| Falkoner | Apr 30 2008, 2:22 am | Post #41 |
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Taking StarCraft Map Making to the Limit!
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You completely ignored my last sentence, here, read it again:
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| (U)devilesk | Apr 30 2008, 2:36 am | Post #42 |
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Classic
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I'm not saying that you will, but that it could be done.
BTW, here's just a test of the bring condition since you said it's not within the trigger cycle. ![]() Trigger("Player 1"){ Conditions: Always(); Actions: Display Text Message(Always Display, "FUCK"); } //-----------------------------------------------------------------// Trigger("Player 1"){ Conditions: Bring("Player 1", "Terran Marine", "Location 0", Exactly, 1); Actions: Display Text Message(Always Display, "YOU FALKONER"); } //-----------------------------------------------------------------// Trigger("Player 1"){ Conditions: Always(); Actions: Display Text Message(Always Display, "LULZ NOOB"); } //-----------------------------------------------------------------// ![]() Trigger("Player 1"){ Conditions: Elapsed Time(At least, 3); Actions: Set Switch("Switch1", set); Create Unit("Player 1", "Terran Marine", 1, "Location 0"); } //-----------------------------------------------------------------// Trigger("Player 1"){ Conditions: Switch("Switch1", set); Actions: Display Text Message(Always Display, "FUCK"); } //-----------------------------------------------------------------// Trigger("Player 1"){ Conditions: Bring("Player 1", "Terran Marine", "Location 0", Exactly, 1); Switch("Switch1", set); Actions: Display Text Message(Always Display, "YOU FALKONER"); } //-----------------------------------------------------------------// Trigger("Player 1"){ Conditions: Switch("Switch1", set); Actions: Display Text Message(Always Display, "LULZ NOOB"); } //-----------------------------------------------------------------// |
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![]() ![]() Moose: *** will not change Moose: He will end up banned eventually ALL MY MINS FOR WHOEVER GUESSES THE NAME. YES, IT IS THREE LETTERS LONG. |
| Falkoner | Apr 30 2008, 3:01 am | Post #43 |
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Taking StarCraft Map Making to the Limit!
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I'm not saying that you will, but that it could be done. And as I said in the second map, creating units updates the conditions, and preplaced units are already detected, your testing only proved what I said. |
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| (U)devilesk | Apr 30 2008, 3:07 am | Post #44 |
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I'm not saying that you will, but that it could be done. And as I said in the second map, creating units updates the conditions, and preplaced units are already detected, your testing only proved what I said. |
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![]() ![]() Moose: *** will not change Moose: He will end up banned eventually ALL MY MINS FOR WHOEVER GUESSES THE NAME. YES, IT IS THREE LETTERS LONG. |
| Falkoner | Apr 30 2008, 3:15 am | Post #45 |
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Taking StarCraft Map Making to the Limit!
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First test simply shows that the unit is already detected when the game starts, otherwise it is only trigger order.
Second test shows what I said in the second map, that creating units via triggers updates the conditions immediately. Both of which I already said. Who's the newb? |
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| (U)devilesk | Apr 30 2008, 3:17 am | Post #46 |
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First test simply shows that the unit is already detected when the game starts, otherwise it is only trigger order. Second test shows what I said in the second map, that creating units via triggers updates the conditions immediately. Both of which I already said. Who's the newb? Second, Bring is not updated instantly, try out the first map and you will see that it takes around 1 trigger loop for Bring to update, and about 2 for Command. |
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![]() ![]() Moose: *** will not change Moose: He will end up banned eventually ALL MY MINS FOR WHOEVER GUESSES THE NAME. YES, IT IS THREE LETTERS LONG. |
| Falkoner | Apr 30 2008, 3:25 am | Post #47 |
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Taking StarCraft Map Making to the Limit!
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How is that a contradiction? I said that Bring takes a trigger loop to update, but creating a unit updates it immediately, and I said that when you start the game they are already detected, so how is that a contradiction?
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| (U)devilesk | Apr 30 2008, 3:42 am | Post #48 |
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How is that a contradiction? I said that Bring takes a trigger loop to update, but creating a unit updates it immediately, and I said that when you start the game they are already detected, so how is that a contradiction? ...creating units via triggers updates the conditions immediately. Second, Bring is not updated instantly, try out the first map and you will see that it takes around 1 trigger loop for Bring to update, and about 2 for Command. |
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![]() ![]() Moose: *** will not change Moose: He will end up banned eventually ALL MY MINS FOR WHOEVER GUESSES THE NAME. YES, IT IS THREE LETTERS LONG. |
| Falkoner | Apr 30 2008, 3:43 am | Post #49 |
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Taking StarCraft Map Making to the Limit!
