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2 fansite Q/A's at Starcraftwire.net

Creator: chuiu
Time: Jun 25 2008, 7:19 pm

Post #1     chuiu Jun 25 2008, 7:19 pm

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These are very long so I'm not going to quote the whole thing, but there is a Q/A with Dustin Browder and Chris Sigaty.

http://www.starcraftwire.net/articles/624/fansite-Q-A-with-dustin-browder

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Medic + Dropship = Medivac Dropship

As we discussed different types of movement, we started talking about the new Medivac Dropship, the combination of the Medic and the Dropship into one unit. As Dustin explained before, the reason for the change was that M&Ms (Marines and Medics) would still be better than Reapers, as Medics are unable to jump with them, and they are not as strong alone as M&M combined, thus making the Reaper almost useless.

This change gives a greater flexibility according to Dustin. Still, in the discussion he said he was on the fence on the issue. People love the Medic (its a girl!), and they are also unsure of where they want to put it in the tech tree. They could make it an upgrade, but that goes against the principle to make every type of action or counter as visible as possible. They would either make two Dropships, or making one that has healing from the start. No "invisible" upgrades.

Still, the concept of having a ship healing ground units feel a bit silly to me, and the current graphics of a regular Dropship doing it surely does not help. Dusting said: "Looks are a minor issue, those will of course be upgraded to look more like an ambulance ship, that sends down small robots, or something, like properly animating the healing. Perhaps changing the unit's name, that is no big deal, I am more concerned about the mechanic, if that works, etc". An example that would make it really powerful is having Dropships with Marines popping out, wrecking havoc and being healed.

The dev team is generally looking to have as few types of units as possible in the game, and a type of strategy similar to chess. It should be easy to see what your opponent is doing, and giving you the option on how to counter it. Having a game that clearly shows what is actually happening is what makes it most fun for everyone involved. It seemed very clear that Browder implied that combining Dropships and Medics is here to stay.

http://www.starcraftwire.net/articles/634/chris-sigaty-interview

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Morten
I have just been wondering about this entire process behind this, and I'll be damned to play a lot of StarCraft now, but I have been playing a lot of World of Warcraft and I have been following what has been going on in the Blizzard forums and all that and it is just quite interesting to see that a lot of people are complaining about that their voices are not being heard, and I suppose they are, but it seems like you're having a very long run revision process in terms of balancing and such things.


Chris
We're not even in the beta, when we're in beta we will be reacting even more so to what people are saying. But we are already acting, I think it was late last week we put up some screenshots that were really a reaction to what the hardcore community was thinking about the art. And we're trying our best to do all that while still moving forward.

The first one with Dustin is more of a summary of their Q/A and should be taken lightly as they may be interpreting some of the things he said or implied wrongly but the second one is a direct interview open for interpretation.
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Post #2     ATG Jun 25 2008, 8:10 pm

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Thanks for the excellent finds!
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Post #3     Phobos[MM] Jun 25 2008, 8:21 pm

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Devil May Cry 3 Rocks
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Medic + Dropship = Win
I guess it could be a bonus similar to Protoss' double regeneration rate when idle... When units are not attacking or being attacked, the heal drones could come down and heal...
(user posted image)
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Post #4     chuiu Jun 25 2008, 9:27 pm

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Quote from Hobos[MM]
Medic + Dropship = Win
I guess it could be a bonus similar to Protoss' double regeneration rate when idle... When units are not attacking or being attacked, the heal drones could come down and heal...
Lies, the premise behind medivac dropship is flawed. Their argument for it is:

Reapers need healing.
Medics can't follow reapers up cliffs.
Remove medics and make the dropship heal units.

However if you have a dropship at this point then what the fuck do you need it to heal when you can transport medics? Furthermore what do you need reapers for when you can move marines around for stronger attack power?

Reapers do not need healing. The medivac dropship is misconceived and should be removed from the game. Furthermore I would go so far as to remove Marauders and Reapers from the game and put back Firebats with ... jetpacks and upgradeable mines (perhaps even making the jetpack upgradeable).
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Post #5     Clokr_ Jun 26 2008, 1:06 pm

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Omg got a title!
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Andreas
Have you ever thought of making a "classic mode" or anything like that?


Chris
We have definitely talked about it, and we think that StarCraft exists to cover that and we want StarCraft to continue to do that. We are not trying to wipe it out or trying to erase it. No matter what, it's going to happen [a "classic mode"] because the editor that's shipping with StarCraft II is even more powerful than the WarCraft III editor! We know for *sure*, that the community will create [a classic mode] and we're tossing out the idea ourselves on how would we support that if we wanted to? I don't mean we have come to a decision but i guarantee you that when the game comes up there will be classic modes that somebody will put out there. Probably within the week [laughter from all].

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Post #6     Syphon[MM] Jun 29 2008, 1:22 am

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Solution: Give Medics a mobility upgrade that makes them faster than Marines, and able to leap like Reapers.
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Post #7     chuiu Jul 5 2008, 2:23 pm

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Bump!

Another Q/A with a lot of mapping information in it:

http://www.starcraftwire.net/articles/704/dustin-browder-interview/page1
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