Sunken Treasure
(Reload)
Force Gun
Download
Filename: Force Gun.scx
Filesize: 256.15KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:May 6 2008, 9:39 pm
Uploaded by:lil-Inferno
Author:|1430|
Downloads:404

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
Force Gun [ Player 1 ]
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Survivors
Computer (Zerg)
Zombies
Computer (Zerg)
Force 4

Map-Statistics
Units:84
Triggers:25
Locations:7
Strings:889
File Description
A little concept I'm going to use in a map that was originally supposed to come out differently. It was good and bad that this came out because it was different than I was expecting.

Press "W" near an object (Besides yourself and supply depots) to move it to your aiming spot. There is a small scenario in which you have to barricade a small fortress from zombies, or else all hell will break loose.

You can move zombies, survivors, and of course, the barricade. There are still a few glitches I never fixed.

You can even do "knock back". If a zombie is attacking you, just move him / her away and they won't bother you. Enjoy.

All Images

Comments
payne wrote on Feb 3 2010, 9:41 pm:
I can't play right now, any feedbacks?
That just gave me an idea for a puzzle ^^

[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: NudeRaider