Post #1
yellowjacket
Jul 14 2008, 1:56 am
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can't seem to get a recall on command. tried a few different things:
trig 1
brings corsair to 'build zone' (it's ontop of a stargate)
-
create 1 arb at 'arb loc'
kill all cors
trig 2
brings arb to 'arb loc'
-
run ai script cast recall at 'recall loc' (moving loc centered on a ghost)
kill all arb
now i tried giving the arbiter to a neutral player, com, and the current player and none worked. it's for looks so it isnt necessary, but it'd be nice if someone could help
can't seem to get a recall on command. tried a few different things:
trig 1
brings corsair to 'build zone' (it's ontop of a stargate) - create 1 arb at 'arb loc' kill all cors
trig 2
brings arb to 'arb loc' - run ai script cast recall at 'recall loc' (moving loc centered on a ghost) kill all arb
now i tried giving the arbiter to a neutral player, com, and the current player and none worked. it's for looks so it isnt necessary, but it'd be nice if someone could help
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![[Avatar]](/uploads/avatar/1430.gif)
Don't play with fire, play with lil-Inferno!
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There are probably a few things you're doing wrong:
A. The Arbitor doesn't have enough energy.
B. The Arbitor doesn't have Recall researched (I don't think thats possible though.)
C. You're using a Hero Arbitor. Hero Arbitors do not function to do that AI Script, only normal Arbitors do.
There are probably a few things you're doing wrong:
A. The Arbitor doesn't have enough energy. B. The Arbitor doesn't have Recall researched (I don't think thats possible though.) C. You're using a Hero Arbitor. Hero Arbitors do not function to do that AI Script, only normal Arbitors do.
"Sharing is caring. . .Unless you have STD's!" - LoveLess
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Post #3
Falkoner
Jul 14 2008, 2:07 am
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Taking StarCraft Map Making to the Limit!
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I think he may also be killing the arbiter too fast, he kills it in the same order he gives it the order, so I don't think it gets time to execute the spell before it is killed.
I think he may also be killing the arbiter too fast, he kills it in the same order he gives it the order, so I don't think it gets time to execute the spell before it is killed.
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Post #4
Kaias
Jul 14 2008, 2:08 am
![[Avatar]](/uploads/avatar/2864.gif)
Thats not going to happen
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Actually I think Hero Arbiters work as well.
The Arbiter needs to be owned by a comp and the comp needs the AI script trigger.
Actually I think Hero Arbiters work as well.
The Arbiter needs to be owned by a comp and the comp needs the AI script trigger.
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Post #5
Zell.
Jul 14 2008, 2:17 am
![[Avatar]](/uploads/avatar/129.gif)
O rly?
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make sure if the arb is owned by p1 the trigger is for p1. i know kinda obvious but nobody mentioned it
make sure if the arb is owned by p1 the trigger is for p1. i know kinda obvious but nobody mentioned it
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Post #6
yellowjacket
Jul 14 2008, 2:55 am
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lets see.... its researched and theres enough energy, normal arb, it's alive for about 5 seconds, shoulda mentioned all that i guess
alright here's the full triggers
trig 1 all players
current pl command at least 1 ghost
current bring 1 corsair to build zone
-
kill 1 corsiar
create 1 arb for pl 7 (com) at arb zone
wait 5k mil (while the arb is supposed to recall for warp effect)
create 1 bc
wait 1300 mil
kill all bc
kill all arb
preserve
trig 2 p7 (com)
p7 bring at least 1 arb to arb zone
-
center loc 'recall' on ghost owned by foes at anywhere (com and ghost aren't allied)
execute recall at 'recall'
wait 1500 mil
execute recall
wait 1500 mil
execute
preserve
soooooo still doesn't work.
lets see.... its researched and theres enough energy, normal arb, it's alive for about 5 seconds, shoulda mentioned all that i guess
alright here's the full triggers
trig 1 all players
current pl command at least 1 ghost current bring 1 corsair to build zone - kill 1 corsiar create 1 arb for pl 7 (com) at arb zone wait 5k mil (while the arb is supposed to recall for warp effect) create 1 bc wait 1300 mil kill all bc kill all arb preserve
trig 2 p7 (com) p7 bring at least 1 arb to arb zone - center loc 'recall' on ghost owned by foes at anywhere (com and ghost aren't allied) execute recall at 'recall' wait 1500 mil execute recall wait 1500 mil execute preserve
soooooo still doesn't work.
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Post #7
Kaias
Jul 14 2008, 3:54 am
![[Avatar]](/uploads/avatar/2864.gif)
Thats not going to happen
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I don't know if foes works like that, try making it player specific
I don't know if foes works like that, try making it player specific
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Post #8
Zell.
Jul 14 2008, 4:41 am
![[Avatar]](/uploads/avatar/129.gif)
O rly?
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try making a simple trigger under your conditions to see if it works,
[TRIGGER]
[DESCRIPTION]try this
[PLAYERS]
[*]1
[CONDITIONS]
[*]whatever.. elapsed time 10 seconds lets say
[ACTIONS]
[*]create arb for p1,
[*]execute AI-recall
[*]wait 5000ms lets say
[*]kill arb..end
You might want to modify energy to 100% after you create arb, unless recall costs 0.
If the above trigger dont work for then your doing something wrong.
try making a simple trigger under your conditions to see if it works,
[TRIGGER]
[DESCRIPTION]try this
[PLAYERS] [*]1
[CONDITIONS] [*]whatever.. elapsed time 10 seconds lets say
[ACTIONS] [*]create arb for p1, [*]execute AI-recall [*]wait 5000ms lets say [*]kill arb..end
You might want to modify energy to 100% after you create arb, unless recall costs 0.
If the above trigger dont work for then your doing something wrong.
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Post #9
yellowjacket
Jul 14 2008, 6:15 pm
![[Avatar]](/images/avatars/3.gif)
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alright, I just made a perm arb and made it more player specific, thanks for the tips
alright, I just made a perm arb and made it more player specific, thanks for the tips
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