Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Concept Ladder
Concept Ladder
Apr 26 2008, 7:00 pm
By: lil-Inferno
Pages: < 1 « 4 5 6
 

May 1 2008, 2:43 am Impeached Post #101



Quote from Falkoner
New topic for discussion

Sorry for spamming up your topic, lil-inferno, it was in the name of StarCraft!
That won't work. It's like telling kids if they're going to rough-house around, then play outside.



None.

May 1 2008, 2:46 am Demented Shaman Post #102



Quote from Impeached
Quote from Falkoner
New topic for discussion

Sorry for spamming up your topic, lil-inferno, it was in the name of StarCraft!
That won't work. It's like telling kids if they're going to rough-house around, then play outside.
Nah, it will work. A new topic is better since it is its own topic dedicated to the discussion and it makes more sense to do it that way.



None.

May 2 2008, 5:36 am KrayZee Post #103



lil-inferno, if only you can add me through MSN (Windows Live Messenger), I'm willing to give you the zip file containing a few amount of maps if you still can't download anything from the download database.



None.

May 2 2008, 7:27 pm lil-Inferno Post #104

Just here for the pie

Quote from name:KrAzY
lil-inferno, if only you can add me through MSN (Windows Live Messenger), I'm willing to give you the zip file containing a few amount of maps if you still can't download anything from the download database.
Or, alternatively, you could just upload the zip on www.mediafire.com




May 2 2008, 9:10 pm KrayZee Post #105



No thanks. :stfu:



None.

May 2 2008, 9:26 pm lil-Inferno Post #106

Just here for the pie

Quote from name:KrAzY
No thanks. :stfu:
It takes about one minute :O .




May 2 2008, 10:44 pm KrayZee Post #107



Fine. http://www.mediafire.com/?odotnmxluds

There you go.



None.

May 4 2008, 7:58 am Wormer Post #108



Well, if this is too simple for a concept map I have another one.

It implements the idea of shareing resources between players. I know that resources' transformations is not a new thing but I've never seen the realization of shareing resources idea. This could be successfully used in melee-type games.

The map: http://webfile.ru/1918721



Some.

May 4 2008, 11:55 am lil-Inferno Post #109

Just here for the pie

I didn't have the time yesterday to sift through all of those entires, sorry. I'll most likely get it done today.




May 4 2008, 1:31 pm Falkoner Post #110



Quote from Wormer
Well, if this is too simple for a concept map I have another one.

It implements the idea of shareing resources between players. I know that resources' transformations is not a new thing but I've never seen the realization of shareing resources idea. This could be successfully used in melee-type games.

The map: http://webfile.ru/1918721

Oooh, I didn't look at the map, but I assume that you detect when a player has more or less resources than the others, you reset their minerals to match that players, I like it, it's smexy :P



None.

May 5 2008, 4:18 pm rockz Post #111

ᴄʜᴇᴇsᴇ ɪᴛ!

Resource sharing has been realized by me and Antisleep. Where you been at? We had a whole discussion of it at maplantis, and it's in the maplantis wiki.
Resource Sharing

I had originally used the "most/least" and 2 computers to do this, but it requires 2 computers to do. The new method works with no computers, and I put it into a Space Pirate War map I edited. Have a look if you really want to.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

May 5 2008, 9:52 pm Wormer Post #112



Wow! Haven't known this ^^ Very interesting... Thanks! I'll have a look at the map a bit later.

Btw, I've just released the first (raw) version of the compiler for the MacroTriggers language I've designed for more convenient triggers codeing. Have a look at it at warbox forums (http://www.warbox.us/viewforum.php?f=45) and say what you think of it.

Post has been edited 2 time(s), last time on May 5 2008, 9:58 pm by Wormer.



Some.

May 5 2008, 11:35 pm Falkoner Post #113



Quote
I had originally used the "most/least" and 2 computers to do this, but it requires 2 computers to do. The new method works with no computers, and I put it into a Space Pirate War map I edited. Have a look if you really want to.

Really? I can't believe you guys made it like that at first, I don't see any reason to, it's quite simple to do it without computers.

So Wormer, what does the language look like? Is it like:

C:
Player 1 brings 4 Terran Marine to Anywhere
A:
Kill All Men at Anywhere for Player 1

or what? I could write a Notepad++ file for it if it is, I've been wanting something like that.



