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Legendary Arena, Lol wut.
Creator: JordanN
Time: Apr 12 2008, 11:36 pm
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 JordanN Apr 12 2008, 11:36 pm Post #1
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Respected to disrespect.
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Too keep up with my long overdue "Naruto Map" I'm making another map to fill the void. One that uses imagination rather then your run of the mill kunai's and super jutsus.



Story:Legendary fighters coming together to fight. Nuff said.


Gameplay: Build from a Stargate and a robotics facility to cast ur specials. It's that easy.


The fantastic fighters:
Fighter: Majestic Paladin
SC unit: Fenix
HP: Too be determined
Rank: High paladin
Age: 35
Basic Moveset:
40 Gas: Sword Slash x2 [2 Dt's for 1 second]
80 Gas: Quick Combo [6 dt's for 1 seconds]
Special Moveset:
120 Gas: Sword Mastery [1 mineral for upgrade. Max of 7 ups]
180 Gas: Ice Pierce [4 scouts +1 Dt for 1 second]
220 Gas: 32 magnificent stabs [ 32 Dt's for 1 second]
300 Gas: Dragon Fire Blade Rush [2 Mutalisks + 1 Dt for 1 second]
Playable at start?: Yes
Comments: For people skilled with direct fighting units.


Fighter: Mage
SC unit: High Templar
HP: Too be determined
Rank: Master practitioner
Age: 70
Basic Moveset:
40 Gas: Thunder Bolt [1 Arbiter for 1 second]
80 Gas: Spell Blast [1 dragoon for 1 second]
Special Moveset:
120 Gas: Magic Guard [Shields activated with regeneration for 5 seconds]
180 Gas: Thunderstorm [arbiters all over arena for 1 second )
220 Gas: Tri-Elemental Blast [3 dragoons for 1 second]
300 Gas: Spell Bound [Low damaging cannons activated for 15 seconds]
Playable at start?: Yes
Comments: None.

Fighter: Red Archer
SC unit: Jim raynar
HP: Too be determined
Rank: Red Hat
Age: 40
Basic Moveset:
40 Gas: Arrow Fury [x4 ghosts for 1 second]
80 Gas: Bow Smack [1 siege tank for 1 second]
Special Moveset:
120 Gas: Ice Arrow [1 scout and 1 ghost for 1 second]
180 Gas: Long Shot [1 Sieged tank replacing fighter for 1 second]
220 Gas: Recruit Archers [Summons 2 marines. 6max.]
300 Gas: Holy Arrow [ 1 powerful stuvok for 1 second]
Playable at start?: Yes
Comments: None.

Fighter: Shadow Ninja
SC unit: Zergling
HP: Too be determined
Rank: Ninja Ninja
Age: 20
Basic Moveset:
40 Gas: Ninja Stars [x2 ghosts for 2 seconds]
80 Gas: Taijutsu Combo [x5 zerglings for 3 seconds]
Special Moveset:
120 Gas: Vanish [When you select fighter, you receive a defiler that burrows wherever you want in the arena. When you use vanish, you warp to your hidden spot. It also has the move, swarm. ]
180 Gas: Ninja Spike trap [Sets up a kahydrian krystal that contains 5 burrowed lurkers. 3 traps max. Sets are disabled if lurkers are dispatched (killed)]
220 Gas: Star Fury [ x8 ghosts that warp to you for 4 seconds]
300 Gas: Assassination [1 fatal striking broodling for 1 second. You must time it this move exactly next to an opponent in order for this to connect. The broodling also warps to you but the attack must connect in order to deliver strike. ]
Playable at start?: Yes
Comments: None.

Fighter:
SC unit:
HP:
Rank:
Age:
Basic Moveset:
40 Gas:
80 Gas:
Special Moveset:
120 Gas:
180 Gas:
220 Gas:
300 Gas:
Playable at start?:
Comments:
This post was edited 5 times, last edit by JordanN: Apr 20 2008, 7:39 pm.
JordanN Status: Forgot how to draw, temporarily.
 Marine Apr 12 2008, 11:48 pm Post #2
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In Every War, There are heroes... Sometimes, they work together.
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I suggest that that you make the space trooper Jim raynor or a regular marine, instead of a probe. A Marine suits the title better than a probe. I'm not olbigating you to change it. Just a friendly suggestion. :)
my signature sucks...
 cosmicagent Apr 29 2008, 9:11 pm Post #3
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shouldn't the trend forward be that you have customizable spells?
 [Vi3t-X] Apr 30 2008, 4:02 am Post #4
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Espeon Attack!
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Thats a cool rank: Ninja Ninja :lol:

Overall simple, easy to follow and interesting. Noaw Make Moar!
(signature image)
I is supporter.
 JordanN Apr 30 2008, 8:00 pm Post #5
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Quote from cosmicagent
shouldn't the trend forward be that you have customizable spells?

Was thinking about that for the 2 weak spells but naw.

Also people still care about this map? Looks like I gotta update more. While still working on my 3 maps at once.

Kezenchi Battle, Legendary Arena and Spy Rpg I.
JordanN Status: Forgot how to draw, temporarily.
  Mini Moose 2707 May 2 2008, 12:21 am Post #6
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JordanN, please provide screenshots.
Moose status: Busy, but slowly starting to code again. Working on a new section. :)

[17:41:07] devilesk: my observation isn't subjective
[17:41:23] devilesk: i perceive objectively
 JordanN May 2 2008, 12:30 am Post #7
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Quote from Mini Moose 2707
JordanN, please provide screenshots.

NO U.

At the moment, I'm using this topic and the Kezenchi one as a place to store information before putting each thing in the map. So right now I don't have the terrain planned for this map out but I will soon. :D
JordanN Status: Forgot how to draw, temporarily.
 Syphon[MM] May 2 2008, 12:32 am Post #8
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Quote from JordanN
Quote from Mini Moose 2707
JordanN, please provide screenshots.

NO U.

At the moment, I'm using this topic and the Kezenchi one as a place to store information before putting each thing in the map. So right now I don't have the terrain planned for this map out but I will soon. :D

I... Don't think you understand. This isn't an idea forum, it's a progress one.
Users reading this topic: (plus 1 guests)


[08:09 am]
fm47 -- daaaaaaaaaaaamn it, i didn't have time to post a demo of my map, now I'm in Taiwan T-T (was in Utah)
[07:43 am]
AfterLifeLochie -- I'm tired too, but it's only 5:46 PM in Australia. It's dark though.
[07:38 am]
AfterLifeLochie -- Simple... kinda...
[07:36 am]
AfterLifeLochie -- Anyway, i can work on an indexer if you like.
[07:36 am]
AfterLifeLochie -- Oh well, see ya Moose!
[07:36 am]
AfterLifeLochie -- If we were to create a peice of code that creates an index, we could then assign a label to each 'area' it finds. Unfortunatley, I see what you mean: this would be impractical.
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