Terrain Hall of Fame, The Best Terrain Around
Post #45 HCM™stickynote Jun 8 2008, 3:10 am
I don't understand what you mean by "bottom part of it", but thanks anyway!
Damn Jabok, you're so good at this, that I want to marry you. (I'd rather not.) I like that, but I don't really like the back of the temple to dirt; it doesn't blend very well or naturally. The high dirt looks kind of shoveled on top of the temple wall in neat little squares.
Not bad sticky, that'd be cool in a Gladiator map or something. JaBoK, ya think you can make that prettier by doodading it up? If not, whatever, it just makes it look twice as good.
Well if you like it then I guess you can add it :]
Here is another terrain piece from the map I'm working on.
I wanted to show it so I could get help with the backpiece blend
so far I'm using this because it doesn't make the ingame vision retarded
so it's for that purpose.
I don't know if I want to submit this one either since it's almost the exact same thing as my "Jungle Rocks" piece.
But HEY if you can help me find a better tile to use for the backpiece cliff to grass, that would be great.
I didn't use the temple to grass because the fog-of-war makes it look stupid.
So far with the high grass it looks normal. Uhh yeah.
P.S. JaBoK's piece looks like a duck facing north west, lol. It's still great
This post was edited 2 times, last edit by MNeox: Jun 8 2008, 6:35 am.
I would take the high raised jungle and do an entire backside to the cliffs made of it, then place some units and do a vision test.
For the record, units see 2 squares to the right, and 3 squares to the left, over terrain higher then the terrain they're on, so things will look different even if they are symmetrical. But yeah, that's all I can think of for the back part.
MNeox, have you tried using temple, like I did here:
And Zerg, high dirt to high dirt is just kinda figuring out a couple of tiles that can be used to do it, which can be found in my compilation on the Custom Cliffs map.
This post was edited 4 times, last edit by Falkoner: Jun 8 2008, 10:58 pm.
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