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I care not for your little life.
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If you're using SCMDraft, you can go to Scenario > Tech Settings > Stim Pack / Ocular Implants and set them to "Researched". If not, I'm sorry, I'm not familiar with the original StarEdit.
Again, I'm sorry, but there's no way that I know of that you can upgrade without a Science Facility. You could try disabling the doodad state for a Science Facility, it would disappear, but I'm not sure if you would still be able to upgrade. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Prepare to drop. |
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I care not for your little life.
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Good. The action is called "Set Doodad State", you want to Disable doodad state for Science Facility.
Player 1 Always Disable doodad state for Science Facility at 'x' Of course, you can change the conditions and actions if you please, but this is just a rough example of what it would look like. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Prepare to drop. |
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I paid -54 minerals for THIS?
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Actually, when disabled, the science facility crashes the game when looked at.
![]() ![]() ![]() ![]() ![]() ![]() Build-a-Ship Workshop
() )) (CRAYOLA) )) > Quote from O.o: because I've found my form in your forms where It should not be. |
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I paid -54 minerals for THIS?
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No, it dosen't matter if you can't physically see it with your eyes, if the game is centered on it and it's somewhere on the screen, even covered, it will still crash. Srry
![]() ![]() ![]() ![]() ![]() ![]() Build-a-Ship Workshop
() )) (CRAYOLA) )) > Quote from O.o: because I've found my form in your forms where It should not be. |
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I paid -54 minerals for THIS?
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Oh, Yea I see what you mean
. You could do that. ![]() ![]() ![]() ![]() ![]() ![]() Build-a-Ship Workshop
() )) (CRAYOLA) )) > Quote from O.o: because I've found my form in your forms where It should not be. |
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We are not amused
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Automated? If you want them defaultly researched, then what has already been said is good. If you want them to be researched during game, without any player requirement, you're in luck, because you can simply give a marine who has stim packs to the player. That means you'll need a computer player, possibly more if you want to give the upgrades independently.
There's a few options. One, hide it off screen somewhere, make sure if ppl lift it, you make another one. Two, set default upgrades to 3, no science facility is needed past level 3. Three, stick it off screen, disable the player's vision, and use some other kind of vision. Four, only give the science facility when the player is upgrading. if you want to hide the buildings, you can do that with a lifted building as well, preventing them from selecting the sci facility to lift. what program do i need to use? can i use SCMdraft?[/quote] ![]() ![]() ![]() ![]() ![]() ![]() Of the sparkling wines, the most famous is Perth Pink. This is a bottle with a message in, and the message is 'beware'. This is not a wine for drinking, this is a wine for laying down and avoiding.
Another good fighting wine is Melbourne Old-and-Yellow, which is particularly heavy and should be used only for hand-to-hand combat. |
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Write your own destiny, or else someone will write it for you!
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Scmdraft is just fine.
To research tech like stim via trigger (= automatically?) give a unit that can use stim from a player with stim researched to the player who should get the stim tech. The tech will be transferred to the other player. You can remove the unit you just gave if need be. Note, that this will work with techs and upgrades, but not with weapon upgrades (those which have 255 max.) ![]() ![]() ![]() ![]() ![]() ![]() ![]() http://sonsofwar.pyrom.net/index.html___0% 100% |
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Thats not going to happen
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this is so i don't need to place buildings on the map, so the map doesn't look so ...artificial. ![]() ![]() ![]() ![]() ![]() ![]() |
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eight archons burning...
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I've never really used loss of one's own vision much, but is it possible to make him lose his vision, but share it with a comp's with map revealers? You could simply cover up the part you don't want seen. this would particularly work if the map as a whole is already revealed. If not, you may have an issue with seeing where your units are going... if only one unit to control, then possibly have a comp observer following, but that may not be the "professional" look you're looking for.
That aside, SC will never be able to make a near perfect approximation to anything, so playing pretend a little is a part of any SC map. Kinda have to accept that. So I wouldn't worry too much about it, if it doesn't work out easy. That's the kinda thing that helps keep you from getting a map done. ![]() ![]() ![]() ![]() ![]() ![]() "If trees could scream, would we be so cavalier about cutting them down? We might, if they screamed all the time, for no good reason." - Jack Handey
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Write your own destiny, or else someone will write it for you!
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I've never really used loss of one's own vision much, but is it possible to make him lose his vision, but share it with a comp's with map revealers? You could simply cover up the part you don't want seen. this would particularly work if the map as a whole is already revealed. If not, you may have an issue with seeing where your units are going... if only one unit to control, then possibly have a comp observer following, but that may not be the "professional" look you're looking for. That aside, SC will never be able to make a near perfect approximation to anything, so playing pretend a little is a part of any SC map. Kinda have to accept that. So I wouldn't worry too much about it, if it doesn't work out easy. That's the kinda thing that helps keep you from getting a map done. ![]() ![]() ![]() ![]() ![]() ![]() ![]() http://sonsofwar.pyrom.net/index.html___0% 100% |