None.

May 6 2008, 6:59 am rockz Post #114

ᴄʜᴇᴇsᴇ ɪᴛ!

No, I did it that way first, because its even more simple to comprehend than the other way. I had never used binary countoffs before that, so it's a learning experience when you do something new.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

May 6 2008, 7:18 am Wormer Post #115



Quote from Falkoner
So Wormer, what does the language look like? Is it like:
Well, Falkoner, I haven't got much time to describe it in all details now, but in general it is SCMD-like triggers synthax:
Code
TRIGGER
OWNERS: @P(1)
CONDITIONS:
   Always()
ACTIONS:
   PreserveTrigger()
   Wait(0)
ENDT

However it is typized language. For example you can't simply specify the integer number one in the OWNERS section. Inbuild operator @P constructs a player from the number one, the same applies for units, locations and etc.

You can define variables to use them in your triggers.
Code
PLAYER p = @P(1)
INTEGER n = 1000


The language allows you easily multiplie triggers. One can specify binary countoffs like this:
Code
UNIT dc = @U("Terran Marine")
INTEGER nMaxDeg = 16

// count down values
FOR i = nMaxDeg TO 0 BY -1 DO
  TRIGGER
  OWNERS: @P(1)
  CONDITIONS:
     Deaths(@CurrentPlayer, @AtLeast, 2^i, dc)
  ACTIONS:
     PreserveTrigger()
     SetDeaths(@CurrentPlayer, @Subtract, 2^i, dc)
  ENDT
ENDL


There is a number of other features.

Quote from Falkoner
I could write a Notepad++ file for it if it is, I've been wanting something like that.
Thanks, I already have a Notepad++ synthax. There is a link to the archive at warbox. Have a look at it.

I just don't want to spam the ladder again :D Let's move the discussion to warbox forums:
Quote from Wormer
Have a look at it at warbox forums (http://www.warbox.us/viewforum.php?f=45) and say what you think of it.

Edit:
Well, I think I can do something like the natural language synthax if it is really nessecary. But I just think it is simplier to write triggers in function-notation...
Code
PLAYER Player1 = @P(1)
UNIT Marine = @U("Terran Marine")
TRIGGER
OWNERS: Player1
CONDITIONS:
   Player1 brings @AtLeast 4 Marine to @Anywhere.
ACTIONS:
   Kill @All @Men at @Anywhere for Player1.
ENDT


Post has been edited 3 time(s), last time on May 6 2008, 10:23 am by Wormer.



Some.

May 8 2008, 5:52 am Rantent Post #116



Quote
I can't believe you guys made it like that at first
I've come to the realization that every idea that I can think of (that isn't so incredible that only I could think of it) has been thought up and created by somebody else.
In other words, lots of people make stuff that nobody else knows about.



None.

May 8 2008, 11:14 pm Falkoner Post #117



Quote
I've come to the realization that every idea that I can think of (that isn't so incredible that only I could think of it) has been thought up and created by somebody else.
In other words, lots of people make stuff that nobody else knows about.

I meant that I'm surprised they did it the way they did the first time, since the way they ended up doing was exactly what I first thought of.



None.

Sep 3 2008, 3:10 pm payne Post #118

:payne:

Okay... sorry but I HAD to bring back to life that topic TOO because it rocked :P
Inferno, you've got some work to do on it since there's many more test maps that exists in the DLDB now ;)
Oh! And forget about the reward system, it's just dumb.



None.

Sep 4 2008, 3:19 pm lil-Inferno Post #119

Just here for the pie

Quote from payne
Okay... sorry but I HAD to bring back to life that topic TOO because it rocked :P
Inferno, you've got some work to do on it since there's many more test maps that exists in the DLDB now ;)
Oh! And forget about the reward system, it's just dumb.
I just don't have the time to continue this :-/, someone else can.




Oct 30 2008, 3:16 am KrayZee Post #120



Add more:
http://www.staredit.net/files/341/
http://www.staredit.net/files/489/
http://www.staredit.net/files/546/
http://www.staredit.net/files/586/
http://www.staredit.net/files/599/
http://www.staredit.net/files/664/
http://www.staredit.net/files/760/



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