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Concept Ladder, As promised, and to liven up this forum.
Pages: < 1 « 4 5 6
Creator: lil-Inferno
Time: Apr 26 2008, 7:00 pm
 ws-Impeached May 1 2008, 2:43 am Post #101
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I gotta get outa here!
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Quote from Falkoner
New topic for discussion

Sorry for spamming up your topic, lil-inferno, it was in the name of StarCraft!
That won't work. It's like telling kids if they're going to rough-house around, then play outside.
 (U)devilesk May 1 2008, 2:46 am Post #102
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BASEBALL
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Quote from ws-Impeached
Quote from Falkoner
New topic for discussion

Sorry for spamming up your topic, lil-inferno, it was in the name of StarCraft!
That won't work. It's like telling kids if they're going to rough-house around, then play outside.
Nah, it will work. A new topic is better since it is its own topic dedicated to the discussion and it makes more sense to do it that way.
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 KrAzY May 2 2008, 5:36 am Post #103
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First Thor drawing attempt in MSN
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lil-inferno, if only you can add me through MSN (Windows Live Messenger), I'm willing to give you the zip file containing a few amount of maps if you still can't download anything from the download database.
 lil-Inferno May 2 2008, 7:27 pm Post #104
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Don't play with fire, play with lil-Inferno!
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Quote from KrAzY
lil-inferno, if only you can add me through MSN (Windows Live Messenger), I'm willing to give you the zip file containing a few amount of maps if you still can't download anything from the download database.
Or, alternatively, you could just upload the zip on http://www.mediafire.com
"Sharing is caring. . .Unless you have STD's!" - LoveLess
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 KrAzY May 2 2008, 9:10 pm Post #105
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First Thor drawing attempt in MSN
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No thanks. :stfu:
 lil-Inferno May 2 2008, 9:26 pm Post #106
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Don't play with fire, play with lil-Inferno!
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Quote from KrAzY
No thanks. :stfu:
It takes about one minute :O .
"Sharing is caring. . .Unless you have STD's!" - LoveLess
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 KrAzY May 2 2008, 10:44 pm Post #107
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First Thor drawing attempt in MSN
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Fine. http://www.mediafire.com/?odotnmxluds

There you go.
 Wormer May 4 2008, 7:58 am Post #108
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Well, if this is too simple for a concept map I have another one.

It implements the idea of shareing resources between players. I know that resources' transformations is not a new thing but I've never seen the realization of shareing resources idea. This could be successfully used in melee-type games.

The map: http://webfile.ru/1918721
 lil-Inferno May 4 2008, 11:55 am Post #109
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Don't play with fire, play with lil-Inferno!
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I didn't have the time yesterday to sift through all of those entires, sorry. I'll most likely get it done today.
"Sharing is caring. . .Unless you have STD's!" - LoveLess
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 Falkoner May 4 2008, 1:31 pm Post #110
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Taking StarCraft Map Making to the Limit!
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Quote from Wormer
Well, if this is too simple for a concept map I have another one.

It implements the idea of shareing resources between players. I know that resources' transformations is not a new thing but I've never seen the realization of shareing resources idea. This could be successfully used in melee-type games.

The map: http://webfile.ru/1918721

Oooh, I didn't look at the map, but I assume that you detect when a player has more or less resources than the others, you reset their minerals to match that players, I like it, it's smexy :P
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 rockz May 5 2008, 4:18 pm Post #111
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Bravo!
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Resource sharing has been realized by me and Antisleep. Where you been at? We had a whole discussion of it at maplantis, and it's in the maplantis wiki.
Resource Sharing

I had originally used the "most/least" and 2 computers to do this, but it requires 2 computers to do. The new method works with no computers, and I put it into a Space Pirate War map I edited. Have a look if you really want to.
 Wormer May 5 2008, 9:52 pm Post #112
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Wow! Haven't known this ^^ Very interesting... Thanks! I'll have a look at the map a bit later.