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Bring is not updated instantly on it's own. I think it's obvious that I am trying to say that, since I would have to be a complete idiot to contradict myself like that.
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| (U)devilesk | Apr 30 2008, 3:46 am | Post #50 |
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Bring is not updated instantly on it's own. I think it's obvious that I am trying to say that, since I would have to be a complete idiot to contradict myself like that. |
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![]() ![]() Moose: *** will not change Moose: He will end up banned eventually ALL MY MINS FOR WHOEVER GUESSES THE NAME. YES, IT IS THREE LETTERS LONG. |
| Falkoner | Apr 30 2008, 3:48 am | Post #51 |
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Taking StarCraft Map Making to the Limit!
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It makes perfect sense, the game will not update the conditions instantly like it does all other conditions unless you create a unit. You are taking what I say way too literally, I said it exactly like this in another topic back at Maplantis, and everyone got what I was saying, why can't you?
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| stickynote | Apr 30 2008, 3:54 am | Post #52 |
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yes, executor?
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You could use msn or aim to battle it out.
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| Falkoner | Apr 30 2008, 3:55 am | Post #53 |
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Taking StarCraft Map Making to the Limit!
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Nah, I'm done arguing, I see that it is pointless to argue, devilisk will never truly admit he was wrong, and so arguing with him is almost the same thing as spamming, thanks for ending it, sticky.
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| (U)devilesk | Apr 30 2008, 4:02 am | Post #54 |
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It makes perfect sense, the game will not update the conditions instantly like it does all other conditions unless you create a unit. You are taking what I say way too literally, I said it exactly like this in another topic back at Maplantis, and everyone got what I was saying, why can't you? ![]() Trigger("Player 1"){ Conditions: Always(); Actions: Create Unit("Player 1", "Terran Marine", 1, "Location 0"); } //-----------------------------------------------------------------// Trigger("Player 1"){ Conditions: Elapsed Time(At least, 3); Actions: Set Switch("Switch1", set); } //-----------------------------------------------------------------// Trigger("Player 1"){ Conditions: Switch("Switch1", set); Actions: Move Unit("Player 1", "Terran Marine", All, "Location 0", "Location 1"); } //-----------------------------------------------------------------// Trigger("Player 1"){ Conditions: Switch("Switch1", set); Actions: Display Text Message(Always Display, "FALKONER IS"); } //-----------------------------------------------------------------// Trigger("Player 1"){ Conditions: Bring("Player 1", "Terran Marine", "Location 1", Exactly, 1); Switch("Switch1", set); Actions: Display Text Message(Always Display, "A DUMBASS"); } //-----------------------------------------------------------------// Trigger("Player 1"){ Conditions: Switch("Switch1", set); Actions: Display Text Message(Always Display, "LULZ NOOB"); } //-----------------------------------------------------------------// |
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![]() ![]() Moose: *** will not change Moose: He will end up banned eventually ALL MY MINS FOR WHOEVER GUESSES THE NAME. YES, IT IS THREE LETTERS LONG. |
| Falkoner | Apr 30 2008, 4:04 am | Post #55 |
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Taking StarCraft Map Making to the Limit!
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Okay, perhaps moving units updates it as well, I am not certain, but in most cases, the rules I put out work.
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| (U)devilesk | Apr 30 2008, 4:05 am | Post #56 |
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Okay, perhaps moving units updates it as well, I am not certain, but in most cases, the rules I put out work. |
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![]() ![]() Moose: *** will not change Moose: He will end up banned eventually ALL MY MINS FOR WHOEVER GUESSES THE NAME. YES, IT IS THREE LETTERS LONG. |
| stickynote | Apr 30 2008, 4:05 am | Post #57 |
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yes, executor?
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It doesn't matter anymore... Nobody really cares.
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| Tuxedo-Templar | Apr 30 2008, 4:07 am | Post #58 |
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It doesn't matter anymore... Nobody really cares. ... Seriously! |
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| Falkoner | Apr 30 2008, 4:08 am | Post #59 |
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Taking StarCraft Map Making to the Limit!
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Devilisk, building units does not update it, removing them does not, killing them does not. I would not post it if I had no reason.
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| stickynote | Apr 30 2008, 4:12 am | Post #60 |
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yes, executor?
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It doesn't matter anymore... Nobody really cares. ... Seriously! I'm not saying to ignore it, but if you have issues in your map like that, it is pretty minor, and you could always test it yourself. Actually, just post test maps and we're good to go. |
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