particularly, i need to modify the tech tree and the upgrades of each player.
upgrades such as stim packs and ghost sight range need to be automated.
tech tree limitations like requiring player A to have a science facility in order to upgrade past 1 also need to be automated.
this is so i don't need to place buildings on the map, so the map doesn't look so ...artificial.
what program do i need to use? can i use SCMdraft?
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thanks i saw the research toggle.
also, i'll try making the science vessel invisible (a very nice work-around, btw), but i don't know how.
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Actually, when disabled, the science facility crashes the game when looked at.
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No, it dosen't matter if you can't physically see it with your eyes, if the game is centered on it and it's somewhere on the screen, even covered, it will still crash. Srry
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particularly, i need to modify the tech tree and the upgrades of each player.
upgrades such as stim packs and ghost sight range need to be automated.
tech tree limitations like requiring player A to have a science facility in order to upgrade past 1 also need to be automated.
this is so i don't need to place buildings on the map, so the map doesn't look so ...artificial.
what program do i need to use? can i use SCMdraft?
Blizzard's Campaign Editor can already do that.
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Oh, Yea I see what you mean
. You could do that.
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upgrades such as stim packs and ghost sight range need to be automated.
Automated? If you want them defaultly researched, then what has already been said is good. If you want them to be researched during game, without any player requirement, you're in luck, because you can simply give a marine who has stim packs to the player. That means you'll need a computer player, possibly more if you want to give the upgrades independently.
tech tree limitations like requiring player A to have a science facility in order to upgrade past 1 also need to be automated.
There's a few options. One, hide it off screen somewhere, make sure if ppl lift it, you make another one. Two, set default upgrades to 3, no science facility is needed past level 3. Three, stick it off screen, disable the player's vision, and use some other kind of vision. Four, only give the science facility when the player is upgrading.
this is so i don't need to place buildings on the map, so the map doesn't look so ...artificial.
if you want to hide the buildings, you can do that with a lifted building as well, preventing them from selecting the sci facility to lift.
what program do i need to use? can i use SCMdraft?[/quote]
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Scmdraft is just fine.
To research tech like stim via trigger (= automatically?) give a unit that can use stim from a player with stim researched to the player who should get the stim tech. The tech will be transferred to the other player. You can remove the unit you just gave if need be.
Note, that this will work with techs and upgrades, but not with weapon upgrades (those which have 255 max.)
this is so i don't need to place buildings on the map, so the map doesn't look so ...artificial.
if you want to hide the buildings, you can do that with a lifted building as well, preventing them from selecting the sci facility to lift.
What?I think he means to cover it so it can't be clicked.
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Oh, I see. Wouldn't that make things look even more artificial?
I don't know, I was just guessing, I didn't bother to real the context only the last post, which was yours.
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I've never really used loss of one's own vision much, but is it possible to make him lose his vision, but share it with a comp's with map revealers? You could simply cover up the part you don't want seen. this would particularly work if the map as a whole is already revealed. If not, you may have an issue with seeing where your units are going... if only one unit to control, then possibly have a comp observer following, but that may not be the "professional" look you're looking for.
That aside, SC will never be able to make a near perfect approximation to anything, so playing pretend a little is a part of any SC map. Kinda have to accept that. So I wouldn't worry too much about it, if it doesn't work out easy. That's the kinda thing that helps keep you from getting a map done.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
I've never really used loss of one's own vision much, but is it possible to make him lose his vision, but share it with a comp's with map revealers? You could simply cover up the part you don't want seen. this would particularly work if the map as a whole is already revealed. If not, you may have an issue with seeing where your units are going... if only one unit to control, then possibly have a comp observer following, but that may not be the "professional" look you're looking for.
Depending on the map this will work pretty well.
That aside, SC will never be able to make a near perfect approximation to anything, so playing pretend a little is a part of any SC map. Kinda have to accept that. So I wouldn't worry too much about it, if it doesn't work out easy. That's the kinda thing that helps keep you from getting a map done.
Couldn't agree more.