Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: A little help...
A little help...
Jul 7 2008, 10:01 pm
By: Cheathunta  

Jul 7 2008, 10:01 pm Cheathunta Post #1



How do i make it so that if a player is able to get his one unit to survive about 3 waves of Infested Terrans, the player gets a text message and a unit? This is for a minigame type thing

Post has been edited 1 time(s), last time on Jul 7 2008, 10:01 pm by Cheathunter. Reason: ....



None.

Jul 7 2008, 10:05 pm CecilSunkure Post #2



At the end of the third wave trigger, include the actions:

Display text message to current player: 'u r text here'

Create 1 'u r unit here' at 'u r loc here'



None.

Jul 8 2008, 12:46 am Clokr_ Post #3



Cheathunter, completely depends on how you are triggering the waves. Usually you'd put a condition that detects when all the waves are done (such as switches or elapsed time), then a bring or command condition to make sure that the player still has alive units, and then in the actions the display text message and create unit actions.

Btw, you've made like 4 topics in 2 days. I highly suggest you to check the resources that you can find here before making such topics and, if you don't find an answer there, try to stick all the questions in the same topic. Thanks.



?????

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[08:53 pm]
TheHappy115 -- such as things like Center View work differently on online play (instant on online while single moves the screen slowly and pauses)
[08:52 pm]
TheHappy115 -- I had played spellsword on Remastered roughly 3 - 4 years and it worked fine so not sure why it doesn't work now. Big Rips. I know there is some form of trigger that detects whether its online or not but I imagine it has something to due with latency
[2022-5-23. : 10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[2022-5-23. : 9:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[2022-5-23. : 5:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[2022-5-23. : 5:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[2022-5-23. : 5:34 pm]
Zoan -- I'll try Butch's suggestion of running in 32-bit, maybe that will fix it?
[2022-5-23. : 5:34 pm]
Zoan -- Oh_Man
Oh_Man shouted: Did martiss' link not work?
It crashes as it does when you use EUD's incorrectly - like it closes starcraft and has the error window pop up with a ticket to send to Blizzard. I know it's not EUDs though since obviously spellsword doesn't use any, so IDK what it is.
[2022-5-23. : 3:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
Please log in to shout.


Members Online: Roy, Oh_Man