Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Stacking Sprite Ultralisk.
Stacking Sprite Ultralisk.
Aug 18 2008, 3:28 am
By: CooL  

Aug 18 2008, 3:28 am CooL Post #1



I don't know how to make the larva what can be morphed.

I'm sure that's why I can't make the stacking sprite Ultralisks. :crybaby:


Help me guys ..




None.

Aug 18 2008, 4:52 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

Select the larva, press u.

The player is going to have to do it.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Aug 18 2008, 4:54 am Falkoner Post #3



I think ulralisks crash when you try to stack them.



None.

Aug 18 2008, 6:07 am CooL Post #4



Quote from Falkoner
I think ulralisks crash when you try to stack them.
No Falkoner.
look this screen shot :O


hmm..

I want to know. Larva morph to Ultra. I need to know how to make larvas...



None.

Aug 18 2008, 6:19 am rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

Pre place them...

The only way to "make" a larva is with a hatchery+.

Apparently you already have a map which has stacked/cloaked ultras. Why don't you take a look and see how it was done?



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Aug 18 2008, 6:22 am SiN Post #6



Quote from rockz
Pre place them...

The only way to "make" a larva is with a hatchery+.

Apparently you already have a map which has stacked/cloaked ultras. Why don't you take a look and see how it was done?

i dont think that is his screenshot.


Are you making a map? Or are you just looking for advise on a map?



None.

Aug 18 2008, 6:50 am Morphling Post #7



First You need to preplace unit sprite larva. Have them on creep(A building near by like a hive or something so they will live). Then do the disable wait enable trick and you morph them into whatever you want. It morphs well into all the zerg. However if you morph it into a drone then morph it into a building, the building will never finish.



None.

Aug 18 2008, 11:05 am CooL Post #8



Quote from Morphling
First You need to preplace unit sprite larva. Have them on creep(A building near by like a hive or something so they will live). Then do the disable wait enable trick and you morph them into whatever you want. It morphs well into all the zerg. However if you morph it into a drone then morph it into a building, the building will never finish.

I tried one time. but it doesn't work. I'm sure that larvas can't be moved, Isn't it? Disable wait enable trick with "Order" Trigger,
But Larva can't be ordered.

Hmm.. I really really want to know how to make this trigger, Guys. :-(




None.

Aug 18 2008, 11:31 am I)eathBringer Post #9



to order to move larvas you have to run two AIs:
Execute AI script 'Make These Unit Patrol' at '<start location>'
Execute AI script 'Set Generic Command Target' at '<destination>'



None.

Aug 18 2008, 12:04 pm CooL Post #10



Quote from I)eathBringer
to order to move larvas you have to run two AIs:
Execute AI script 'Make These Unit Patrol' at '<start location>'
Execute AI script 'Set Generic Command Target' at '<destination>'
Thank you! Thank you so much!!
You're the hero :D!!
Finally I did it!! Thank you! I love ya!!




None.

Aug 18 2008, 4:31 pm Twitch Post #11



You know I am starting to dislike how if some of you can't do something,you say it can't be done....

Anyways @Cool In that map you have it was made by Loveless who told me how to do the trick.
you disable a hatchery sprite and make sure somewhere noone can see it ever.
Then it will start spawning cloaked larva.
THEN you move them with what has been said and build an ultralisk.

If all goes correctly you will have a cloaked stack able ultralisk.

It does help to look at the map with the triggers you need >.>.I know loveless doesn't protect his maps so yeah.



None.

Aug 18 2008, 10:07 pm Falkoner Post #12



Ah, I thought you were doing the traditional preplace 1 unit per stacked unit, this is a pretty cool method, can someone post the map Loveless made on it?



None.

Aug 18 2008, 11:17 pm Morphling Post #13



I believe its this map but im not sure.

Attachments:
sprite_defense_dark.scx
Hits: 5 Size: 45.34kb



None.

Aug 19 2008, 12:15 am Vi3t-X Post #14



Imagine building a horde of stacked, cloaked mutalisks...



None.

Aug 19 2008, 12:27 am CooL Post #15



Quote from Twitch
You know I am starting to dislike how if some of you can't do something,you say it can't be done....
No. You know that larva can't be ordered.
I)eathBringer said that only AI script could make them move :O

And I agree now.
No one can move the larva by order triggers. :unsure:




None.

Aug 19 2008, 12:28 am rockz Post #16

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from Twitch
You know I am starting to dislike how if some of you can't do something,you say it can't be done....
I only dislike it when I can't understand the question. I didn't realize that a disabled hatch sprite would make cloaked/stacked larvae though. Neat.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Aug 19 2008, 12:31 am CooL Post #17



Quote from SiN
Quote from rockz
Pre place them...

The only way to "make" a larva is with a hatchery+.

Apparently you already have a map which has stacked/cloaked ultras. Why don't you take a look and see how it was done?

i dont think that is his screenshot.


Are you making a map? Or are you just looking for advise on a map?
I'm just looking for advise :O

And now I got it heehee
I)eathBringer told me :D




None.

Aug 19 2008, 12:32 am CooL Post #18



Quote from rockz
Quote from Twitch
You know I am starting to dislike how if some of you can't do something,you say it can't be done....
I only dislike it when I can't understand the question. I didn't realize that a disabled hatch sprite would make cloaked/stacked larvae though. Neat.
Disabled hatch sprite wouldn't make cloacked/stacked larvas :O
I tested it hmm




None.

Aug 19 2008, 12:35 am Morphling Post #19



Same.I tested and it doesn't work.
Edit: Now I can't seem to get larva cloaked and stacked. It just crashes.

Post has been edited 1 time(s), last time on Aug 19 2008, 12:48 am by Morphling.



None.

Aug 19 2008, 7:22 am midget_man_66 Post #20



You have 2 locations.
One of them is named SQUARE. it is inside of the map.
The other one is named OUT. it is outside of the map.

Using this trigger below, whenever you bring an ultralisk to location SQUARE it will freeze. When it freezes you can walk through it, enabling another ultralisk to stumble upon the SQUARE location and freeze right on top of the other ultralisk i think. you will need multiple ultralisks pre-placed or spawn able/replaceable

Conditions:
[Always]
Actions:
[Move all "ultralisk" at location "square" to location "out".]
[Preserve trigger.]

P.S. - in order to make a location out of bounds using scm draft, edit the coordinates of the location's corners.



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