Although it might not be a big part, it still lessens the quality of the already blocky terrain. It really does matter. The geyser is blocky because you can see the poor transition from one tile to another. ALL of those could be made better with better blends.
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I really don't care anymore... If you'd like to take a shot go ahead...
If you really think you can fix it, ill give you the terrain then =/
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Yosh you gotta give this guy a break, he's new and you are being too nit picky. And tempz you need to listen to more experienced terrainers - we're trying to help you improve.
Although I do think yosh is pointing out way too many "blocks" , you do need to fix a lot of those major lines. Most of these can be fixed.
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I made this for a fast paced arena but i never had time to finish the triggers.
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Wow, that's impressive! I'm digging the temple ramp
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This is a picture from my map, I've made numerous improvements, almost no squarish areas
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Your showing a TON better tile selection here. Try fixing the bottom portion of the small pool(it can be done quite easily), and check to make sure you're using the right tile combinations on the cliff edges of the dirt below your large pool. Sometimes you have to change them up(which may be the case), but if not, its an easy mistake.
By fixing the pool i think falk will have this hof worthy
Congrats.
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I don't really see it can you save the picture and highlight it please?
Oh and here's another picture....
(Still have a few errors on this on as well as some more decoration)
Hi Res Version -
Link
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i tried to stay as close as possible at the original...
i am pretty sure there are some improvements possible,
especially at the mountain, ruin temple thing.
If anyone wants to try i added the map.
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These are the problems I was talking about.
Rook addressed some of these, but I don't like the changes to to water doodads. The old ones look sweeter, but need this little fix.
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I've decided to rename this piece "Wishing Well"
Oh and I've made another piece dubbed "MO" - It was really hard to make it small ;(
This is my puzzle later in the game (not big but its still deserves mention)
Post has been edited 4 time(s), last time on Jul 11 2009, 2:13 am by Tempz.
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mop.png sux.start again.
9 of 10 Tiles donīt fit, and i donīt like the Traps. The bottom Trap is ok, top isnt even placed correct.
Maybe you should have a look at the other Entries, spend some time doing something,
and than post your best Piece, and not every random thing you come up with. Sorry. Truth.
When you make a huge Scene, i think some Blocks are ok, but in a small Scene like that,
youīd go better with Isom Terrain when you allow so many Blox
Start with something that is smaller than this, but make not a single block in it, and it will be much better than this.
If you look closely, you will find out, that for example some Ruin Tiles blend very well to High dirt, others donīt.
I mean there are even High Dirt to High Dirt Tiles or Ruins to Ruins Tiles that just donīt blend well.
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XD very constructive =p
(suck is so harsh =p
)
But bad or blocky is good
NEVER USE IMAGESHACK
Imageshack = fail...
Still very blocky though
One more is comming soon...
Post has been edited 4 time(s), last time on Jul 11 2009, 2:15 am by Tempz.
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Harsh but still some truth to it. If you improve your tile selection your pieces will look MUCH better
Stick with it lol.
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What's with the random traps, btw? It just looks random and not natural. It doesn't help with the image.
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Heres a little somthing i've been casually working on over the past week
I put everything into 1 map
Heres some ss's
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looks good, a bit blocky in some areas, but overall i like it. The only thing i really disagree with is having two of the same collapsed cave doodads so close to eachother.
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eh, i couldnt fit anything else in that one spot of high dirt with it looking really blocky, so i just said eh w.e
i could have used a different one in the ruins i suppose
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I noticed that as well. The last one has a huge block that needs attending:
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