Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Concept Ladder
Concept Ladder
Apr 26 2008, 7:00 pm
By: lil-Inferno
Pages: 1 2 36 >
 

Apr 26 2008, 7:00 pm lil-Inferno Post #1

Just here for the pie



The Official Concept Ladder
Hosted by lil-Inferno
Contains 10 Maps, 1 Test Map Compilation, and 2 Members
Major Contributors Include X

You may use Concept or test maps you already have.

I am starting this system which will be used to display the knowledge and best work of Map Makers on SEN. It will be a simple system which will give minerals as bonuses and display your glorious Concept maps for all to see and admire!
I will be giving away 50 minerals for entry pieces, and 25 minerals for every other person you ascend above on the ladder, starting from the bottom.
All SEN members can join this exciting ladder to find the best concepts and ideas on Starcraft.
There are requirements. You must not have a stolen idea, your map must be a concept or test map, not a whole entire map, do not post screenshots, and you must have a link to the download of the map. But remember, the better your concept / Test map, the more minerals you can earn, as well as respect from your peers here at SEN.

The fact that people are setting up position for you to climb, I will not send rewards for the first set of posts until I feel comfortable having you climb and to display your maps. This rule will be carried out from this point on and will effect all new ladder members. Once the economy grows and fellow members start to contribute, I will give out the rewards.
Errors do occur, if you find a link not working or anything out of the ordinary; please contact me via personal message. I will try and continue to update both the Ladder and my Database as I find myself time.
Realizations that some map makers do steal concepts and ideas for one another; I will personally check anything that looks suspiciously familiar and make sure it doesn't have any other key displays of copying. Thank you for your consideration for the respect of fellow map makers. Realize that I do not have all the time in the world to test your maps, so be patient if the Ladder hasn't been updated in a while.



Host Database
Concept Maps By lil-Inferno

This is my personal collection of Concept maps. I will be updating this more frequently as I find the time to test out some of my ideas.

Laser Mine, Clock, Force Gun


Current Ladder
Updated May 6, 2008 @ 6:00 PM EST

#1
KrAzY
Number of submitted maps : 6 Map Entries
Controlling Spidermines, Perfect Slanted Terrain, Freezing the Larva, Marine's Corpse, Walking Burrowed, Vision Stack (ZIP file)
Current total reward : 50 Minerals

#2
Falkoner
Number of submitted maps : 1 Map Entry
Wait vs. Death
Current total reward : 50 Minerals


Question & Answer
Frequently Asked Questions

Q : How Do I Submit My Map?
A : To submit your map, simply Personal Message lil-Inferno on SEN with information about yourself as a map maker, personally, and your concept map. Send a Mediafire or other file hosted link, or even here in the SEN Database. Links that fail to work will not be used and they will not be updated to your current position. Please give me some information on the map when you submit it.

Note : My PM box is currently full, so I can't recieve new PM's, so for now, just submit your maps in the thread.

Q : How Is My Map Rated?
A : All maps are rated by lil-Inferno and can not be voted on. As updates occur, I may change position of ladder members constantly.

Q : What If I Feel I Was Judged Unfairly?
A : If you feel your map is neglected or unfairly rated, please contact lil-Inferno on SEN via a Personal Message, or via Starcraft on lil-Inferno@USEast. Any dispute in this thread will be labeled as flamming and a moderator will be notified.

Q : How Do I Donate Minerals?
A : To donate minerals, click on my profile and click on the option for giving minerals to a member in a Personal Message. In your message, please tell me the exact number donated and any comments you would like to add. The continued donations will help keep this system active and help in redirecting rewards to those who earn it.



Donations Recieved
Contributions Over Nine Thousand, Excuse Me, Over Five Hundred Are Posted At The Top

X Submitted On X X, 2008 @ X AM/PM
Minerals sent : X
Message : X



As of now, the Ladder is empty, with the exception of Laser Mine, so start submitting soon.

Post has been edited 5 time(s), last time on May 6 2008, 10:00 pm by lil-Inferno.




Apr 26 2008, 7:08 pm Rantent Post #2



What qualifies as a concept map?



None.

Apr 26 2008, 7:10 pm KrayZee Post #3



I have the following:

Controlling Spidermines
Perfect Slanted Terrain
Freezing the Larva
Marine's Corps
Walking Burrowed
Vision Stack



None.

Apr 26 2008, 7:50 pm lil-Inferno Post #4

Just here for the pie

Quote from Rantent
What qualifies as a concept map?
Well, pretty much an experiment to test something. I know you have some, such as your Disruption Web to Move Unit map, correct?


