Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: String limit help
String limit help
Sep 10 2007, 9:37 am
By: Hugel  

Sep 20 2007, 11:25 am Hugel Post #21



I find comments helpful in the beginning stages of a map. Its quick and easy to cycle through a long list looking for the section you need. Its also helpful to be able to do this when all systems are still being updated. The stage my map is in now, nothing but the strings need work, only storyline, so all systems are in place. Comments have long since been deleted.



None.

Sep 22 2007, 3:18 am Falkoner Post #22



Only have comments around major things, you don't need to comment each trigger, just for a group of triggers, explain them a bit with a blank trigger at the top of them, there is no need for excessive commenting, as it makes it annoying to edit triggers since you can't see their actions and conditions to start with.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:18 am]
Sylph-Of-Space -- No complaints here, i'm just curious!
[11:05 pm]
Ultraviolet -- :wob:
[03:55 pm]
Zoan -- :wob:
[10:34 am]
NudeRaider -- SEN doesn't rely on spammers initiate its sleep cycle. It hat fully automated rest and clean-up phases. Please understand that this is necessary for the smooth operation of the site. Thank you.
[2024-5-18. : 3:45 am]
Sylph-Of-Space -- Does the shoutbox get disabled when there's spammers?
[2024-5-17. : 6:47 am]
NudeRaider -- lil-Inferno
lil-Inferno shouted: nah
strong
[2024-5-17. : 5:41 am]
Ultraviolet -- 🤔 so inf is in you?
[2024-5-17. : 4:57 am]
O)FaRTy1billion[MM] -- my name is mud
[2024-5-17. : 4:35 am]
Ultraviolet -- mud, meet my friend, the stick
[2024-5-16. : 10:07 pm]
lil-Inferno -- nah
Please log in to shout.


Members Online: RIVE, Roy