How long does it take for a shared vision ai script to take effect for viewing cloaked units? I know it can vary, but does anyone know the longest time amount?
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
I think nobody KNOWS it but from my experience never more than 5 game seconds.
I know you lose vision every 4 seconds. It could be that way for shared vis too.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Hypers and Game Speed would change the speed of vision right?
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Not hypers, but game speed certainly would. Hypers would only affect how fast the trigger actually runs.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Hmm. I've had vision update just by creating and removing a unit in a spot, inside the same trigger, so often times it is instant.
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Creating and removing a unit makes the shared vision thing happen faster?
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I don't think so, but perhaps. In my map I constantly give a unit to the player, then immediately give it back, in the same trigger, and they receive constant vision to the spot.
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