Terrain Hall of Fame, The Best Terrain Around
Post #41
Falkoner
Jun 7 2008, 11:01 pm
Post #42
HCM™stickynote
Jun 8 2008, 1:08 am
Post #43
HCM™stickynote
Jun 8 2008, 2:13 am
Post #45
HCM™stickynote
Jun 8 2008, 3:10 am
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I don't understand what you mean by "bottom part of it", but thanks anyway!
Damn Jabok, you're so good at this, that I want to marry you. (I'd rather not.) I like that, but I don't really like the back of the temple to dirt; it doesn't blend very well or naturally. The high dirt looks kind of shoveled on top of the temple wall in neat little squares. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #51
O)MNeox
Jun 8 2008, 6:15 am
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Well if you like it then I guess you can add it :]
![]() Here is another terrain piece from the map I'm working on. I wanted to show it so I could get help with the backpiece blend so far I'm using this because it doesn't make the ingame vision retarded so it's for that purpose. I don't know if I want to submit this one either since it's almost the exact same thing as my "Jungle Rocks" piece. But HEY if you can help me find a better tile to use for the backpiece cliff to grass, that would be great. I didn't use the temple to grass because the fog-of-war makes it look stupid. So far with the high grass it looks normal. Uhh yeah. P.S. JaBoK's piece looks like a duck facing north west, lol. It's still great This post was edited 2 times, last edit by MNeox: Jun 8 2008, 6:35 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #52
JaBoK
Jun 8 2008, 7:34 am
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I would take the high raised jungle and do an entire backside to the cliffs made of it, then place some units and do a vision test.
For the record, units see 2 squares to the right, and 3 squares to the left, over terrain higher then the terrain they're on, so things will look different even if they are symmetrical. But yeah, that's all I can think of for the back part. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #54
FooFighters
Jun 8 2008, 6:11 pm
Post #55
Zergblender!
Jun 8 2008, 7:04 pm
Post #57
Zergblender!
Jun 8 2008, 7:44 pm
Post #58
Falkoner
Jun 8 2008, 10:07 pm
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MNeox, have you tried using temple, like I did here:
![]() And Zerg, high dirt to high dirt is just kinda figuring out a couple of tiles that can be used to do it, which can be found in my compilation on the Custom Cliffs map. This post was edited 4 times, last edit by Falkoner: Jun 8 2008, 10:58 pm. |
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Terrain Hall of Fame!!! OMG!!!



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