Btw, I've just released the first (raw) version of the compiler for the MacroTriggers language I've designed for more convenient triggers codeing. Have a look at it at warbox forums (http://www.warbox.us/viewforum.php?f=45) and say what you think of it.
This post was edited 2 times, last edit by Wormer: May 5 2008, 9:58 pm.
 Falkoner May 5 2008, 11:35 pm Post #113
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Taking StarCraft Map Making to the Limit!
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Quote
I had originally used the "most/least" and 2 computers to do this, but it requires 2 computers to do. The new method works with no computers, and I put it into a Space Pirate War map I edited. Have a look if you really want to.

Really? I can't believe you guys made it like that at first, I don't see any reason to, it's quite simple to do it without computers.

So Wormer, what does the language look like? Is it like:

C:
Player 1 brings 4 Terran Marine to Anywhere
A:
Kill All Men at Anywhere for Player 1

or what? I could write a Notepad++ file for it if it is, I've been wanting something like that.
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 rockz May 6 2008, 6:59 am Post #114
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Bravo!
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No, I did it that way first, because its even more simple to comprehend than the other way. I had never used binary countoffs before that, so it's a learning experience when you do something new.
 Wormer May 6 2008, 7:18 am Post #115
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Quote from Falkoner
So Wormer, what does the language look like? Is it like:
Well, Falkoner, I haven't got much time to describe it in all details now, but in general it is SCMD-like triggers synthax:

Code

TRIGGER
OWNERS: @P(1)
CONDITIONS:
   Always()
ACTIONS:
   PreserveTrigger()
   Wait(0)
ENDT

However it is typized language. For example you can't simply specify the integer number one in the OWNERS section. Inbuild operator @P constructs a player from the number one, the same applies for units, locations and etc.

You can define variables to use them in your triggers.

Code

PLAYER p = @P(1)
INTEGER n = 1000


The language allows you easily multiplie triggers. One can specify binary countoffs like this:

Code

UNIT dc = @U("Terran Marine")
INTEGER nMaxDeg = 16

// count down values
FOR i = nMaxDeg TO 0 BY -1 DO
  TRIGGER
  OWNERS: @P(1)
  CONDITIONS:
     Deaths(@CurrentPlayer, @AtLeast, 2^i, dc)
  ACTIONS:
     PreserveTrigger()
     SetDeaths(@CurrentPlayer, @Subtract, 2^i, dc)
  ENDT
ENDL


There is a number of other features.

Quote from Falkoner
I could write a Notepad++ file for it if it is, I've been wanting something like that.
Thanks, I already have a Notepad++ synthax. There is a link to the archive at warbox. Have a look at it.

I just don't want to spam the ladder again :D Let's move the discussion to warbox forums:
Quote from Wormer
Have a look at it at warbox forums (http://www.warbox.us/viewforum.php?f=45) and say what you think of it.

Edit:
Well, I think I can do something like the natural language synthax if it is really nessecary. But I just think it is simplier to write triggers in function-notation...

Code

PLAYER Player1 = @P(1)
UNIT Marine = @U("Terran Marine")
TRIGGER
OWNERS: Player1
CONDITIONS:
   Player1 brings @AtLeast 4 Marine to @Anywhere.
ACTIONS:
   Kill @All @Men at @Anywhere for Player1.
ENDT
This post was edited 3 times, last edit by Wormer: May 6 2008, 10:23 am.
 Rantent May 8 2008, 5:52 am Post #116
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I can't believe you guys made it like that at first
I've come to the realization that every idea that I can think of (that isn't so incredible that only I could think of it) has been thought up and created by somebody else.
In other words, lots of people make stuff that nobody else knows about.
 Falkoner May 8 2008, 11:14 pm Post #117
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Taking StarCraft Map Making to the Limit!
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I've come to the realization that every idea that I can think of (that isn't so incredible that only I could think of it) has been thought up and created by somebody else.
In other words, lots of people make stuff that nobody else knows about.

I meant that I'm surprised they did it the way they did the first time, since the way they ended up doing was exactly what I first thought of.
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[11:28 am]
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[08:09 am]
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