summer has finally rolled around I have time to finish this thing up.
Is the updated file ready to download off of this site yet? YES- The beta version is available for download!
But it will be ready soon! Check in to this topic to see when I release it, I plan for this map to be done by the end of June 20th!
Help test with this map with me! I've heard from quite a few people that this map could be made to be really fun, including UnholyUrine. I'm sure the more testers I get, the more fun this map will be =]
I'll be in either OP Sen or Clan Orig on west!
Download:
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Post has been edited 21 time(s), last time on Jun 22 2009, 6:06 am by CecilSunkure.
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