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Zombie Outpost (v2), A remake of a remake.

Creator: [Dark_Marine]:]
Time: Jun 20 2008, 2:04 am

Post #1     [Dark_Marine]:] Jun 20 2008, 2:04 am

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Before I start with the usual posting details, Id like to say that my brother (Darkling) and I made a map named Zombie Outpost. Now as it is my first map I ever took part in finishing, it didnt spread well. Now...I see it pop up out of nowhere on Bnet, and I can remember it only being in the first SEN DB for a day (Before it got reset), so I doubt thats how it appeared. Oh well. What I'm trying to say is the map was very unprofesionnal, and was decent, not really good. I gathered most of my ideas from Panzer's RE: Raccoon City (Which may explain kills to cash, finding civilans on roof tops, etc). So, after that being said, its time to remake it, more up to todays standards.

- Ling 'n' Rine productions presents
- A map made and remade by Darkling and Dark_Marine (Formally Darkling[ShF] and Dark_Marine_123)


Zombie Outpost


Story: A Group of survivors are trapped in a city, with a large fortress in the center. Those willing to fight gather ammo and supplies and construct barricades, while others not so ready run and hide. Zombies then surround the city and begin attacking the exterior barricades, whilst you and the other survivors fend them off. Slowly the more corrupt and infected attack, from infested bugs, to the Walking dead itself! Can you survive the night long enough for help or anything?

Concepts:
- Barricades made of neutral units. Probably one of the most realistic looking ideas seen, so again it is reused.
- Computer units recive stronger guns as they are unlocked by players, staying efficent as long as the players make them
- Simple yet efficent AI instructing the zombies where to attack, then where to find those who decide to hide
- Some, not so well blended, extended terrain
- Basic kills to cash system, either beneficial to you, or the towns survivors (They will recive units when they have enough minerals as well)

Features:
- RPGish like upgrade system, with a forge in town for customising those guns of yours.
- Buildings as well as some with interiors to make your job for finding better guns harder.
- 9 (Or more) waves of enemy masses well over 100,000 units! Including bosses!
- Banner
- Possible music loop, we'll talk later
- Missions

Specifications:
- 128^2 map
- Space terrain, with city ish terrain
- 5 (or 6) players

+
Guns:



+
Screen Shots:



Testers:
- Gonna be needed, this map wont take long though
This post was edited 2 times, last edit by Dark_Marine: Jun 20 2008, 11:33 am.
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Post #2     Zell. Jun 20 2008, 2:14 am

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O rly?
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omg lol i gots to post first for this epic map :uberw00t:

You knows ill test, but you wont test my map it seems... i see you hater
This post was edited 1 time, last edit by Esponeo: Jun 27 2008, 1:50 am.  Reason given: Removed excessive smilies
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Post #3     [Dark_Marine]:] Jun 20 2008, 2:20 am

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I erm...forogot to <_<' Ill go do that. Btw where have you been on SC? ;o
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Post #4     [Darkling]:] Jun 21 2008, 10:29 am

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Heh, epic map. xD More like bug filled mess of a history lesson from 5 years ago.

Yeah, this map is origionally about 5 years old. We're just trying ot modernize it, and make it like it was to many in the old days. Kick ass zombie killing fun, with little to no thought required. Just point and shoot. ;D
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Post #5     [Dark_Marine]:] Jun 21 2008, 9:51 pm

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I think we need to buff up the players unit with more attack. To be honest I usually dont get more than 50 kills (Maybe cause we havent added friggen civ finding yet)

Btw when you get this, get on bnet and send me the map xD I added wave2 on yer compy lingie.
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Post #6     zB-C-yamico96 Jun 27 2008, 1:12 am

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Haha I see you got a new sig :O !!!!!!!!!
Anyways add me to the testers list STAT!

BTW like your never on, where do you and ling go during the day?
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Post #7     [Dark_Marine]:] Jun 27 2008, 11:16 am

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Work

Ok so yea, this map, is now put into a list of like 5 others im making. I AM working, its just taking a little longer. :P
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Post #8     zany_001 Jun 27 2008, 8:04 pm

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Sounds pretty cool, I'll test if you need more testers, and don't hate me for being a noob and ex-STARS member.. :bleh:
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Post #9     [Darkling]:] Jun 27 2008, 9:40 pm

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OMG ORANGE MUSHROOM. :3
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Sounds pretty cool? Thats what people said 5 YEARS ago.. Seriously.
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Post #10     zany_001 Jun 29 2008, 7:36 pm

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:D OK, sounds FREAKING AWESOME!!!!
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Post #11     HailFire Jun 29 2008, 7:58 pm

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Raging Awesome.
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Looks like a damn fine map, and I'm always game for some good old-fashioned zombie blasting.

If you need any more testers, drop me a line. :)
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Post #12     [Darkling]:] Jun 29 2008, 8:07 pm

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OMG ORANGE MUSHROOM. :3
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xD Now if only you guys saw the hype for this map 5 years ago. Gosh. I was a noob back then.
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Post #13     [Dark_Marine]:] Jul 1 2008, 12:37 am

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Update:

Im working on this solely now, since hosting a TS somehow raised my morale. added some nice features, the doors around the base have duribility which can be repaired.
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Post #14     [Darkling]:] Jul 2 2008, 4:36 pm

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OMG ORANGE MUSHROOM. :3
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Edit: Excalibur did some new terrain for the map, using a city wide grid based system. The origional locations will all be there, with the fact that now the city looks fresh and better then ever.
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Post #15     [Dark_Marine]:] Jul 2 2008, 6:46 pm

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Only problem is he forgot the sewers, better get on top him.
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Post #16     [EdAi]:] Jul 9 2008, 6:15 pm

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Dood!
I can't wait for this to be finished.
Any idea when that'll be?

But you should name a secret hero after me
;]

Btw if you need testers i'm here.

PS: in total theres only gonna be 9 waves of zombies? is each wave consisted of a couple repeated spawns or what?
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Post #17     [Darkling]:] Jul 9 2008, 11:55 pm

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OMG ORANGE MUSHROOM. :3
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Yeah, but production is on a little stand still, due to a.. -Suspense.- ..Secret Project.
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Post #18     [EdAi]:] Jul 10 2008, 5:02 am

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[surprised]nO wAi !!!1!1one1oneone Tats teh oober 1337z0r![/surprised]

So... do you wanna... :blush: ...tell me about it?
Or maybe you wanna show it to me!?
=]

Back on topic:
Quote from [EdAi]
Dood!
PS: in total theres only gonna be 9 waves of zombies? is each wave consisted of a couple repeated spawns or what?

And could you not make it harder to find better guns? lol

I'm also a little confused about the part where computer units receive stronger guns, staying efficient as long as the players make them...
could you explain that a little?
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Post #19     Paravin. Jul 10 2008, 9:32 am

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Looks pretty damn nice, sort of like a sexy, big sister to Racoon City.
Look out, at the stars.
Look how they shine for you.
And all the things you do.
And they were all Yellow.
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Post #20     [Darkling]:] Jul 11 2008, 3:33 am

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OMG ORANGE MUSHROOM. :3
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It was way too easy to get better guns in V1.04D. Now we're adding a total new system, that allows players to unlock guns when they want.
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