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Terrain Hall of Fame, The Best Terrain Around

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Creator: Falkoner
Time: Jun 4 2008, 10:31 pm

Post #41     Falkoner Jun 7 2008, 11:01 pm

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Ah, see how beautiful it is now? Definitely a winner, but not enough to beat JaBoK's new piece :P

Also, can you guys please change your images to links on that first page? I wanna make it easier to load :P You can spam all the other pages with pictures all you want, just keep that front page clean.

http://FalksZone.zxq.net - StarCraft 1 Basic Tutorials and Programs
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Post #42     HCM™stickynote Jun 8 2008, 1:08 am

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*Sobbing* I'm sure I can come up with something better. *Determination*

EDIT: I just realized that the topic title rhymes! :omfg: Terrain Hall of Fame!!! OMG!!!
This post was edited 1 time, last edit by stickynote: Jun 8 2008, 1:26 am.

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Post #43     HCM™stickynote Jun 8 2008, 2:13 am

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Double Post OMFG!

A multileveled arena structure:

(user posted image)

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Post #44     JaBoK Jun 8 2008, 2:45 am

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Not bad, sticky, it'd look really cool if you found a way to make a bottom part to it, so there'd be two building things.

Here's a little thing I did, to look like a built up sort of emplacement thingy.

(user posted image)

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Post #45     HCM™stickynote Jun 8 2008, 3:10 am

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I don't understand what you mean by "bottom part of it", but thanks anyway! :D
Damn Jabok, you're so good at this, that I want to marry you. (I'd rather not.) I like that, but I don't really like the back of the temple to dirt; it doesn't blend very well or naturally. The high dirt looks kind of shoveled on top of the temple wall in neat little squares.

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Post #46     Falkoner Jun 8 2008, 3:41 am

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Not bad sticky, that'd be cool in a Gladiator map or something. JaBoK, ya think you can make that prettier by doodading it up? :P If not, whatever, it just makes it look twice as good.

http://FalksZone.zxq.net - StarCraft 1 Basic Tutorials and Programs
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Post #47     O)MNeox Jun 8 2008, 4:04 am

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Don't add this.
It isn't anything so interesting
but I liked it.
It was one of the ramps I made for one of my maps
I just thought it would be fun to show it ^^
(user posted image)

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Post #48     Falkoner Jun 8 2008, 4:29 am

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I'll add it if you let me, I really like it :P

http://FalksZone.zxq.net - StarCraft 1 Basic Tutorials and Programs
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Post #49     JaBoK Jun 8 2008, 5:05 am

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Yeah, Mneox, that's quite good, and Falk, wait on adding that, I think I'll pretty it up for the ladder, but really it was just for the blend.

EDIT

There we go:

(user posted image)
This post was edited 1 time, last edit by JaBoK: Jun 8 2008, 5:30 am.

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Post #50     Falkoner Jun 8 2008, 5:12 am

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I'll replace it when you prettify it :P

http://FalksZone.zxq.net - StarCraft 1 Basic Tutorials and Programs
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Post #51     O)MNeox Jun 8 2008, 6:15 am

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Well if you like it then I guess you can add it :]

(user posted image)

Here is another terrain piece from the map I'm working on.
I wanted to show it so I could get help with the backpiece blend
so far I'm using this because it doesn't make the ingame vision retarded
so it's for that purpose.

I don't know if I want to submit this one either since it's almost the exact same thing as my "Jungle Rocks" piece.
But HEY if you can help me find a better tile to use for the backpiece cliff to grass, that would be great.
I didn't use the temple to grass because the fog-of-war makes it look stupid.
So far with the high grass it looks normal. Uhh yeah. ^^

P.S. JaBoK's piece looks like a duck facing north west, lol. It's still great ^^
This post was edited 2 times, last edit by MNeox: Jun 8 2008, 6:35 am.

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Post #52     JaBoK Jun 8 2008, 7:34 am

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I would take the high raised jungle and do an entire backside to the cliffs made of it, then place some units and do a vision test.

For the record, units see 2 squares to the right, and 3 squares to the left, over terrain higher then the terrain they're on, so things will look different even if they are symmetrical. But yeah, that's all I can think of for the back part.

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Post #53     Falkoner Jun 8 2008, 3:49 pm

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Have you tried using a bit of temple to connect directly into the grass?

http://FalksZone.zxq.net - StarCraft 1 Basic Tutorials and Programs
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Post #54     FooFighters Jun 8 2008, 6:11 pm

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That looks better then before

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Post #55     Zergblender! Jun 8 2008, 7:04 pm

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how about posting the map too?
I hate searching the tile index all over again.

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Post #56     O)MNeox Jun 8 2008, 7:19 pm

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Quote from JaBoK
I would take the high raised jungle and do an entire backside to the cliffs made of it, then place some units and do a vision test.

For the record, units see 2 squares to the right, and 3 squares to the left, over terrain higher then the terrain they're on, so things will look different even if they are symmetrical. But yeah, that's all I can think of for the back part.

Yeah thats what I used, the hight raised jungle, vision is fine, I just thought there would be another way so it Does look like a cliff.

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Post #57     Zergblender! Jun 8 2008, 7:44 pm

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Falkoner, why don't you make a high dirt to high dirt cliff tutorial on your site too?

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Post #58     Falkoner Jun 8 2008, 10:07 pm

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MNeox, have you tried using temple, like I did here:
(user posted image)

And Zerg, high dirt to high dirt is just kinda figuring out a couple of tiles that can be used to do it, which can be found in my compilation on the Custom Cliffs map.
This post was edited 4 times, last edit by Falkoner: Jun 8 2008, 10:58 pm.

http://FalksZone.zxq.net - StarCraft 1 Basic Tutorials and Programs
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Post #59     O)MNeox Jun 8 2008, 10:43 pm

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thats cool falk but how to make it diagonal... lol, I'll find a way.

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Post #60     Ahli Jun 8 2008, 11:41 pm

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Nothing yet! Almost done. Very powerful, very strong.
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Quote from JaBoK
(user posted image)
I would like to have that as the catacombs in my Diablo 1 map.

(user posted image)
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