I maxed quite a bit of stuff out, like 'locations' and the 'create units with properties' triggers, i didn't completly max it or go over, because i always want to make sure this is at least 3 locations or triggers left incase of a glitch, and i'm experiencing a create unit trigger that wont preserve trigger even though its there. I have hyper triggers if that makes a difference, but they're with a seperate force/player. Heres a picture
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i also have another problem, when i create an infested terran for 100 vespene gas, the game crashes
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Are you running hyper triggers for player 8? If you are you are experiencing wait blocks, as morphing said. Solve it by using death count waits. As for your other problem, can you be more specific?
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No, I said nvm because the link wouldn't show up and I was saying something then it all the sudden started working.
i also have another problem, when i create an infested terran for 100 vespene gas, the game crashes
Sc crashes when you set build times to 0.
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it was, and yeah thanks to the rest of you too...
Yea, If build time is 0 for a unit, the game crashes. Try setting it to about 2 or 3.
my map is an rpg with alot of spawns with alot of differnt units, would it be better if i just made one big trigger for them to spawn all at the same time?
Thats your choice it doesn't matter
my map is an rpg with alot of spawns with alot of differnt units, would it be better if i just made one big trigger for them to spawn all at the same time?
The wait will still be blocked. Read the Wait blocks article.
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it worked but i guess later on it'll still get jacked up in the ass
Not sure, but from what I read I'm guessing it will mix up some how.
my map is an rpg with alot of spawns with alot of differnt units, would it be better if i just made one big trigger for them to spawn all at the same time?
If you put the Hyper Triggers at the bottom of the trigger list and put them under All Players, they will turn off for that player when a wait is hit, but will be running for all the other players, so the hypertriggers won't actually stop unless all players run a wait at the same time.
Sc crashes when you set build times to 0.
Not on Macs
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But the question is, who really wants to use a Mac?
I've always wondered if you could make build times set to 0.5, or something like that.
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