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(2)Rotem(o) 1.0, New Map^_^
Creator: Freindship
Time: Apr 24 2008, 4:06 pm
 Freindship Apr 24 2008, 4:06 pm Post #1
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Welcome! this map is very new, and so am i to meele map making. i find this map to be balanced, enough for use.

Please, leave comment's im prepared for the worst^_^ thanks for your time
Daniel~ :)
Attachments:
scm file
Rotem(o) 1.0.scm (70.89 kb)
12 hits.
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 who Apr 25 2008, 1:15 am Post #2
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the mains and nat are far too small (especially the main). Note that people will be making 6+ factories or 10+ gateways, plus tech buildings and supply depots. The nat should be bigger so units moving out have more space. There isn't much point to the mineral blocks in the bottom left and the top right. You have the gas issue. Variate the mineral types. Teal's workers may mine the blocks automatically because they are so close. The other two players can easily shoot his mineral lines from below. The map is too tight; toss has not enough room to flank.
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 Killer_Kow[MM] Apr 25 2008, 1:17 am Post #3
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Kiwis and Limes
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Teal is an observer :P
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 who Apr 25 2008, 2:37 am Post #4
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someone09
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why is there only one observer? O.o
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 Killer_Kow[MM] Apr 25 2008, 2:26 pm Post #5
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Kiwis and Limes
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There are six :P
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 Freindship Apr 25 2008, 2:35 pm Post #6
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Yeah ok sorry D: well, next time ill make the nats and main bigger, and there are 6 observers, there start locations are stacked :) (:
anyway, thanks for ur time

And teal isnt a player, he is a observer =]
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 yenku May 1 2008, 2:16 am Post #7
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Honestly, I'd like this map quite a bit if only you worked on placement and a little more balance structurally. You should work on blending terrain better. Try adding a bit more flare to it and make sure your mineral lines and gas a places properly. Just look at some other maps (esp. pro).
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 Freindship May 1 2008, 5:27 am Post #8
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Thanks, but im working on a new map atm. That i like better: Gilantia(o)
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 LML May 1 2008, 3:12 pm Post #9
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uploading a picture would be usefull, so we don't need to open the map and haveing a smaller overview.

to the map:
ok lol.
1. the mains are WAY to small, ever tried to put 15+gates, tech and stargates into it? won't worK;)
2. the map isn't symetrical (use SCMDraft2 symetrical stuff with X/Y for this map.
3. blue is rly fucked up
4. the terrain at the bridges and the ramps is pretty fucked, you should take more time for such stuff
5. the mineral formations are pretty bad -> watch at some better maps (Broodwarmaps.net i.e.) to see how to do it better
6. red's nat is big enough, but blue's has a too small entrance
7. there are ALOT of tankholes around the nats/mains which should be fixed (don't let space ON the cliff for tanks and put not on ground, either, if there is any, fix with doodads)
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