Absorb N ReflectThis map called
Absorb N Reflect is a map that falls under 2 categories; it is an arena, and a sort of melee map. The point of the map is to of course '
Absorb N Reflect'.
Failed to get ImageSize (
http://i465.photobucket.com/albums/rr11/Cecil_Sunkure/ARScreen.jpg )
'Note': This image doesn't do my terrain any justice D:
As you can see, there are two arenas, one on the right and one on the left. The left arena is where your 1 of 8 characters will be fighting through the other up to 5 opponents to kill P8 units, known as
Energy. To
absorb an
energy you simply kill it with your character, or your one of 3 of your characters spells.
Failed to get ImageSize (
http://i465.photobucket.com/albums/rr11/Cecil_Sunkure/ARScreen1.jpg )
Here is a shot of the left arena terrain where
energy will travel along a random path. I haven't counted, but there should be somewhere around 20+ different paths that p8 units can walk along.
Once an
energy is killed
on the left arena, you will gain experience corresponding to the difficulty of the kill, and you will receive a copy of the
energy absorbed. The copy will appear in your base on the right arena. There are six bases, 1 per player, and a 'hill' in the midst of the right arena. In each base each player has 1 cannons, and a missile turret. The missile turret represents a life, and each player has four extra lives in the bottom left of the map. Other players try to kill your lives, and you defend your own with your
absorbed energies.
Each player's mana is constantly generating, and you can upgrade the gen speed, as well as your maximum HP for your character, or choose +30 ore. Each character is different, and you should choose your upgrades well, a spellcaster does NOT need maximum hp, as a fighter does not need maximum mana gen.
Everytime the timer on the map hits 0, the stakes for being killed by an opponent grow larger. For the first 4 minutes, when a there is a pvp death, the winner is given 2 ore. Once the timer hits 0 the winner will be given 6 ore, and the next time the timer hits 0, 10 ore, and so on. When a player is killed, their unit respawns in 20 seconds, and that player's mana constantly drains. The player is then respawned in one of 6 random locations on the left arena.
The energies that spawn spawn at random, with 8 different possible units to spawn. Once the timer hits 0 for the second time, a new list of p8 units will spawn, all of which are much tougher.
At the bottom right of the map there is an ingame tutorial to explain the key points of the map at the shuttle.
This is currently VBeta. The final will be released ASAP.