| Sarge | May 7 2008, 11:50 pm | Post #1 |
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![]() Bound Assault An interactive Bounding Defense game. •Play continuous bounds on the left side 3x3 square. •Where ever you stand on the left, will kill the corresponding square on the right (indicated by the Scourge). •Stop on-coming units from reaching the bottom. •Try not to let your Zergling die (too much) Unit Reaching Bottom = -1 Life Zergling Dying = -1 Life Right now I plan on respawning at the safe area on the bottom, since It's closer to the end of the defense Area. Obstacles will run for a set amount of time (15 seconds?) before changing to the next level. After every 5 obstacles, all Players will join at the middle for a bonus mini-game. Mini-game prizes will be lives, or maybe items ( ex. Kill all units for 5 seconds, invincible, etc. ) After the mini-game you will go back to your square, where the obstacles will get harder, unit patterns change, and every 5 levels the unit coming down will change. Trying to find the slowest small units, already have high temp. <--Advice? Note: Standing on 2 squares won't kill both squares. The square you most recently touched, or the square you are completely standing on will be the one the scourge moves to. Game will be mostly competition, but players that lose are free to stay and watch, and game won't end until everybody is dead. Any suggestions, criticism, comments, and hate-mail are welcome and appreciated. Thanks to MNeox for partially coming up with this idea. |
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This post was edited 1 time, last edit by Sarge: May 8 2008, 11:50 pm.
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| Centreri | May 8 2008, 2:54 am | Post #2 |
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eh doesn't afraid of anything
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Sounds fun. One of the better bound-other combinations I've seen. Good luck with it!
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![]() ![]() ![]() 'PM Storage: 20 / 100 PM's left: 91' <---- IP's math is weird. |
| stickynote | May 8 2008, 3:08 am | Post #3 |
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yes, executor?
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Sounds very interesting. I personally wouldn't play it because I suck at bounds, and this seems a bajillion times harder.
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| Epoch | May 8 2008, 11:05 am | Post #4 |
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Unique idea, and I would have to comment Bounds are your specialty
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| Sarge | May 8 2008, 8:49 pm | Post #6 |
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I'm ganna try to start out with obs that are ridiculously easy, and gradually move to some medium ones.
Not ganna have any hard ones, because it would be weird trying to concentrate on something hard and the other square at the same time. |
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| Jello-Jigglers | May 9 2008, 12:46 pm | Post #7 |
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I'm loving the idea! Finally a bound with a point
You're the man sarge
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| ]BM[Cheeseman119 | May 17 2008, 4:47 pm | Post #8 |
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wow this is great for harder levels did you think of obstacles on the left sqaure but a little slower enemies because this seems too hard
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