Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: modifying the tech tree
modifying the tech tree
Aug 5 2008, 3:12 am
By: frank  

Aug 5 2008, 3:12 am frank Post #1



particularly, i need to modify the tech tree and the upgrades of each player.
upgrades such as stim packs and ghost sight range need to be automated.
tech tree limitations like requiring player A to have a science facility in order to upgrade past 1 also need to be automated.
this is so i don't need to place buildings on the map, so the map doesn't look so ...artificial.

what program do i need to use? can i use SCMdraft?



None.

Aug 5 2008, 3:25 am Ryan Post #2



If you're using SCMDraft, you can go to Scenario > Tech Settings > Stim Pack / Ocular Implants and set them to "Researched". If not, I'm sorry, I'm not familiar with the original StarEdit.

Again, I'm sorry, but there's no way that I know of that you can upgrade without a Science Facility. You could try disabling the doodad state for a Science Facility, it would disappear, but I'm not sure if you would still be able to upgrade.




None.

Aug 5 2008, 3:29 am frank Post #3



thanks i saw the research toggle.

also, i'll try making the science vessel invisible (a very nice work-around, btw), but i don't know how.



None.

Aug 5 2008, 3:31 am Ryan Post #4



Well, do you have SCMDraft or Star Forge? You can't do it with regular Star Edit.



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Aug 5 2008, 4:02 am frank Post #5



SCMdraft



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Aug 5 2008, 4:06 am Ryan Post #6



Good. The action is called "Set Doodad State", you want to Disable doodad state for Science Facility.

Player 1
Always

Disable doodad state for Science Facility at 'x'

Of course, you can change the conditions and actions if you please, but this is just a rough example of what it would look like.




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Aug 5 2008, 4:45 am KyleIs1337 Post #7



Actually, when disabled, the science facility crashes the game when looked at.



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Aug 5 2008, 4:52 am Ryan Post #8



o rly. Well, I guess the best you could do is try covering it up with sprites? =S



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Aug 5 2008, 5:04 am KyleIs1337 Post #9



No, it dosen't matter if you can't physically see it with your eyes, if the game is centered on it and it's somewhere on the screen, even covered, it will still crash. Srry :(



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Aug 5 2008, 5:11 am KrayZee Post #10



Quote from frank
particularly, i need to modify the tech tree and the upgrades of each player.
upgrades such as stim packs and ghost sight range need to be automated.
tech tree limitations like requiring player A to have a science facility in order to upgrade past 1 also need to be automated.
this is so i don't need to place buildings on the map, so the map doesn't look so ...artificial.

what program do i need to use? can i use SCMdraft?
Blizzard's Campaign Editor can already do that.



None.

Aug 5 2008, 5:16 am Ryan Post #11



Quote from KyleIs1337
No, it dosen't matter if you can't physically see it with your eyes, if the game is centered on it and it's somewhere on the screen, even covered, it will still crash. Srry :(

Negative, what I meant is forget the disabling, just cover it up with sprites.



None.

Aug 5 2008, 5:32 am KyleIs1337 Post #12



Oh, Yea I see what you mean ;). You could do that.



None.

Aug 5 2008, 5:45 am rockz Post #13

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from frank
upgrades such as stim packs and ghost sight range need to be automated.
Automated? If you want them defaultly researched, then what has already been said is good. If you want them to be researched during game, without any player requirement, you're in luck, because you can simply give a marine who has stim packs to the player. That means you'll need a computer player, possibly more if you want to give the upgrades independently.
Quote from frank
tech tree limitations like requiring player A to have a science facility in order to upgrade past 1 also need to be automated.
There's a few options. One, hide it off screen somewhere, make sure if ppl lift it, you make another one. Two, set default upgrades to 3, no science facility is needed past level 3. Three, stick it off screen, disable the player's vision, and use some other kind of vision. Four, only give the science facility when the player is upgrading.
Quote from frank
this is so i don't need to place buildings on the map, so the map doesn't look so ...artificial.
if you want to hide the buildings, you can do that with a lifted building as well, preventing them from selecting the sci facility to lift.

what program do i need to use? can i use SCMdraft?[/quote]



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Aug 5 2008, 11:09 am NudeRaider Post #14

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Scmdraft is just fine.

To research tech like stim via trigger (= automatically?) give a unit that can use stim from a player with stim researched to the player who should get the stim tech. The tech will be transferred to the other player. You can remove the unit you just gave if need be.

Note, that this will work with techs and upgrades, but not with weapon upgrades (those which have 255 max.)




Aug 6 2008, 5:27 am Ryan Post #15



Quote from rockz
Quote from frank
this is so i don't need to place buildings on the map, so the map doesn't look so ...artificial.
if you want to hide the buildings, you can do that with a lifted building as well, preventing them from selecting the sci facility to lift.
What?



None.

Aug 6 2008, 5:29 am Kaias Post #16



Quote from Ryan
Quote from rockz
Quote from frank
this is so i don't need to place buildings on the map, so the map doesn't look so ...artificial.
if you want to hide the buildings, you can do that with a lifted building as well, preventing them from selecting the sci facility to lift.
What?
I think he means to cover it so it can't be clicked.



None.

Aug 6 2008, 5:30 am Ryan Post #17



Oh, I see. Wouldn't that make things look even more artificial?



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Aug 6 2008, 5:31 am Kaias Post #18



Quote from Ryan
Oh, I see. Wouldn't that make things look even more artificial?
I don't know, I was just guessing, I didn't bother to real the context only the last post, which was yours.



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Aug 6 2008, 8:26 am StrikerX22 Post #19



I've never really used loss of one's own vision much, but is it possible to make him lose his vision, but share it with a comp's with map revealers? You could simply cover up the part you don't want seen. this would particularly work if the map as a whole is already revealed. If not, you may have an issue with seeing where your units are going... if only one unit to control, then possibly have a comp observer following, but that may not be the "professional" look you're looking for.

That aside, SC will never be able to make a near perfect approximation to anything, so playing pretend a little is a part of any SC map. Kinda have to accept that. So I wouldn't worry too much about it, if it doesn't work out easy. That's the kinda thing that helps keep you from getting a map done.



None.

Aug 6 2008, 8:03 pm NudeRaider Post #20

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from StrikerX22
I've never really used loss of one's own vision much, but is it possible to make him lose his vision, but share it with a comp's with map revealers? You could simply cover up the part you don't want seen. this would particularly work if the map as a whole is already revealed. If not, you may have an issue with seeing where your units are going... if only one unit to control, then possibly have a comp observer following, but that may not be the "professional" look you're looking for.
Depending on the map this will work pretty well.
Quote from StrikerX22
That aside, SC will never be able to make a near perfect approximation to anything, so playing pretend a little is a part of any SC map. Kinda have to accept that. So I wouldn't worry too much about it, if it doesn't work out easy. That's the kinda thing that helps keep you from getting a map done.
Couldn't agree more.




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