| ws-Impeached | May 1 2008, 2:43 am | Post #101 |
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I gotta get outa here!
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That won't work. It's like telling kids if they're going to rough-house around, then play outside.
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| (U)devilesk | May 1 2008, 2:46 am | Post #102 |
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BASEBALL
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Nah, it will work. A new topic is better since it is its own topic dedicated to the discussion and it makes more sense to do it that way.
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| KrAzY | May 2 2008, 5:36 am | Post #103 |
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First Thor drawing attempt in MSN
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lil-inferno, if only you can add me through MSN (Windows Live Messenger), I'm willing to give you the zip file containing a few amount of maps if you still can't download anything from the download database.
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| lil-Inferno | May 2 2008, 7:27 pm | Post #104 |
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Don't play with fire, play with lil-Inferno!
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lil-inferno, if only you can add me through MSN (Windows Live Messenger), I'm willing to give you the zip file containing a few amount of maps if you still can't download anything from the download database. |
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| lil-Inferno | May 2 2008, 9:26 pm | Post #106 |
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Don't play with fire, play with lil-Inferno!
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No thanks. .
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| Wormer | May 4 2008, 7:58 am | Post #108 |
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Well, if this is too simple for a concept map I have another one.
It implements the idea of shareing resources between players. I know that resources' transformations is not a new thing but I've never seen the realization of shareing resources idea. This could be successfully used in melee-type games. The map: http://webfile.ru/1918721 |
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| lil-Inferno | May 4 2008, 11:55 am | Post #109 |
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Don't play with fire, play with lil-Inferno!
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I didn't have the time yesterday to sift through all of those entires, sorry. I'll most likely get it done today.
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![]() ![]() "Sharing is caring. . .Unless you have STD's!" - LoveLess |
| Falkoner | May 4 2008, 1:31 pm | Post #110 |
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Taking StarCraft Map Making to the Limit!
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Well, if this is too simple for a concept map I have another one. It implements the idea of shareing resources between players. I know that resources' transformations is not a new thing but I've never seen the realization of shareing resources idea. This could be successfully used in melee-type games. The map: http://webfile.ru/1918721 Oooh, I didn't look at the map, but I assume that you detect when a player has more or less resources than the others, you reset their minerals to match that players, I like it, it's smexy
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| rockz | May 5 2008, 4:18 pm | Post #111 |
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Bravo!
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Resource sharing has been realized by me and Antisleep. Where you been at? We had a whole discussion of it at maplantis, and it's in the maplantis wiki.
Resource Sharing I had originally used the "most/least" and 2 computers to do this, but it requires 2 computers to do. The new method works with no computers, and I put it into a Space Pirate War map I edited. Have a look if you really want to. |
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| Wormer | May 5 2008, 9:52 pm | Post #112 |
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Wow! Haven't known this
Very interesting... Thanks! I'll have a look at the map a bit later.Btw, I've just released the first (raw) version of the compiler for the MacroTriggers language I've designed for more convenient triggers codeing. Have a look at it at warbox forums (http://www.warbox.us/viewforum.php?f=45) and say what you think of it. |
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This post was edited 2 times, last edit by Wormer: May 5 2008, 9:58 pm.
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| Falkoner | May 5 2008, 11:35 pm | Post #113 |
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Taking StarCraft Map Making to the Limit!
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I had originally used the "most/least" and 2 computers to do this, but it requires 2 computers to do. The new method works with no computers, and I put it into a Space Pirate War map I edited. Have a look if you really want to. Really? I can't believe you guys made it like that at first, I don't see any reason to, it's quite simple to do it without computers. So Wormer, what does the language look like? Is it like: C: Player 1 brings 4 Terran Marine to Anywhere A: Kill All Men at Anywhere for Player 1 or what? I could write a Notepad++ file for it if it is, I've been wanting something like that. |
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| rockz | May 6 2008, 6:59 am | Post #114 |
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Bravo!
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No, I did it that way first, because its even more simple to comprehend than the other way. I had never used binary countoffs before that, so it's a learning experience when you do something new.
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| Wormer | May 6 2008, 7:18 am | Post #115 |
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So Wormer, what does the language look like? Is it like: CodeTRIGGER OWNERS: @P(1) CONDITIONS: Always() ACTIONS: PreserveTrigger() Wait(0) ENDT However it is typized language. For example you can't simply specify the integer number one in the OWNERS section. Inbuild operator @P constructs a player from the number one, the same applies for units, locations and etc. You can define variables to use them in your triggers. CodePLAYER p = @P(1) INTEGER n = 1000 The language allows you easily multiplie triggers. One can specify binary countoffs like this: CodeUNIT dc = @U("Terran Marine") INTEGER nMaxDeg = 16 // count down values FOR i = nMaxDeg TO 0 BY -1 DO TRIGGER OWNERS: @P(1) CONDITIONS: Deaths(@CurrentPlayer, @AtLeast, 2^i, dc) ACTIONS: PreserveTrigger() SetDeaths(@CurrentPlayer, @Subtract, 2^i, dc) ENDT ENDL There is a number of other features. I could write a Notepad++ file for it if it is, I've been wanting something like that. I just don't want to spam the ladder again Let's move the discussion to warbox forums:Have a look at it at warbox forums (http://www.warbox.us/viewforum.php?f=45) and say what you think of it. Edit: Well, I think I can do something like the natural language synthax if it is really nessecary. But I just think it is simplier to write triggers in function-notation... CodePLAYER Player1 = @P(1)
UNIT Marine = @U("Terran Marine") TRIGGER OWNERS: Player1 CONDITIONS: Player1 brings @AtLeast 4 Marine to @Anywhere. ACTIONS: Kill @All @Men at @Anywhere for Player1. ENDT |
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This post was edited 3 times, last edit by Wormer: May 6 2008, 10:23 am.
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| Rantent | May 8 2008, 5:52 am | Post #116 |
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I can't believe you guys made it like that at first In other words, lots of people make stuff that nobody else knows about. |
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| Falkoner | May 8 2008, 11:14 pm | Post #117 |
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Taking StarCraft Map Making to the Limit!
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I've come to the realization that every idea that I can think of (that isn't so incredible that only I could think of it) has been thought up and created by somebody else. In other words, lots of people make stuff that nobody else knows about. I meant that I'm surprised they did it the way they did the first time, since the way they ended up doing was exactly what I first thought of. |
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