Quote from name:KrAzY
I have the following:

Controlling Spidermines
Perfect Slanted Terrain
Freezing the Larva
Marine's Corps
Walking Burrowed
Vision Stack
Send download links, please.




Apr 26 2008, 7:54 pm Falkoner Post #5



Okay, so what are the real rules? Does it have to be test maps for new concepts? Or are test maps for basic concepts to help new people out? What are the limits?

Also:
http://Falkoner.CoW.GooglePages.com/Maps.html

My tests compilation :P



None.

Apr 26 2008, 7:57 pm lil-Inferno Post #6

Just here for the pie

Quote from Falkoner
Okay, so what are the real rules? Does it have to be test maps for new concepts? Or are test maps for basic concepts to help new people out? What are the limits?
It doesn't neccessarily have to be a whole new thing, just a test map. If you go into the Maplantis Database under "Experimental Maps", you should get the idea of what they are.

EDIT: The link to the download of your Tests Compilation is broken, and they have to be maps authored strictly by you. However, I will add it in the Database.




Apr 26 2008, 8:02 pm Falkoner Post #7



Here's my starting piece:
[attach=912]
it shows the difference between using waits and using Deaths in order to play music at different game speeds, simply stand on the top beacon to use deaths, the bottom to use waits, change the game speed and see the different effects. You will notice that waits do not change based on game speed, while death counts do.

Sorry, I tried to make direct links when I first made the website so the links randomly go down, here's a link that will always work:
http://www.mediafire.com/download.php?epszzdwgnkn

Attachments:
Wait vs. Death.scm
Hits: 2 Size: 74.88kb

Post has been edited 1 time(s), last time on Apr 26 2008, 8:09 pm by Falkoner.



None.

Apr 26 2008, 8:09 pm lil-Inferno Post #8

Just here for the pie

By download link, I mean a Mediafire link, or SEN Database link, etc. However, I will take the liberty to get a link for you, but don't expect me to do it again.




Apr 26 2008, 8:10 pm Falkoner Post #9



Sorry :P



None.

Apr 27 2008, 3:37 am KrayZee Post #10



Quote from lil-Inferno
Send download links, please.
All of them except one were recently found in a very old backup disc. :P

Let me upload em.



None.

Apr 27 2008, 3:40 am BiOAtK Post #11



Why do you need donations?



None.

Apr 27 2008, 3:42 am KrayZee Post #12



Quote from Anonymous
Why do you need donations?
Exactly, he accepted donations and bought a name color in which I peer pressured. But I have nothing to do with it, his choice.



None.

Apr 27 2008, 3:45 am lil-Inferno Post #13

Just here for the pie

Quote from Anonymous
Why do you need donations?
Because the participants get mineral rewards.

Quote from name:KrAzY
Exactly, he accepted donations and bought a name color in which I peer pressured. But I have nothing to do with it, his choice.
And I kind of regret it.




Apr 27 2008, 4:11 am Falkoner Post #14



Meh, I guess he deserves something for his efforts, but a name color is a LOT of minerals..



None.

Apr 27 2008, 4:58 am The Starport Post #15



I got like a hundred of these dumb things lying around. I could probably end this ladder if I zipped them all up and posted them. :P



None.

Apr 27 2008, 7:24 am KrayZee Post #16



Quote from name:Tuxedo-Templar
I got like a hundred of these dumb things lying around. I could probably end this ladder if I zipped them all up and posted them. :P
If they all happen to be duplicates and a lot of worthless stuff that you never bother using or is never considered useful. Hundreds sounds like an exaggeration, even to you, Tuxedo.



None.

Apr 27 2008, 7:58 am The Starport Post #17



Edit: No I'm quite literal. I just don't release them unless they're in the form of a proper map as a matter of policy. Rush and AG alone represented like over 50 various concepts I've prototyped into their own maps, for instance.

Though I do post some of my more practical ones on occasion for others to make use of. Such as that Starport launcher one (which I'm also making into a map, by the way)

Post has been edited 5 time(s), last time on Apr 27 2008, 8:24 am by Tuxedo-Templar.



None.

Apr 27 2008, 8:14 am KrayZee Post #18



Anyways...

http://www.staredit.net/files/341/



None.

Apr 27 2008, 8:21 am Rantent Post #19



I have very few test maps. This is mainly because whenever I make a test map, I usually attempt many more tests on the same map. Many maps that test terrain end up testing trigger systems, going through large changes where I almost completely erase the previous map. My terrain maps in themselves are constantly changing.
But I suppose you could call most of the maps I've made a concept map, as each tries to test at least one, most of the time several new concepts.
Yeah, I can only think of four maps that weren't concept maps.



None.

Apr 27 2008, 8:56 am Ahli Post #20

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Scarab Spell




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