| Hug A Zergling | Apr 27 2008, 11:26 am | Post #21 |
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Great! a perfect opportunity to try out my "Flipbook" idea. I don't get laser mine though...whats the concept? I can see that you were trying to do something but im unsure what
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| LoveLess | Apr 27 2008, 3:09 pm | Post #22 |
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![]() ![]() Room of Angel Here's a lullaby to close your eyes good-bye It was always you that I despised I don't feel enough for you to cry oh well Here's a lullaby to close your eyes good-bye |
| Kenoli | Apr 27 2008, 3:58 pm | Post #23 |
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This post was edited 1 time, last edit by Kenoli: Apr 27 2008, 4:08 pm.
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| Oo.Twitch.oO | Apr 27 2008, 5:06 pm | Post #24 |
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Person Of All Kinds
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Stack any unit with this little map.
http://www.savefile.com/files/1526794 |
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| Wormer | Apr 27 2008, 6:29 pm | Post #25 |
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Wanna to submit a map. A simple concept of making totally impassable walls: http://webfile.ru/1906960
Simply try to fly through the imagineable wall on the left and see what happens. |
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| Falkoner | Apr 27 2008, 11:58 pm | Post #26 |
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Taking StarCraft Map Making to the Limit!
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Woot! Still only person on the ladder yet!
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![]() ![]() Sexy Signature Pending.... |
| lil-Inferno | Apr 28 2008, 1:29 am | Post #27 |
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Don't play with fire, play with lil-Inferno!
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Ya, sorry about that. I can't really update it because my computer is being retarded and can't download anything from the SEN Database, so I guess you guys have to get links to other file-hosting sites. Sorry for any inconveniences.
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![]() ![]() "Sharing is caring. . .Unless you have STD's!" - LoveLess |
| KrAzY | Apr 29 2008, 1:03 am | Post #28 |
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First Thor drawing attempt in MSN
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Come on Inferno, edit your first post NOW! I sense laziness.
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| Wing-of-no-Wing | Apr 29 2008, 4:12 am | Post #29 |
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Blah, I have far too many concept maps lying around...but none of them are labeled, some of them have been used for multiple purposes, many of them have been partially disassembled to allow for future experimentation, and all the best are part of the way through the transition to being actual maps. Maybe if I get bored, though...
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| The_z0r | Apr 30 2008, 12:14 am | Post #30 |
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Question Mark FTW!!!
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I'll join in just to have my map rated.
http://www.raptorhideout.com/upload/files/8/RandomCodeCrackers.zip I dropped it in a zip so the hosting service would accept it. |
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| payne | Apr 30 2008, 12:40 am | Post #31 |
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I am the EggMan!! WOOOO!!!!
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Still having only 1 map submitted >.<
Wow, inferno, maybe you shall work a lil (haha! nice play with words heh?) on this... I always see you saying random stuff on the shoutbox and after, you say you do not have enough time ... just say you are lazy and that's all (NO OFFENSE! )
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| stickynote | Apr 30 2008, 12:43 am | Post #32 |
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yes, executor?
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I have a concept but no map...
too lazy to make one. EDIT: it's actually really only an aesthetic that makes something look more realistic. |
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| lil-Inferno | Apr 30 2008, 12:50 am | Post #33 |
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Don't play with fire, play with lil-Inferno!
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I never said I was lazy, I said my computer can't download from the SEN Database, so I need the files from a file-hosting site.
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![]() ![]() "Sharing is caring. . .Unless you have STD's!" - LoveLess |
| Falkoner | Apr 30 2008, 1:51 am | Post #35 |
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Taking StarCraft Map Making to the Limit!
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Two more test maps:
Bring or Command Test This map shows how Bring and Command take time to update, and how Bring updates slightly faster than command, to show how they update, build like 5 marines at the beginning, then move the civilian to either the Command or Bring beacon, the marines should transfer for more minerals, rather than 5, since it detects 5 marines, adds 5 minerals, then gives them away, then since it has not updated yet, it detects 4, gives you 4 minerals, and attempts to give 4 more units, even though there are none, and so on. Binary Count-Off Unit Transfer This map almost completely defies the map above, except that it shows a technique that I discovered a little while ago. It transfers units by using Binary Count-Offs, which according to the above map is not possible, since it will not update in time. But I found that when you create a unit via triggers, the Bring and Command conditions are updated, so in this map I simply create and remove a unit after giving away units, updating the Bring and Command conditions, so I can now transfer tons of units at once and record how many have been transfered, Move Unit and Remove Unit can also be used to update the conditions. Enjoy
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This post was edited 2 times, last edit by Falkoner: Apr 30 2008, 4:24 am.
![]() ![]() Sexy Signature Pending.... |
| (U)devilesk | Apr 30 2008, 2:04 am | Post #36 |
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BASEBALL
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This isn't a concept. It's just a test map demonstrating how specific conditions function. Bring is "updated" instantly during the trigger cycle and command is updated at the end.
There's more examples of this such as killing vs removing a unit. There's also removing all of a unit vs removing all of a transport unit or something like that, but I know it has to do with transports, shuttles, overlords, dropships, bunkers. |
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| Falkoner | Apr 30 2008, 2:13 am | Post #37 |
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Taking StarCraft Map Making to the Limit!
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One, he did not say it required concepts, which is why I asked at the beginning. And if that isn't enough:
Second, Bring is not updated instantly, try out the first map and you will see that it takes around 1 trigger loop for Bring to update, and about 2 for Command. |
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![]() ![]() Sexy Signature Pending.... |
| (U)devilesk | Apr 30 2008, 2:16 am | Post #38 |
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BASEBALL
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You might as well make a test map "testing" every condition and action.
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| Falkoner | Apr 30 2008, 2:17 am | Post #39 |
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Taking StarCraft Map Making to the Limit!
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No, because the first map tests a condition problem that many mappers never figure out for the longest time, and it shows exactly what is going on. Obviously I am not going to submit a map showing how every action and condition works, I only made one map showing a strange quirk that can really cause problems in maps.
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![]() ![]() Sexy Signature Pending.... |
| (U)devilesk | Apr 30 2008, 2:20 am | Post #40 |
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BASEBALL
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No, because the first map tests a condition problem that many mappers never figure out for the longest time, and it shows exactly what is going on. Obviously I am not going to submit a map showing how every action and condition works, I only made one map showing a strange quirk that can really cause problems in maps. |
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