Staredit Network > Forums > SC1 Terrain > Topic: Terrain Hall of Fame
Terrain Hall of Fame
Jun 4 2008, 10:31 pm
By: Falkoner
Pages: < 1 « 2 3 4 5 633 >
 

Jun 9 2008, 8:00 pm A_of-s_t Post #61

aka idmontie

Add these for now. I'll make something sexy in my own time. [attach=1131]

I'll take some pics of stuff I really like in my maps tonight.

EDIT: MOAR ENTRIES!!!!

Graveyard (Badlands):


TV Store (Badlands):


Pretty Debri, isn't it pretty? Yes, yes it is (Badlands):


Attachments:
Aofst.rar
Hits: 83 Size: 279.07kb

Post has been edited 1 time(s), last time on Jun 9 2008, 8:27 pm by A_of-s_t.



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Jun 9 2008, 8:44 pm SiN Post #62



I'm liking the graveyard.

you should of put some bones and dead trees in there to keep the effect though.



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Jun 9 2008, 8:48 pm A_of-s_t Post #63

aka idmontie

Quote from SiN
I'm liking the graveyard.

you should of put some bones and dead trees in there to keep the effect though.

Its an old version from SENZP. The newest version which had the right effect was lost :(.



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Jun 9 2008, 11:30 pm stickynote Post #64



It looks nice, but I don't really like it. (The graveyard.) The plain dirt isn't good enough. It should have grass and mud, and like SiN already stated, a couple bones here and there.



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Jun 10 2008, 1:47 am JaBoK Post #65




Well... there's a bit more realistic modern graveyard, probably not the best place for undead though...



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Jun 10 2008, 4:07 am stickynote Post #66



OMFG! :omfg: So disrespectful!!! No flowers!? For the dead!? :omfg: Lol, nice Jabok. That does look more modern though. (Despite the fact that there aren't any flowers.)

Here is a little thing that I made, I called it a miscellaneous temple.





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Jun 10 2008, 5:49 am JaBoK Post #67



That's very good, only thing that could use help is that back blend (make it look like the one I did a bit more and it'll get rid of the blocks, and the two sides of the back pieces, the inside corners, that could probably use some reblending.



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Jun 10 2008, 4:30 pm Zergblender Post #68



So where's the map for those raised jungle blandz.
I'm having some cool ideas for a forest Baldur's Gate: Dark Alliance 2 style.



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Jun 10 2008, 8:34 pm payne Post #69

:payne:

Lol, Jabok, that was EXACTLY my old graveyard for my D2 map xD



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Jun 10 2008, 8:42 pm Falkoner Post #70



Okay, I updated it. I'm not gonna be here for the next few days, so don't freak out when I'm not updating it :P



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Jun 10 2008, 9:11 pm stickynote Post #71



Raised Jungle blends? I already posted it. It's on the first post, under my name and maps.

EDIT: Deblockified the misc. temple.



Post has been edited 1 time(s), last time on Jun 10 2008, 9:29 pm by stickynote.



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Jun 11 2008, 12:09 am JaBoK Post #72



Hate to be picky, but you could use the inner corners for the back of the temple part to make it even less blocky and to remove the green color (what I did to wooden's blended thing in that other thread)



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Jun 11 2008, 12:49 am stickynote Post #73



It's alright; it makes it better looking in the end.
Here it is, fixed with Jabok's recommended tweaking implemented:





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Jun 11 2008, 3:18 am A_of-s_t Post #74

aka idmontie



I also made a Badlands Doodad Pallette:

[attach=1136]

Attachments:
Badlands Doodad Template.scx
Hits: 67 Size: 39.15kb



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Jun 11 2008, 4:17 am Falkoner Post #75



Okay, that's my last update for the next 3-4 days, oh, and be careful about posting them as attachments, I would rather have links to hosts, since you guys might eventually want that attachment space back, but if you don't have a problem keeping it around forever, so be it :P



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Jun 11 2008, 4:57 am stickynote Post #76



Oooo. . . I really like those buildings! They are considerably less blocky than most buildings, and they look orgasmic!



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Jun 11 2008, 6:41 am MNeox Post #77



Well I wanted to use JaBoK's space blend, but unfortunatly I couldnt find a way to make them have other specific edges,
eventually I ended up with this which I think Hasn't been presented yet (yes it's a bit blocky). I thought it looked cool, but I'll still see if theres a way to imrpove it.




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Jun 11 2008, 2:15 pm JaBoK Post #78



The straight edges are great, but the corners could use some touching up, though it's something I haven't seen before, so good job thinking outside the box, especially with space, looks good.

And a_of-s_t, that looks totally awesome.



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Jun 11 2008, 4:32 pm A_of-s_t Post #79

aka idmontie

Quote from stickynote
Oooo. . . I really like those buildings! They are considerably less blocky than most buildings, and they look orgasmic!
That's really all I do :P I make things look less blocky, and I usually work with badlands.





Post has been edited 1 time(s), last time on Jun 11 2008, 9:23 pm by A_of-s_t.



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Jun 11 2008, 11:05 pm stickynote Post #80



I don't like the first one, although it's not really blocky. The second one, I like, but it needs to be deblockified.



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